Sarikaya Komzin

Quick Info
Class: Ranger Subclass: N/A
Race: Verdan Alignment: Chaotic Neutral
Background: Outlander Game: Peril of the Fire Druid

Combat

Quick Combat Info
Armor Class (AC): 17 Initiative Bonus: +4
Max HP: 12 Speed: 30ft
Attacks
Name Range Attack Roll Resources Expended Damage Notes
Longbow Ranged, 150/600ft 1d20+6 1 Arrow 1d8+4 Piercing Damage N/A
Shortsword Melee 1d20+6 N/A 1d6+4 Piercing Damage After attacking with a shortsword, you can use a Bonus Action to attack again with the shortsword, however you only deal 1d6 Piercing damage.

Stats

Ability Scores
Strength: +1 (13) Dexterity: +4 (19) Constitution: +2 (14)
Intelligence: +2 (14) Wisdom: +2 (14) Charisma: +0 (11)
Saving Throws
Ability Score Proficiency Total Bonus
Strength (+1) Yes (+2) +1
Dexterity (+4) Yes (+2) +6
Constitution (+2) No +2
Intelligence (+2) No +2
Wisdom (+2) No +2 (Advantage)
Charisma (0) No +0 (Advantage)
Skills
Skill Ability Score Proficiency Total Bonus
Acrobatics Dexterity (+4) Yes (+2) +6
Animal Handling Wisdom (+2) No +2
Arcana Intelligence (0) No +0
Athletics Strength (+1) Yes (+2) +3
Deception Charisma (0) No +0
History Intelligence (+2) No +2
Insight Wisdom (+2) Yes (+2) +4
Intimidation Charisma (0) No +0
Investigation Intelligence (+2) No +2
Medicine Wisdom (+2) No +2
Nature Intelligence (+2) Yes (+2) +4
Perception Wisdom (+2) No +2
Performance Charisma (0) No +0
Persuasion Charisma (0) No +0
Religion Intelligence (+2) No +2
Sleight of Hand Dexterity (+4) No +4
Stealth Dexterity (+4) Yes (+2) +6
Survival Wisdom (+2) Yes (+2) +4

Proficiencies

Languages. Common, Primal, High-Speech, Elemental
Armor. Light Armor, Medium Armor, Shields
Weapons. Simple Weapons, Martial Weapons
Tools. Banjo

Features

Ranger Features

Favored Enemies. Elementals are your Favored Enemy, you can swap what creature type your Favored Enemy is, choosing one of the following creature types: aberrations, beasts, constructs, dragons, elementals, fey, giants, highlings, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and goblinoids) as favored enemies.

Skilled Hunter. While attacking your Favored Enemy (Elementals), you deal an extra 1d4 damage to them, you score a critical hit on a 19 or 20. Additionally, you have advantage (roll 2d20 and choose the higher roll) on Wisdom (Survival) checks to track your Favored Enemies (Elementals), and you have advantage (roll 2d20 and choose the higher roll) on Intelligence Checks to recall information about them.

Natural Explorer After you’ve spent three days traveling in a specific type of terrain, or ten days traveling on a specific landmass, it is considered to be your favored terrain until you haven’t spent a day traveling in that terrain or landmass for twenty days.

You gain the following benefits while traveling in your favored terrain:

  • Difficult terrain does not slow your groups travel
  • You have advantage on Wisdom or Intelligence checks made in relation to the terrain or landmass you are traveling on.
  • If you or your companions forage for food, you find twice as much food and water
  • You ignore extreme cold, extreme heat, strong wind, and heavy precipitation.
  • You and your companions gain a +5 bonus to Wisdom (Perception) and Dexterity (Stealth) checks while traveling at a slow pace
  • You and your companions are able to stealth even while traveling at a normal pace
  • You and your companions do not suffer a penalty to Wisdom (Perception) checks while traveling at a fast pace.

Verdan Features

Size. Your size is Small.

Varied Talent. You gain two proficiencies, one with a simple or martial weapon, and one with a tool, whenever you finish a long rest, determined randomly, retaining these proficiencies until your next long rest.

Limited Telepathy. You can speak mentally to any creature within 30ft of you as long as they understand a language. This talking is slow and you can only convey straightforward concepts.

Outlander Features

Wanderer. You have an excellent memory for maps and geography, and you have advantage on recalling the general layout of terrain, settlements, the general population of animals living there, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.