Ranger: Difference between revisions

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=== Ranger Disciplines ===
=== Ranger Disciplines ===
'''Healing Salves.''' During a rest you can find plants or other materials with healing properties. At the end of a long rest, you can gain a number of Healing Salves equal to your Proficiency Bonus which can be administered as an action, and restore a number of hit points equal to your Proficiency Bonus + your Wisdom Modifier (minimum 1) to the creature the salve is applied to. These Salves spoil after 24 hours.
'''Healing Salves.''' During a rest you can find plants or other materials with healing properties. At the end of a long rest, you can gain a number of Healing Salves equal to your Proficiency Bonus which can be administered as a Bonus Action, and restore a number of hit points equal to your Proficiency Bonus + your Wisdom Modifier (minimum 1) to the creature the salve is applied to. These Salves spoil after 24 hours.


'''Bear Trap.''' As an action you can set a trap in a space within 5ft of you. When another creature enters that space they must make a Dexterity Saving Throw, taking 2d8 Piercing damage and becomes Restrained for 1 minute or until it is removed by a creature as an action, making a successful Strength (Athletics) Check against your Discipline Save DC. On a success the target takes half damage and is not Restrained.
'''Bear Trap.''' As an action you can set a trap in a space within 5ft of you. When another creature enters that space they must make a Dexterity Saving Throw, taking 2d8 Piercing damage and becomes Restrained for 1 minute or until it is removed by a creature as an action, making a successful Strength (Athletics) Check against your Discipline Save DC. On a success the target takes half damage and is not Restrained.