Explorer

Explore things.
Starting Skill: Survival. If you choose Explorer as your starting path, gain a free skill rank in Survival.

Sense of Direction (Explorer Key)

Prerequisite: None.
Activation: Special Activation
After spending 1 minute mentally preparing, you make a mental map of an area you are actively within or that is currently being described to you in detail. That location becomes one of your landmarks until you choose to end this effect as a Free Action or select a new landmark.
Additionally, you gain an advantage on tests made to navigate to, exploit the terrain of, or identify dangers within any of your landmarks.
Leads to:

Delver

Collected

Prerequisite: Finese 2+; Home Base
Activation: Always Active
You’ve learned to be mindful of your immediate goals without losing sight of your deeper value, keeping you even-keeled amid chaos.
When you acquire this talent, increase your Mental and Spiritual defenses by 2.
Leads to: Delver's Sense

Delver's Sense

Prerequisite: Finesse 3+; Collected
Activation: Always Active
Your defenses increase by 2 when defending against hazards.
Additionally, you have advantage on tests to detect or identify hazards.

Dirty Tactics

Prerequisite: Finesse 1+; Sense of Direction Explorer key talent
Activation: 1 Action
Choose a character you can sense within your reach, test your Finesse against their Cognitive defense. On success, they take keen damage equal to your Finesse modifier and they become Slowed until the end of your next turn.
Additionally, if you are at one of your landmarks, you gain an advantage on your next test.
Leads to: Press the Attack

Dungeon Expert

Prerequisite: Finesse 3+; Shadow Step
Activation: Always Active
For the purposes of your other talents, you are at one of your landmarks any time you are in abandoned or underground spaces.

Home Base

Prerequisite: Sense of Direction Explorer key talent
Activation: 1 Action
You have a keen sense for getting back to safety.
You can note an additional landmark with your Sense of Direction talent, but the area must be inhabited.
Leads to: Collected, Port of Call

Port of Call

Prerequisite: Survival 2+; Home Base
Activation: Special Activation
While you are at one of your landmarks you have an advantage on Persuasion and Insight tests to get a good deal or obtain information about places of interest.
Leads to: Shadow Step

Press the Attack

Prerequisite: Finesse 2+; Dirty Tactics
Activation: Special Activation
When you deal damage with an attack, if you had one or more advantage on the damage die, you may spend 1 focus to add the results of all damage dice instead of choosing one.

Shadow Step

Prerequisite: Finesse 2+; Port of Call
Activation: Free Action
You know every con artist’s trick for avoiding comeuppance, and you can slip from sight with ease.
After you Disengage, you can spend 2 focus to make a Finesse test and compare the result against the Mental defense of each enemy who can sense you. You gain an advantage on this test if you’re in cover or an area where your target’s primary sense is obscured (such as darkness). If you succeed against an enemy, you’re hidden as if you’d succeeded on a Stealth test to hide from them.
Leads to: Dungeon Expert

Trailblazer