Ìqáalìe
The Ìqáalìe originated from the Archipelago, along with Tritons, Locathah, and Loxodon. The Ìqáalìe, or Lizardfolk in the common-tongue, were the most reclusive of the four, developing their own culture fully before interacting much with other races. Along with all the races in the Archipelago, they have existed since the 1st Age.
Ability Score Increases. Your Constitution Score increases by 2 and your Wisdom Score Increases by 1.
Languages. You can speak, read, and write Common and can speak and understand Qáasnìl.
Speed. You have a Walking and Swimming speed of 30ft.
Bite. You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier Piercing Damage, instead of the Bludgeoning Damage normal for an unarmed strike.
Cunning Artisan. As part of a long rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles, or work with your DM to create different items. If you use a Large or larger creature, you can make Leather armor or Hide armor. The size and/or amount of creatures and time it takes to make something not on this list is up to the DM’s discretion. To use this trait, you need a blade, such as a dagger, or appropriate artisan’s tools, such as leatherworker’s tools.
Hold Breath. You can hold your breath for up to 15 minutes at a time.
Hungry Jaws. You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Hunter’s Lore. You gain proficiency with two of the following skills of your choice: Animal Handling, History, Medicine, Nature, Perception, Stealth, Survival.
Oral Tradition. Qáasnìl, being a fully oral language, made the Ìqáalìe need to develop a way to transmit information over long distances. You know the Magic Mouth spell which you can cast once per long rest, or as a ritual without requiring components. When you have this Magic Mouth speak a message in Qáasnìl, it has an effective limit of 100 words as opposed to 25.
Perfect Pitch. You have perfect pitch and can perfectly detect what note a specific sound is.