Shaman
Shaman
Flavor text
Level | Proficiency Bonus | Features | Totems Attuned | Experience Points |
---|---|---|---|---|
1st | +2 | Pact Magic, Draw On Power, Elemental Totems | 2 | 0 |
2nd | +2 | Shamanic Calling | 2 | 300 |
3rd | +2 | Wisdom of the Ancients | 3 | 1,000 |
4th | +2 | Ability Score Improvement | 3 | 3,000 |
5th | +3 | Shamanic Calling Feature | 4 | 6,000 |
6th | +3 | FEATURE | 4 | 10,000 |
7th | +3 | - | 5 | 20,000 |
8th | +3 | Ability Score Improvement | 5 | 40,000 |
9th | +4 | - | 6 | 60,000 |
10th | +4 | FEATURE | 6 | 80,000 |
11th | +4 | Shamanic Calling Feature | 7 | 100,000 |
12th | +4 | Ability Score Improvement | 7 | 120,000 |
13th | +5 | FEATURE | 8 | 140,000 |
14th | +5 | FEATURE | 8 | 160,000 |
15th | +5 | FEATURE | 9 | 180,000 |
16th | +5 | Ability Score Improvement | 9 | 200,000 |
17th | +6 | Shamanic Calling Feature | 10 | 225,000 |
18th | +6 | FEATURE | 10 | 250,000 |
19th | +6 | Ability Score Improvement | 11 | 300,000 |
20th | +6 | FEATURE | 11 | 350,000 |
Class Information
Hit Dice. 1d8 per Shaman Level
1st Level Hitpoints. 8 + your Constitution Modifier
Higher Level Hitpoints. 1d8 (or 5) + your Constitution Modifier per Shaman Level after 1st
Armor Proficiencies. Light Armor, Medium Armor
Weapon Proficiencies. Simple Weapons
Tool Proficiencies. Herbalism Kit
Saving Throw Proficiencies. Constitution and Wisdom
Skill Proficiencies. Choose two from Animal Handling, Arcana, History, Insight, Medicine, Nature, Perception, Religion, and Survival
Equipment. An Equipment Pack, a Druidic Focus, something else??
Pact Magic
1st Level Shaman Feature
Your Spells are different from other Spellcasters. You do not gain the standard Spell Slots that other casters get and your Levels in this class do not contribute to your Spellcasting Spell Slots. Instead, you gain Pact Magic, the amount of Spell Slots you have is indicated in the Pact Magic table. Additionally, all of your Pact Magic Spell Slots are of the highest Level Spell Slot you have access to, also indicated in the Pact Magic table.
Spellcasting Ability. Wisdom
Spell Save DC. 8 + your Wisdom Modifier + Your Proficiency Bonus
Spell Attack Bonus. Your Wisdom Modifier + your Proficiency Bonus
Ritual Casting. You can cast any Prepared Spell as a Ritual if it has the Ritual tag.
Spellcasting Focus. A Druidic Focus
Spell Learning Method. Whenever you finish a Long Rest, you prepare a number of Spells equal to your Shaman Level + your Wisdom Modifier from the Shaman Spell List. You can cast these Spells using your Spell Slots until the end of your next Long Rest.
Level | Cantrips Known | Spell Slots | Spell Level |
---|---|---|---|
1st | 3 | 1 | 1st |
2nd | 3 | 2 | 1st |
3rd | 3 | 2 | 2nd |
4th | 4 | 2 | 2nd |
5th | 4 | 2 | 3rd |
6th | 4 | 2 | 3rd |
7th | 4 | 2 | 4th |
8th | 4 | 2 | 4th |
9th | 4 | 2 | 5th |
10th | 5 | 2 | 5th |
11th | 5 | 3 | 5th |
12th | 5 | 3 | 5th |
13th | 5 | 3 | 5th |
14th | 5 | 3 | 5th |
15th | 5 | 3 | 5th |
16th | 5 | 3 | 5th |
17th | 5 | 4 | 5th |
18th | 5 | 4 | 5th |
19th | 5 | 4 | 5th |
20th | 5 | 5 | 5th |
Draw on Power
1st Level Shaman Feature
You can call on the magic of the wilds as an Action. When you do so, you regain all expended Pact Slots. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
Elemental Totems
1st Level Shaman Feature
You can call upon the elemental magic of nature to summon an elemental force given form, an Elemental Totem. Choose two Elemental Totems to attune to. The Elemental Totem Options are detailed at the end of the class description. When you gain certain Levels in this class, you gain additional Totems of your choice, as shown in the Totems Attuned column of the Shaman table.
Every Totem you attune yourself to gives you a Spell that you always have Prepared, counts as a Shaman Spell for you, and does not count against your Spells Prepared.
As a Bonus Action you can summon an Elemental Totem in a space within 10ft of you. When you do so, you determine its appearance, and choose which type of Totem you summon from the Totems you have attuned yourself to.
A Totem is a Medium, magical object which occupies its space. A Totem has an AC of 18 and a number of Hit Points equal to 5 x your Shaman Level. A Totem is immune Poison and Psychic Damage, and the Poisoned Condition. A Totem disappears if it is reduced to 0 Hit Points, after 1 hour, or you dismiss it early as a Free Action. If a Totem requires a creature to make a Saving Throw, it uses your Spell Save DC.
Shamanic Calling
2nd, 6th, 11th, and 17th Level Shaman Feature
You choose one of the Shamanic Callings in the table below that represents methodology and training you align yourself with.
Wisdom of the Ancients
3rd Level Shaman Feature
You gain Proficiency and any two Skills of your choice. You add your Wisdom Modifier to any Checks you make with those Skills.
Ability Score Improvements
4th, 8th, 12th, 16th, and 19th Level Shaman Feature
Your skill and strength expands, choose one of the following:
- Increase one Ability Score of your choice by 3.
- Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1
- Increases three Ability Scores of your choice by 1.
- Gain one Feat of your choice.
No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise.
Heightening Totems
6th Level Shaman Feature
Some buff to totems idk.