Druid: Difference between revisions

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'''Druidic.''' Starting at 1st level, You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.
'''Druidic.''' Starting at 1st level, You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.


'''Wild Shape.''' At 2nd level, you can use Khaagaazh to assume the form of a beast as an Action, choose one of the following forms to assume, these forms each represent many types of animals.<br>
'''Wild Shape.''' At 2nd level, you can use Khaagaazh to assume the form of a beast as a Bonus Action, choose one of the following forms to assume, these forms each represent many types of animals.<br>
You retain your form for a number of hours equal to half your Druid level, (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier as a Free Action. You automatically revert if you fall unconscious, drop to 0 Hit Points, or die.<br>
You retain your form for a number of hours equal to half your Druid level, (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier as a Free Action. You automatically revert if you fall unconscious, drop to 0 Hit Points, or die.<br>
You cannot cast spells in this form. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.<br>
You cannot cast spells in this form. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.<br>
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'''Draconic Lore.''' Starting at 2nd level, you can speak, read, and write Draconic. Additionally, whenever you make an Intelligence (History) check related to draconic history or lore, you can add your proficiency bonus to the check. If you are already proficient in the History skill, you can add double your proficiency bonus to the check instead.
'''Draconic Lore.''' Starting at 2nd level, you can speak, read, and write Draconic. Additionally, whenever you make an Intelligence (History) check related to draconic history or lore, you can add your proficiency bonus to the check. If you are already proficient in the History skill, you can add double your proficiency bonus to the check instead.


'''Dragon Shape.''' At 2nd level, you gain unique forms for your Wild Shape,
'''Dragon Shape.''' At 2nd level, you gain a unique form for your Wild Shape.<br>
'''Form of the Drake.''' This form represents the lizard-like type of dragon, good at prowling and hunting prey.


 
(you can expend a use of your Wild Shape feature as a bonus action to transform into a unique form: your dragon shape. You become a Medium dragon while in this form, standing on all fours, but retain your normal character statistics and senses. Your dragon shape’s AC is equal to 13 + your Dexterity modifier (maximum 2) and has a walking speed and climbing speed of 30 feet. In addition, when you take this form, you gain temporary hit points equal to your hit point maximum. When you return to your normal form, you lose any remaining temporary hit points.
you can expend a use of your Wild Shape feature as a bonus action to transform into a unique form: your dragon shape. You become a Medium dragon while in this form, standing on all fours, but retain your normal character statistics and senses. Your dragon shape’s AC is equal to 13 + your Dexterity modifier (maximum 2) and has a walking speed and climbing speed of 30 feet. In addition, when you take this form, you gain temporary hit points equal to your hit point maximum. When you return to your normal form, you lose any remaining temporary hit points.
You can remain in this form for a number of hours equal to half your druid level, rounded down. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
You can remain in this form for a number of hours equal to half your druid level, rounded down. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
When you use your dragon shape, you determine what type of dragon to transform into. The type of dragon determines your scale color and breath weapon’s damage type, but your appearance is otherwise up to you. Amethyst (Force), Black (Acid), Blue (Lightning), Bronze (Lightning), Copper (Acid), Crystal (Radiance), Deep (Psychic), Emerald (Psychic), Faerie (Psychic), Gold (Fire), Green (Poison), Iron (Thunder), Moonstone (Radiant), Red (Fire), Sapphire (Thunder), Shadow (Necrotic), Silver (Cold), Topaz (Necrotic), Turtle (Fire), White (Cold). Your wings aren’t yet fully formed at 2nd level, but grow stronger as you gain levels in this class.
When you use your dragon shape, you determine what type of dragon to transform into. The type of dragon determines your scale color and breath weapon’s damage type, but your appearance is otherwise up to you. Amethyst (Force), Black (Acid), Blue (Lightning), Bronze (Lightning), Copper (Acid), Crystal (Radiance), Deep (Psychic), Emerald (Psychic), Faerie (Psychic), Gold (Fire), Green (Poison), Iron (Thunder), Moonstone (Radiant), Red (Fire), Sapphire (Thunder), Shadow (Necrotic), Silver (Cold), Topaz (Necrotic), Turtle (Fire), White (Cold). Your wings aren’t yet fully formed at 2nd level, but grow stronger as you gain levels in this class.
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:'''Bite.''' When you take the Attack action, you can use your dagger-like teeth to make an unarmed strike. You can use your Wisdom modifier, instead of Strength, for the attack and damage rolls with your bite. If you hit with it, you deal piercing damage equal to 1d12 + your Strength or Wisdom modifier, instead of the bludgeoning damage normal for an unarmed strike.
:'''Bite.''' When you take the Attack action, you can use your dagger-like teeth to make an unarmed strike. You can use your Wisdom modifier, instead of Strength, for the attack and damage rolls with your bite. If you hit with it, you deal piercing damage equal to 1d12 + your Strength or Wisdom modifier, instead of the bludgeoning damage normal for an unarmed strike.
:'''Breath Weapon.''' You can use an action to exhale a plume of powerful energy from inside of you. Each creature in a 15- foot cone must make a Dexterity saving throw against your spell save DC. A creature takes 2d6 damage of your dragon’s damage type on a failed save, or half as much on a successful one. Once you use this feature, it can’t be used again for 1 minute.
:'''Breath Weapon.''' You can use an action to exhale a plume of powerful energy from inside of you. Each creature in a 15- foot cone must make a Dexterity saving throw against your spell save DC. A creature takes 2d6 damage of your dragon’s damage type on a failed save, or half as much on a successful one. Once you use this feature, it can’t be used again for 1 minute.
Your Breath breath weapon improves at certain levels. At 6th level, your breath weapon deals 3d6 damage and extends in a 20-foot cone. At 10th level, it deals 4d6 damage and extends in a 25-foot cone, and at 14th level it deals 5d6 damage and extends in a 30-foot cone.
Your Breath breath weapon improves at certain levels. At 6th level, your breath weapon deals 3d6 damage and extends in a 20-foot cone. At 10th level, it deals 4d6 damage and extends in a 25-foot cone, and at 14th level it deals 5d6 damage and extends in a 30-foot cone.)
 
