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| Armor Class (AC): 17 || Initiative Bonus: +4 | | Armor Class (AC): 17 || Initiative Bonus: +4 | ||
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| Max HP: | | Max HP: 37 || Speed: 30ft (Walking, Swimming, Climbing) | ||
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| Handaxe || Melee, Ranged (20/60) || 1d20+3 || N/A || 1d6+1 Slashing Damage || After attacking with a handaxe, you can use a Bonus Action to attack again with a shortsword or handaxe, however you only deal 1d6 Piercing damage. | | Handaxe || Melee, Ranged (20/60) || 1d20+3 || N/A || 1d6+1 Slashing Damage || After attacking with a handaxe, you can use a Bonus Action to attack again with a shortsword or handaxe, however you only deal 1d6 Piercing damage. | ||
|} | |} | ||
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'''Snipe.''' Your Ranged Weapon attacks have doubled normal and long range and ignore 1/2 and 3/4 cover if you moved no more than half your speed on your turn. | '''Snipe.''' Your Ranged Weapon attacks have doubled normal and long range and ignore 1/2 and 3/4 cover if you moved no more than half your speed on your turn. | ||
'''Immobilize.''' You know where and how to hit creatures to remove them from the fight temporarily. When you hit a creature with a weapon attack, you can force the creature to make a Constitution Saving Throw, on a failure, the target becomes Restrained until the end of your next turn. You can use this Discipline a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest. | |||
=== Verdan Features === | === Verdan Features === |