Ork
Orks
(Interim Lore) Orcs originate from the Steel Shroud and are primarily present in two civilizations, the Kzaa and the Shiliekh, with more minor representation in the [ARCHIPELAGO CIVILIZATION]. The Orcs come in two main Kindreds, the Cloven Orcs of the Kzaa, with serrated hooves for balance on the ice, and the Podal Orcs of the Shiliekh, with feet for wading through the marshy summertimes south of the Topaz Ridge. A third Kindred also broke off from the Podal Orcs in a group that was residing in the Hisies, but fled after the aberrant corruption in that area. This group found their way to the Archipelago where they quickly merged into [ARCHIPELAGO CIVILIZATION] society as strong workers and warriors, the Coastal Orcs. Some of these Coastal Orcs also joined with [SAURIAN] society, appreciating their strong approach to life. Orcs are very physically strong, having a much lower muscle elasticity than most other Lineages, allowing them to be naturally stronger with less physical effort. Orcs’ lower canines are enlarged to deal with the thick hides of the animals that live in the north. Their bodies also have larger adrenal glands, and can support more intense and extended bouts of adrenaline, which they can trigger voluntarily. The Orcs’ Blessing allows them to treat all temperatures at roughly half intensity, whether hot or cold, with a focal point of 20C (68F). For example, if it were 40C, they would feel the temperature as if it were 30C, or if it were -20C, they would only feel it as if it were 0C. This also applies to temperature produced by Infusion, allowing them to be resilient to some elemental magic. This also applies to humidity, with the focal point being 40%. Appearance & Ethnicity In general, Orcs skin tends towards shades of green for the Podal and Coastal Orcs and shades of blue for the Cloven Orcs. Orcs age at an accelerated rate to most Lineages, becoming a Child at around 3 years old, an Adolescent at around 9, an Adult at around 13, Middle Age at around 28, an Elder at around 55, and are Ancient from 65 onwards. The Podal Orcs have three main ethnicities, the Shildhis Shash who mostly populate in the Innovative Khisiv and the Barren Khisiv, the Shildhis Qoor who mostly populate in the Splendorous Khisiv, the Shildhis Hisies who mostly populate the Hisies Frostlands, the Hisies Grassland, and the Zhenem Plateau. The Cloven Orcs have three main ethnicities, the Kaazraazh who mostly populate the Kzaa Dominance, the Kaazrech who mostly populate the Kzaa Isles and are the most widespread Cloven Orcs in the rest of Drakomere, as well as the Kaazrikh in the Kzaa Frontier. The Coastal Orcs have two main ethnicities, the [NEED ARCHIPELAGO TERM] who live in harmony with the [ARCHIE CIV], as well as the [SAURIAN CIV] who have intermingled with the Saurians of the Archipelagos.
Cloven Ork
The Cloven Orks hail from the northern tundras of the Steel Shroud, they have serrated cloven hooves. They are often built much stronger than the various Podal Orks. They also have incredibly strong glutes, quadriceps, calves, and hamstrings. They have a rich oral tradition and history.
Ability Score Increase. Your Strength Score increases by 1, your Constitution Score increases by 1, and your Charisma Score increases by 1.
Speed. You have a Walking Speed of 35ft.
Languages. You can speak, read, and write Kzaa and Shiliekh.
Creature Type. You are a Humanoid.
Forstborne. You gain Resistance to Cold Damage.
Cloven Feet. Your serrated cloven hooves allow you to ignore the Slowed Condition from Difficult Terrain, and you have Advantage on Saving Throws to resist being pushed, pulled, or knocked Prone.
Relentless Endurance. When you are reduced to 0 Hit Points, you can drop to 1 Hit Point instead. You can use this Feature once per Long Rest.
Voluntary Adrenaline. You engage your adrenal glands giving you a burst of energy. You can make a single Weapon Attack, cast an Attack Cantrip as if you were at 1st Level, or take the Dash or Disengage Action, as a Free Action. You regain the use of this Feature after a Long Rest.
Strong Legs. Whenever you Jump, you can Jump the maximum distance without needing a running start. Additionally the minimum distance of your Long Jump by 35ft, and the minimum distance of your High Jump is 20ft.
Tales of Old. The oral histories of your home land have been engrained in you from a young age. You gain Proficiency in History.