Level 8

Revision as of 16:59, 14 February 2026 by Skilfularcher (talk | contribs) (Created page with "= Level 8 Spells = === Animal Shapes === {| class="wikitable" |+ |- | Level: 8 || Casting Time: 1 Action || Transmutation || Druid |- | Range: 30ft || Duration: 24 Hours || Components: VS || Primal |} Somethinghappens<br> '''At Higher Levels.''' When you cast this Spell using a Spell Slot of 9th Level, somethinghappens. === Antimagic Field === {| class="wikitable" |+ |- | Level: 8 || Casting Time: 1 Action || Abjuration || Cleric, Wizard |- | Range: Self || Durati...")
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Level 8 Spells

Animal Shapes

Level: 8 Casting Time: 1 Action Transmutation Druid
Range: 30ft Duration: 24 Hours Components: VS Primal

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.


Antimagic Field

Level: 8 Casting Time: 1 Action Abjuration Cleric, Wizard
Range: Self Duration: 1 Hour (Concentration) Components: VSM (iron filings) Cleric, Wizard

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.


Befuddlement

Level: 8 Casting Time: 1 Action Enchantment Bard, Druid, Warlock, Wizard
Range: 150ft Duration: Instant Components: VSM (a key ring with no keys) Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.


Clone

Level: 8 Casting Time: 1 Hour Necromancy Wizard
Range: 150ft Duration: Instant Components: VSM (a diamond worth 1000+ GP, which the Spell consumes, and a sealable vessel worth 2000+ GP that is large enough t hold the Creature being cloned) Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.


Control Weather

Level: 8 Casting Time: 10 Minutes Transmutation Cleric, Druid, Wizard
Range: Self Duration: 8 Hours (Concentration) Components: VS Primal

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.


Demiplane

Level: 8 Casting Time: 1 Action Conjuration Sorcerer, Warlock, Wizard
Range: 60ft Duration: 1 Hour Components: VS Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.


Dominate Monster

Level: 8 Casting Time: 1 Action Enchantment Bard, Sorcerer, Warlock, Wizard
Range: 60ft Duration: 1 Hour (Concentration) Components: VS Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.


Earthquake

Level: 8 Casting Time: 1 Action Transmutation Cleric, Druid, Sorcerer
Range: 500ft Duration: 1 Minute (Concentration) Components: VS Primal

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.


Feeblemind

Level: 8 Casting Time: 1 Action Enchantment Bard, Druid, Warlock, Wizard
Range: 150ft Duration: Instant Components: VSM (a handful of clay, crystal, gass, or mineral spheres) Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.


Glibness

Level: 8 Casting Time: 1 Action Enchantment Bard, Warlock
Range: Self Duration: 1 Hour Components: V Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.


Holy Aura

Level: 8 Casting Time: 1 Action Abjuration Cleric, Seeker
Range: Self Duration: 1 Minute (Concentration) Components: VSM (a reliquary worth 1000+ GP) Divine

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.


Holy Star of Magic

Level: 8 Casting Time: 1 Bonus Action Evocation Cleric, Wizard
Range: Self Duration: 1 Minute (Concentration) Components: VS Divine

You create a glowing mote of energy that hovers above you for the duration. The mote sheds Bright Light out to 5ft, and Dim Light an additional 5ft.
When you cast this Spell, and as a Bonus Action on later Turns, you can unleash a shining bolt from the mote, targeting one Creature within 120ft of yourself. Make a Ranged Spell Attack. On a hit, the Target takes Force or Radiant Damage (your choice) equal to 4d10 plus your Spellcasting Ability Modifier.
In addition, while the mote is present, you have 3/4 Cover, and if you succeed on a Saving Throw against a Spell of 7th Level or lower that targeted only you and didn’t create an area of effect, you can use a Reaction to deflect that Spell back at the Spell’s caster; the caster makes a Saving Throw against that Spell using its own Spell Save DC.
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, the Duration increases to 10 Minutes, no longer requires Concentration, and deals an additional 2d10 Damage.


Maze

Level: 8 Casting Time: 1 Action Conjuration Wizard
Range: 60ft Duration: 10 Minutes (Concentration) Components: VS Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.


Mighty Fortress

Level: 8 Casting Time: 1 Minute Conjuration Wizard
Range: 1 Mile Duration: Instant Components: VSM (a diamond worth 500+ GP, which the Spell consumes) Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.


Mind Blank

Level: 8 Casting Time: 1 Action Abjuration Bard, Wizard
Range: Touch Duration: 24 Hours Components: VS Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.


Overload Emotion

Level: 8 Casting Time: 1 Hour Enchantment Bard, Druid, Wizard
Range: 150ft Duration: Instant (Concentration) Components: VSM (a mix of vinegar and honey) Arcane

As you cast the Spell, choose whether it creates antipathy or sympathy, and target one Creature or object that is Huge or smaller. Then specify a kind of Creature, such as red dragons, goblins, or vampires. A Creature of the chosen kind makes a Wisdom Saving Throw when it comes within 120ft of the target. Your choice of antipathy or sympathy determines what happens to a creature when it fails that save:
Antipathy. The Creature has the Frightened Condition. The Frightened creature must use its movement on its turns to get as far away as possible from the target, moving by the safest route.
Sympathy. The Creature has the Charmed Condition. The Charmed Creature must use its Movement on its Turns to get as close as possible to the Target, moving by the safest route. If the Creature is within 5ft of the Target, the creature can’t willingly move away. If the Target Damages the Charmed Creature, that Creature can make a Wisdom Saving Throw to end the effect, as described below.
Ending the Effect. If the Frightened or Charmed Creature ends its turn more than 120ft away from the Target, the Creature makes a Wisdom Saving Throw. On a successful Save, the Creature is no longer affected by the target. A creature that successfully Saves against this effect is immune to it for 1 Minute, after which it can be affected again.
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, the Duration becomes Until Dispelled.


Power Word Stun

Level: 8 Casting Time: 1 Action Enchantment Bard, Sorcerer, Warlock, Wizard
Range: 60ft Duration: Instant Components: V Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.


Sunburst

Level: 8 Casting Time: 1 Action Evocation Cleric, Druid, Sorcerer, Wizard
Range: 150ft Duration: Instant Components: VSM (a piece of gemstone) Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.


Telepathy

Level: 8 Casting Time: 1 Action Divination Wizard
Range: Unlimited Duration: 24 Hours Components: VSM (a pair of linked silver rings) Arcane

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.


Tsunami

Level: 8 Casting Time: 1 Minute Conjuration Druid
Range: 1 Mile Duration: 6 Rounds (Concentration) Components: VS Primal

Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 9th Level, somethinghappens.