Vespoid
Vespoids are insectoids, originating from Anomella, a few began to put down roots in the Steelshroud, but swiftly discovered that was an unwise choice after it got infested.
Vespoids are Specially attuned to the Tone of Mending, and thus the Harmony of Regeneration, and the Divine Melody.
If you choose the Vespoid ancestry, your size is Medium, and you gain the following benefits at the specified levels:
Minor Arms. You have a dominate set of arms (which count as a main hand and offhand as usual) and a set of minor arms, which are either delicate or specialized. Minor arms can serve narrative purposes but cannot be used as main hands or offhands.
Hypermorphosis (Level 1). You gain the Hypermorphosis (Vespoid Key) talent from the
Vespoid talent tree.
Unique Talent Tree (Level 1). Each time you choose a new talent, you can choose it from the Vespoid tree (in addition to the other trees you have access to).
Ancestry Bonus Talents (Level 6, 11, 16, and 21). Each time you reach a new tier, you gain a bonus talent. You must choose it from the Vespoid tree or from any heroic path. As usual, you must meet the prerequisites for these talents.
Hypermorphosis (Vespoid Key)
Prerequisite: Vespoid Ancestry
Activation: Special Activation
Each short or long rest you can undergo Hypermorphosis, transforming your body to change certain Vespoid talents you have selected. Gain one Morphology talent.
Leads to: Rapid Transformation, Reactive Morphology, Skeletal Morphology, Social Morphology, Appendage Morphology
Rapid Transformation
Prerequisite: 2+ Morphology talents; Hypermorphosis key talent
Activation: 2 Actions
Spend 2 focus to use Hypermorphosis. Roll your
recovery die twice and regain that much health.
Leads to: Myriad Form
Myriad Form
Prerequisite: Discipline 4+; 4 Morphology talents; Rapid Transformation
Activation: Always Active
When you use Hypermorphosis, you can choose both
talents for two morphologies.
Reactive Morphology
Prerequisite: Hypermorphosis key talent
Activation: Special Activation
Gain either Assistive Adaptation or Protective Adaptation. You cannot select the other. Change your selection with Hypermorphosis.
Leads to: Assistive Adaptation, Protective Adaptation
Assistive Adaptation
Prerequisite: Reactive Morphology
Activation: Special Activation
When you Aid or assist an ally, they regain 1 focus. A character can only regain focus this way once per scene. Once per conversation or endeavor, you can assist as an additional contribution.
Protective Adaptation
Prerequisite: Reactive Morphology
Activation: Reaction
Spend 1 focus when an ally you can sense would be damaged to move up to half your movement rate toward them without triggering Reactive Strikes. If you end this movement within 5 feet of them, you take the damage instead, and it is reduced by your tier + 3.
Skeletal Morphology
Prerequisite: Hypermorphosis key talent
Activation: Special Activation
Gain either Exoskeleton or Hemodralic Limbs. You cannot select the other. Change your selection with Hypermorphosis.
Leads to: Exoskeleton, Hemodralic Limbs
Exoskeleton
Prerequisite: Skeletal Morphology
Activation: Always Active
You gain 3 deflect, while wearing armor that also provides deflect, you must choose to gain the deflect from this talent, or from the armor, they do not stack.
Hemodralic Limbs
Prerequisite: Skeletal Morphology
Activation: Always Active
While you have this talent, increase your movement rate by 10.
Additionally, you can jump up to 15 feet and stick to vertical surfaces without a test.
Social Morphology
Prerequisite: Hypermorphosis key talent
Activation: Special Activation
Gain either Eusocial Link or Thermal Antennae. You cannot select the other. Change your selection with Hypermorphosis.
Leads to: Eusocial Link, Thermal Antennae
Eusocial Link
Prerequisite: Social Morphology
Activation: 1 Action
Spend 1 focus and choose a character you can sense and influence. You become psionically linked until you lose this talent or use it again. While linked to a character with this talent, you can communicate in their languages, and gain either one of their expertises, or expertise in their physiology.
Thermal antennae
Prerequisite: Social Morphology
Activation: Always Active
Your senses range increases by 10 feet, or 20 feet for detecting characters and objects that generate heat, such as mammals, fires, and Mages using Resonance. You can detect such targets without line of effect, so long as there is no glass, vacuum, or non-ductile surface between you.
Appendage Morphology
Prerequisite: 2+ Morphology talents; Hypermorphosis key talent
Activation: Special Activation
Gain either Neopteran Wings or Tetrad Arms. You cannot select the other. Change your selection with Hypermorphosis.
Leads to: Neopteran Wings, Tetrad Arms
Neopteran Wings
Prerequisite: Appendage Morphology
Activation: Always Active
Your folding wings allow you to fly with stable footing.
You gain a flying rate equal to your movement rate. Use Agility when you test for creative, dangerous, or tricky maneuvers.
Tetrad Arms
Prerequisite: Appendage Morphology
Activation: Always Active
Your two "minor arms" become usable offhands, granting you a total of 1 main hand and 3 offhands. You can temporarily give a weapon the Offhand trait by using an extra hand to wield it.
