Classes
Class Complexity (1-5) Description
Barbarian Example You are a raging warrior who, without armor, is almost insurmountable, a wild force in combat near impossible to take down.
Bard Example You are a musician who taps into the power of creation via music, art, poetry, or choreography to support and heal your allies, and curse your foes.
Cleric Example You are a servant of the divine, with power anywhere from pure healing, to mighty thunder, to the power of the dragon.
Disciple Example You are an armor and weaponry based warrior that uses mystical fighting styles in combat, an incredibly versatile champion, you treat fighting as an art style.
Dracolyte Example You are a warrior who uses the power of dragons to strike fear into the hearts of your enemies and embody the abilities of the dragon you draw your strength from.
Druid Example You are a mage who uses the power of nature and shapeshifting into animals, you are a support on the battlefield, but you can also be monstrous force in your beast form.
Fighter 1 You are an extremely versatile warrior with a myriad of fighting styles, weapons, armor, and attacks to best execute your unique flavor, often tanks, a whirlwind of blades, and a storm of arrows.
Monk Example Example
Paladin Example Example
Ranger Example Example
Rogue Example Example
Savant Example Example
Sorcerer Example Example
Traveler Example Example
Warlock Example Example
Warlord Example Example
Wizard Example Example

Monks are warriors, fighting with tenacity, using only their fists and wisdom, tapping into the energy flowing through the world, their flexibility and hurricanes of punches makes them a force to be reckoned with.

Paladins are holy warriors, clad in armor, weaponry, and ringed with divine power, they smite down their foes and, take hits like a monster, while supporting their allies.

Rangers are expert trackers and hunters, using martial prowess and learned knowledge of nature, the wilds, and beasts to master their surroundings, with intense power on the battlefield and a variety of skills and specialties their utility and strength is near endless.

Rogues are stealthy and skilled assassins, tacticians, scouts, and more, they specialize in what they're good at, becoming some of the best in their specialties, almost never failing, and dealing unreasonable amounts of damage and death to their foes.

Savants are experts in a field of their choosing, learning the ins and outs of it, and combat, through consistent learned and studied courses, becoming surprisingly effective adventurers, both on the battlefield and off.

Sorcerers are natural mages, using talent rather then study, worship, art, devotion or pacts, to gain their magic, slinging spells known innately and transmuting them via natural skill, with massive damage and power dealt on the battlefield.

Travelers are hardy, rounded, and versatile journeymen, who gain power from their experience on the road.

Warlocks are mages who gain magic via making a pact with a powerful, sometimes incomprehensible being, with a unique form of casting spells allowing them to consistently cast their most powerful spells.

Warlords have a great presence on the battlefield, commanding and inspiring others in split second decisions, giving their allies additional offensive, defensive, and utility abilities, while using their own to great effect.

Wizards learn their spell casting through repeated learning and study, carrying their spellbook and reviewing it each night, while this seems like a downside, this allows them to learn every spell in the world, giving them massive utility, support, healing, power, and offensive potential in all scenarios.