Paladin: Difference between revisions

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'''Devious Counter.''' You have learned to disable foes who threaten you. When a creature misses you with an attack, you can use your reaction to force it to make a Dexterity saving throw. On a failure, it is knocked prone and its movement speed is reduced to zero until the start of your next turn.<br>
'''Devious Counter.''' You have learned to disable foes who threaten you. When a creature misses you with an attack, you can use your reaction to force it to make a Dexterity saving throw. On a failure, it is knocked prone and its movement speed is reduced to zero until the start of your next turn.<br>
Upon reaching 18th level, you can use this feature an unlimited amount of times without using your reaction.<br>
Upon reaching 18th level, you can use this feature an unlimited amount of times without using your reaction.<br>
'''Aura of Hate.''' You, as well any evil highlings and undead within 10 feet of you, gain a bonus to melee weapon damage rolls equal to the your Charisma modifier (minimum of +1).<br>
'''Power of Hate.''' When a Highling, Humanoid, or Undead within 30ft of you hits on an attack roll, you can use your Reaction to grant the creature additional damage equal to your Proficiency Bonus + your Charisma Modifier.<br>
At 18th level, the range of this aura increases to 30 feet.<br>
Upon reaching 18th level, you can use this feature an unlimited amount of times without using your reaction.<br>
'''Retributive Purpose.''' When a creature within 15ft of you deals damage to another creature, you may use your Reaction to force that creature to make a Wisdom or Charisma Saving Throw (your choice) may choose to either heal half the damage it dealt instead of dealing the damage, or be Blinded, Deafened, and Burning until the end of your next turn. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.<br>
'''Retributive Purpose.''' When a creature deals damage to another creature, you may use your Reaction to force it to make a Charisma Saving Throw, on a failure, the target is Blinded, Deafened, and Burning until the end of your next turn.<br>
At 18th level, you can use this an unlimited amount of times.
Upon reaching 18th level, you can use this feature an unlimited amount of times without using your reaction.


 
'''Fluid Protection.''' Your Oathless power shifts to protect you in different ways, and guard you from assault. Starting at 15th level, when a creature with a different alignment than yours deals damage to you, you may use your Reaction to gain Resistance to all types of damage it deals to you until the start of your turn.
'''Fluid Protection.''' Your Oathless power shifts to protect you in different ways, and guard you from assault. Choose one of the following features, at the end of a Long Rest, you can select a different one instead.<br>
'''Forceful Will.''' When you are forced to make a Saving Throw against a spell, you can use your Reaction to have advantage on the save.<br>
'''Supernatural Resistance.''' You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.<br>
'''Shifting Guard.''' When a creature with a different alignment than yours deals damage to you, you may use your Reaction to gain Resistance to all types of damage it deals to you until the start of your turn.


'''Paragon of the Oathless.'''
'''Paragon of the Oathless.'''