Druid: Difference between revisions

3,540 bytes removed ,  19:26, 28 October 2022
Line 121: Line 121:
'''Druidic.''' Starting at 1st level, You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.
'''Druidic.''' Starting at 1st level, You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.


'''Wild Shape.''' At 2nd level, you can use Khaagaazh to assume the form of a beast as an Action. Choose either Form of the Land or Form of the Mountain, At higher levels you are able to assume new forms, at 4th level you can assume Form of the Sea, and at 8th level you can assume Form of the Sky. Additionally, you can choose two Attack Option, and a number of Bestial Aspects equal to your Wisdom Modifier to apply to the shape, which are detailed at the end of the class description.<br>
'''Wild Shape.''' At 2nd level, you can use Khaagaazh to assume the form of a beast as an Action, choose one of the following forms to assume, these forms each represent many types of animals.<br>
You retain your form for a number of hours equal to half your Druid level, (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier as a Free Action. You automatically revert if you fall unconscious, drop to 0 Hit Points, or die.<br>
You retain your form for a number of hours equal to half your Druid level, (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier as a Free Action. You automatically revert if you fall unconscious, drop to 0 Hit Points, or die.<br>
You cannot cast spells in this form. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
You cannot cast spells in this form. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.<br>
'''Form of the Hunter.''' This form represents skillful, yet swift hunters, such as wolves, lions, cheetahs, and like.<br>
'''Form of the Hulk.''' This form represents the large, slow, and beefy beasts, such as bears, rhinos, elephants, or hippos.<br>
'''Form of the Stalker.''' This form represents the smaller, nimble, and skillful trackers of the animal kingdom, such as hyenas, bloodhounds or panthers.<br>
'''Form of the Spy.''' This form represents the small, unnoticed, quiet beasts, such as squirrels, bunnies, mice, or incests.<br>
'''Form of the Mount.''' This form represents the work-horses of the animal kingdom, those built for riders, swift, but generally not too strong on their own, such as horses, donkeys, mules, or camels.<br>


'''Wild Companion.''' Also at 2nd level, you gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the Find Familiar spell, without material components.<br>
'''Wild Companion.''' Also at 2nd level, you gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the Find Familiar spell, without material components.<br>
Line 132: Line 137:
'''Ability Score Improvements.''' When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can take a [[Feats|feat]] instead of taking this increase to ability scores.
'''Ability Score Improvements.''' When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Alternatively, you can take a [[Feats|feat]] instead of taking this increase to ability scores.


'''Wild Shape Improvement.''' At 4th level, you can choose up to three Attack Options for you Wild Shape. Additionally, you can attack twice whenever you take the Attack action while in your Wild Shape, and you can now assume the Form of the Deep when you Wild Shape. Additionally, at the end of a long rest, you choose one Bestial Aspect to affect you always, even while not in a Wild Shape this does not count against the number of Bestial Aspects you apply to your Wild Shape.
'''Wild Shape Improvement.''' At 4th level, you gain additional options for the forms you can select when you Wild Shape.<br>
'''Form of the Torpedo.''' This form represents aquatic predators that quickly cut through the waves to find their prey.<br>
'''Form of the Swimmer.''' This form represents the smaller aquatic beasts, mostly unnoticed due to their small stature and seeming uselessness, such as goldfish, cod, and the like.<br>
'''Form of the Amphibian.''' This form represents the beasts that exist both on the land and in the sea, such as frogs, crocodiles, and the like.<br>
'''Form of the Reptile.''' This form represents beasts with generally longer bodies and covered in scales and with poisonous venom, such as snakes or lizards.


'''Strengthened Wild Shape.''' At 8th level, you can choose up to four Attack Options for you Wild Shape. Additionally, you can make three attacks instead of two whenever you take the Attack action while in your Wild Shape, and you can now assume the Form of the Sky when you Wild Shape. Finally, you can choose a number of Bestial Aspects equal to your Proficiency Bonus + your Wisdom Modifier, instead of a number equal to your Wisdom Modifier.
'''Strengthened Wild Shape.''' At 8th level, you gain additional options for the forms you can select when you Wild Shape.<br>
'''Form of the Raptor.''' This form represents the birds of prey, flying hunters with eagle-eyed precision, such as eagles, hawks, owls, vultures, or falcons.
'''Form of the Fledgling.''' This form represents birds which generally go unnoticed due to their seeming harmlessness and normality, such as pigeons, robins, or hummingbirds.