'''Improved Dragon Shape.''' By 6th level, your mastery over draconic power improves, granting you the a new form.
'''Form of the Strengthened Drake.''' This form represents an improved and more perfect version fo the previous Form of the Drake.


'''Improved Dragon Shape.''' By 6th level, your control over your dragon shape has improved, granting you the following benefits while in that form:
(Your AC is equal to 14 + your Dexterity modifier (maximum 2).
Your AC is equal to 14 + your Dexterity modifier (maximum 2).
You gain a new way to attack:
You gain a new way to attack:
:'''Claws.''' Your razor-sharp claws are natural weapons, which you can use to make unarmed strikes. You can use your Wisdom modifier, instead of Strength, for the attack and damage rolls with your claws. If you hit with them, you deal slashing damage equal to 2d6 + your Strength or Wisdom modifier, instead of the bludgeoning damage normal for an unarmed strike.
:'''Claws.''' Your razor-sharp claws are natural weapons, which you can use to make unarmed strikes. You can use your Wisdom modifier, instead of Strength, for the attack and damage rolls with your claws. If you hit with them, you deal slashing damage equal to 2d6 + your Strength or Wisdom modifier, instead of the bludgeoning damage normal for an unarmed strike.
:When you take the Attack action on your turn, you can make one attack with your bite and one attack with your claws. Your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.
:When you take the Attack action on your turn, you can make one attack with your bite and one attack with your claws. Your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.
You have darkvision out to a range of 60 feet. If you al- ready have darkvision from your race, its range increases by 30 feet.
You have darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.)
 
'''Draconic Mage.''' Starting at 10th level, you’re able to cast certain druid spells while in one of the forms for your Wild Shape granted by this subclass. To cast a spell while in one of these forms, it must use a druid spell slot level of 3rd or lower, and it can’t require any material components. Additionally, you gain two new forms for your Wild Shape.<br>
'''Form of the Dragon.''' This form represents the standard dragon, four legs and two wings.<br>
'''Form of the Wyvern.''' This form represents the wyvern, a variant of the dragon, with two legs, two wings, and a poisonous barb on its tail.
'''Form of the Glorious Drake.''' This form represents an even more improved variant of the previous Form of the Strengthened Drake.


'''Draconic Mage.''' Starting at 10th level, you’re able to cast certain druid spells while in your dragon shape. To cast a spell while in this form, it must use a druid spell slot level of 3rd or lower, and it can’t require any material components.
(In addition, your scales continue to toughen and your wings have become strong enough to carry you. You gain the following benefits while in your dragon shape:
In addition, your scales continue to toughen and your wings have become strong enough to carry you. You gain the following benefits while in your dragon shape:
Your AC is equal to 15 + your Dexterity modifier (maximum 2).
Your AC is equal to 15 + your Dexterity modifier (maximum 2).
You have resistance to the damage type associated with your dragon shape.
You have resistance to the damage type associated with your dragon shape.
You have a flying speed of 30 feet.
You have a flying speed of 30 feet.)
 
'''Heart of a Dragon.''' At 14th level, you gain a breath weapon reminiscent of your dragon forms, you can use an action to exhale a plume of powerful energy from inside of you. Each creature in a 30-foot cone must make a Dexterity saving throw against your spell save DC. On a failed save, a creature takes Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, or Radiant damage (your choice) equal to 5d6, or half as much on a successful one. Once you use this feature, you can't use it again until you finish a long rest. Additionally, you gain the following new forms for your Wild Shape.<br>
'''Form of the Perfect Dragon.''' This form represents an improved variant of the previous Form of the Dragon.<br>
'''Form of the Perfect Wyvern.''' This form represents an improved variant of the previous Form of the Wyvern.<br>
'''Form of the Perfect Drake.''' This form represents an even more improved variant of the previous Form of the Glorious Drake.


'''Heart of a Dragon.''' At 14th level, you can use your breath weapon even while you’re not in your dragon shape. Once you use this feature, you can’t use it again until you finish a long rest. In addition, you gain the following benefits while in your dragon shape:
(*Your AC is equal to 16 + your Dexterity modifier (maximum 2).
*Your AC is equal to 16 + your Dexterity modifier (maximum 2).
*Your flying speed increases to 40 feet.
*Your flying speed increases to 40 feet.
*When you take the Attack action on your turn, you can make three attacks: one with your bite, and two with your claws.
*When you take the Attack action on your turn, you can make three attacks: one with your bite, and two with your claws.
*Finally, when you take on your dragon shape, you can choose to become a Large dragon, instead of Medium. If you do, your bite has a reach of 10 feet, instead of 5.
*Finally, when you take on your dragon shape, you can choose to become a Large dragon, instead of Medium. If you do, your bite has a reach of 10 feet, instead of 5.)


=== Circle of Dreams ===
=== Circle of Dreams ===