Cleric Spells
Cleric Spells
Cantrips
Burning Radiance
Level: Cantrip | Casting Time: 1 Action | Evocation | Cleric, Seeker |
Range: 60ft | Duration: Instant | Components: VS | Divine |
Flame-like radiance descends on a creature that you can see within Range, that target makes a Dexterity Saving Throw. on a failed Save, the target takes 1d8 Radiant Damage. This Spell ignores 1/2, 3/4, and Full Cover.
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
Guidance
Level: Cantrip | Casting Time: 1 Reaction (when a creature that you can see with Range fails an Ability Check) | Divination | Artificer, Cleric, Druid, Psion, Seeker, Shaman |
Range: 30ft | Duration: Instant | Components: VS | Divine, Primal |
You shout words of divine or primal wisdom to the creature that failed the Ability Check that triggered the casting of this Spell. You roll a d4 and add the result to the Ability Check.
When you reach certain Levels this Spell Improves. When you reach 5th Level, you roll 2d4 and add the highest result to the failed Ability Check. When reach 11th Level you roll 2d4 and add the result of both dice to the failed Ability Check. Finally when you reach 17th Level you roll 4d4 and add the two highest results to the failed Ability Check.
Jolt
Level: Cantrip | Casting Time: 1 Action | Evocation | Artificer, Cleric, Druid, Shaman, Sorcerer, Warlock, Wizard |
Range: 30ft | Duration: Instant | Components: VS | Arcane, Primal |
A fraction of the storm's power can give life, or take it. Sparks fly from your fingertips, shocking a creature within Range. If the target is Unconscious, at 0 Hit Points, and making Death Saving Throws, it has Advantage on the next Death Saving Throw it makes, and the next Ability Check made to stabilize the target also is made at Advantage. If you target a creature that has at least 1 Hit Point or is Unconscious, at 0 Hit Points, and Stable, the target makes a Constitution Saving Throw. On a failed Save, the target takes 1d8 Lightning Damage.
The Spell's Damage increases by 1d8 when you reach 5th Level (2d8), 11th Level (3d8), and 17th Level (4d8).
Light
Level: Cantrip | Casting Time: 1 Bonus Action | Transmutation | Artificer, Bard, Cleric, Psion, Seeker, Sorcerer, Soul-Binder, Wizard |
Range: Touch | Duration: 1 Hour | Components: VSM (a firefly or phosphorescent moss) | Arcane |
You touch one object that is no larger than 10ft in any dimension. Until the Spell ends, the object sheds Bright Light out to a Range fo 20ft, and Dim Light an additional 20ft. You choose the color of the light when you cast the Spell, and completely covering the object with something opaque blocks the light. The Spell ends if you cast it again or if dismiss it as a Free Action.
If you target an object held or worn by an unwilling creature, you make a Melee Spell Attack against that creature, casting the Spell on a hit.
The Range of both the Bright Light and the Dim Light increases by 20ft when you reach 5th Level (40ft), 11th Level (60ft), and 17th Level (80ft).
Mending
Level: Cantrip | Casting Time: 1 Minute | Transmutation | Artificer, Bard, Cleric, Druid, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard |
Range: Touch | Duration: Instant | Components: VSM (two lodestones) | Arcane |
This Spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1ft in any dimension, you mend it, leaving no trace of the former damage.
This Spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
You can also use this Spell to heal a Damaged Construct. When you do, the Construct can use its Reaction to expend a Hit Die, rolling the Hit Die and regaining a number of Hit Points equal to the result of the Hit Die + its Constitution Modifier.
The Spell can repair a break or tear that's 1ft larger in any dimension when you reach 5th Level (2ft), 11th Level (3ft), and 17th Level (4ft)
Resistance
Level: Cantrip | Casting Time: 1 Reaction (when a creature that you can see within Range fails on a Saving Throw) | Abjuration | Artificer, Psion, Cleric, Druid, Seeker, Soul-Binder |
Range: 30ft | Duration: Instant | Components: VSM (a miniature cloak) | Arcane, Divine, Primal |
You shout words of wisdom to the creature that failed the Saving Throw that triggered the casting of this Spell. You roll a d4 and add the result to the Saving Throw.
When you reach certain Levels this Spell Improves. When you reach 5th Level, you roll 2d4 and add the highest result to the failed Saving Throw. When reach 11th Level you roll 2d4 and add the result of both dice to the failed Saving Throw. Finally when you reach 17th Level you roll 4d4 and add the two highest results to the failed Saving Throw.
Shooting Star
Level: Cantrip | Casting Time: 1 Action | Evocation | Artificer, Cleric, Druid, Psion, Seeker, Sorcerer, Soul-Binder, Warlock |
Range: 120ft | Duration: 1 Round | Components: VS | Arcane, Divine |
Choose a point you can see within Range, which begins to glow with a radiant light. At the start of your next turn, a mote of starlight crashes down on that point. Each creature within 5ft of that point takes 1d12 Radiant Damage.
The Spell's Damage increases by 1d12 when you reach 5th Level (2d12), 11th Level (3d12), and 17th Level (4d12).
Spare the Dying
Level: Cantrip | Casting Time: 1 Action | Necromancy | Artificer, Cleric, Shaman |
Range: Touch | Duration: Instant | Components: VS | Divine |
You touch a living creature that has 0 Hit Points. The creature becomes stable. This Spell has no effect on Undead or Constructs.
The Spell's Range increases by 10ft when you reach 5th Level (10ft), 11th Level (20ft), and 17th Level (30ft).
Thaumaturgy
Level: Cantrip | Casting Time: 1 Action | Transmutation | Cleric, Seeker |
Range: 30ft | Duration: Instant | Components: VS | Divine |
You manifest a minor wonder, a sign of supernatural power, within Range. You create one of the following magical effects within range:
- Your voice booms up to three times as loud as normal for 1 minute.
- You cause flames to flicker, brighten, dim, or change color for 1 minute.
- You cause harmless tremors in the ground for 1 minute.
- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- You instantaneously cause an unlocked door or window to fly open or slam shut.
- You alter the appearance of your eyes for 1 minute.
If you cast this Spell multiple times, you can have up to three of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.
You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects.
Toll the Dead
Level: Cantrip | Casting Time: 1 Action | Necromancy | Cleric, Seeker, Warlock, Wizard |
Range: 60ft | Duration: Instant | Components: VS | Arcane, Divine |
You point at one creature you can see within Range, and the sound of a dolorous bell fills the air around it for a moment. The target makes a Wisdom Saving Throw. On a failed Save, the target takes 1d8 Necrotic Damage. If the target is missing any of its Hit Points, it instead takes 1d12 Necrotic Damage on a failed Save.
The Spell's Damage increases by 1d8, or 1d12 if the target is below its missing any of its Hit Points when you reach 5th Level (2d8 and 2d12), 11th Level (3d8 and 3d12), and 17th Level (4d8 and 4d12).
Word of Radiance
Level: Cantrip | Casting Time: 1 Action | Evocation | Cleric, Seeker |
Range: 5ft Still Emanation | Duration: Instant | Components: V | Divine |
You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within Range must make a Constitution Saving Throw. On a failed Save, a creature takes 1d6 Radiant Damage.
The Spell's Damage increases by 1d6 when you reach 5th Level (2d6), 11th Level (3d6), and 17th Level (4d6).