'''Timeless Body.''' Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
'''Timeless Body.''' Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
Line 142: Line 153:
'''Archdruid.''' At 20th level, you can use your Wild Shape an unlimited number of times.
'''Archdruid.''' At 20th level, you can use your Wild Shape an unlimited number of times.
Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a druid spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a druid spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.
=== Attack Options ===
'''Claws.''' Your form has sharp claws which you can use to attack foes. These claws deal Slashing Damage equal to 1d6 + your Strength Score. When you deal damage to a creature with this attack, the target’s speed is reduced by 10ft until the start of your next turn.
'''Bite.''' Your form has a sharp maw which you can use to attack foes. This bite deals Piercing Damage equal to 1d8 + your Strength Score.
'''Tail.''' Your form has a long tail which you can use to attack foes. This tail deals  Bludgeoning Damage equal to 1d6 + your Strength Score. This attack also has a reach of 10ft.
'''Projectile.''' Your form has some form of projectile, whether it be ejectible spines or strong spit glands which you can use to attack foes. This projectile deals Bludgeoning or Piercing Damage (chosen when you shift) equal to 1d6 + your Dexterity Score, with a range of 30/120ft.
'''Horns (4th level).''' Your form has either long sharp horns, or curved horns. These horns deal Piercing Damage equal to 1d8 + your Strength Score. When you hit on an attack with these horns, the target makes a Strength Saving Throw against your Spell Save DC, being knocked prone on a failure.
'''Breath Weapon (8th level).''' Choose one of the following damage types: acid, cold, fire, lightning, poison, thunder. You can use an action to breath out a 15ft cone of elemental energy. All creatures in this cone must make a Dexterity Saving Throw against your Spell Save DC, taking 3d8 damage of the type previously chosen.
=== Bestial Aspects ===
'''Bioluminescence.''' You produce bright light out to 20ft and dim light out for an additional 20ft. You can stop or begin shedding this light as a Bonus Action.
'''Camouflage.''' Your form has skin or scale that can adjust its pigment to that of its surrounding. You have advantage on Dexterity (Stealth) checks.
'''Charge.''' Your form can gain and use momentum to extreme effect. If you move at least 20ft in a straight line towards a creature and then perform a melee attack against it, the creature takes an additional 1d6 damage and must succeed a Strength Save against your Spell Save DC or be knocked prone.
'''Climbing Speed.''' Your form has sharp claws or sticky limbs, this gives you a climbing speed equal to your walking speed.
'''Darkvision.''' Your form has keen eyes that allow it to see darkness as dim light and dim light as bright light in 60ft. You cannot discern colors and see them only in shades of a color of your choice.
'''Increased Defense.''' Your form has a hardened carapace or thick hide. You gain a +2 bonus to its AC
'''Keen Senses.''' Your form has strong eyes and sensitive ears. You have advantage on Wisdom (Perception) checks.
'''Offensive Variability.''' Your form has many types of offense. You choose two additional Attack Options.
'''Pack Tactics.''' Your form has a great sense of seeing enemies opening vulnerabilities. You have advantage on attack rolls against a creature if at least one of your allies is within 5ft of the creature and the ally isn’t incapacitated.
'''Spell-Fueled Damage Reflection.''' Your form has a  reflective hide or carapace. When you take damage, you can use your reaction to expend a spell slot, when you do, you reduce the damage equal to 4 times the spell’s level, then, if a creature dealt that damage to you, that creature takes an amount of force damage equal to the damage reduction.
'''Sure-Footed.''' Your form has strong, sturdy legs. You have advantage on saving throws against being pushed or knocked prone.
'''Swift Footed.''' Your form has either long or strong legs. Your speed increases by 15ft.
'''Amphibious (4th level).''' Your form has both gills and lungs. You breathe both air and water.
'''Swimming Speed. (4th level).''' your form has either fins, webbed lings, or a tailfin. You gain a swimming speed equal to your walking speed.
'''Spell Reflecting Hide (8th level).''' When you succeed on a saving throw against a spell, you can expend a spell slot of one level lower then the spell cast. The spell is then targeted at a creature of your choice within 30ft of you.
'''Burrowing Speed. (8th level).''' Your form has sharp claws which you can use to burrow. You gain a Burrowing Speed of 10ft.
<br>


=== Circle of Dragons ===
=== Circle of Dragons ===