Shaman

Flavor text

Class Table
Level Proficiency Bonus Features Totems Attuned Experience Points
1st +2 Pact Magic, Draw On Power, Elemental Totems 2 0
2nd +2 Shamanic Calling 2 300
3rd +2 Wisdom of the Ancients 3 1,000
4th +2 Ability Score Improvement 3 3,000
5th +3 Shamanic Calling Feature 4 6,000
6th +3 FEATURE 4 10,000
7th +3 - 5 20,000
8th +3 Ability Score Improvement 5 40,000
9th +4 - 6 60,000
10th +4 FEATURE 6 80,000
11th +4 FEATURE or Mystic Arcanum (6th Level) 7 100,000
12th +4 Ability Score Improvement 7 120,000
13th +5 FEATURE or Mystic Arcanum (7th Level) 8 140,000
14th +5 FEATURE 8 160,000
15th +5 FEATURE or Mystic Arcanum (8th Level) 9 180,000
16th +5 Ability Score Improvement 9 200,000
17th +6 FEATURE or Mystic Arcanum (9th Level) 10 225,000
18th +6 FEATURE 10 250,000
19th +6 Ability Score Improvement 11 300,000
20th +6 FEATURE 11 350,000

Class Information

Hit Dice. 1d8 per Shaman Level
1st Level Hitpoints. 8 + your Constitution Modifier
Higher Level Hitpoints. 1d8 (or 5) + your Constitution Modifier per Shaman Level after 1st
Armor Proficiencies. Light Armor, Medium Armor
Weapon Proficiencies. Simple Weapons
Tool Proficiencies. Herbalism Kit
Saving Throw Proficiencies. Constitution and Wisdom
Skill Proficiencies. Choose two from Animal Handling, Arcana, History, Insight, Medicine, Nature, Perception, Religion, and Survival
Equipment. An Equipment Pack, a Druidic Focus, something else??

Pact Magic

1st Level Shaman Feature
Your Spells are different from other Spellcasters. You do not gain the standard Spell Slots that other casters get and your Levels in this class do not contribute to your Spellcasting Spell Slots. Instead, you gain Pact Magic, the amount of Spell Slots you have is indicated in the Pact Magic table. Additionally, all of your Pact Magic Spell Slots are of the highest Level Spell Slot you have access to, also indicated in the Pact Magic table.
Spellcasting Ability. Wisdom
Spell Save DC. 8 + your Wisdom Modifier + Your Proficiency Bonus
Spell Attack Bonus. Your Wisdom Modifier + your Proficiency Bonus
Ritual Casting. You can cast any Prepared Spell as a Ritual if it has the Ritual tag.
Spellcasting Focus. A Druidic Focus
Spell Learning Method. Whenever you finish a Long Rest, you prepare a number of Spells equal to your Shaman Level + your Wisdom Modifier from the Shaman Spell List. You can cast these Spells using your Spell Slots until the end of your next Long Rest.

Pact Magic
Level Cantrips Known Spell Slots Spell Level
1st 3 1 1st
2nd 3 2 1st
3rd 3 2 2nd
4th 4 2 2nd
5th 4 2 3rd
6th 4 2 3rd
7th 4 2 4th
8th 4 2 4th
9th 4 2 5th
10th 5 2 5th
11th 5 3 5th
12th 5 3 5th
13th 5 3 5th
14th 5 3 5th
15th 5 3 5th
16th 5 3 5th
17th 5 4 5th
18th 5 4 5th
19th 5 4 5th
20th 5 5 5th


Draw on Power

1st Level Shaman Feature
You can call on the magic of the wilds as an Action. When you do so, you regain all expended Pact Slots. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.

Elemental Totems

1st Level Shaman Feature
You can call upon the elemental magic of nature to summon an elemental force given form, an Elemental Totem. Choose two Elemental Totems to attune to. The Elemental Totem Options are detailed at the end of the class description. When you gain certain Levels in this class, you gain additional Totems of your choice, as shown in the Totems Attuned column of the Shaman table.
Every Totem you attune yourself to gives you a Spell that you always have Prepared, counts as a Shaman Spell for you, and does not count against your Spells Prepared.
As a Bonus Action you can summon an Elemental Totem in a space within 10ft of you. When you do so, you determine its appearance, and choose which type of Totem you summon from the Totems you have attuned yourself to.
A Totem is a Medium, magical object which occupies its space. A Totem has an AC of 18 and a number of Hit Points equal to 5 x your Shaman Level. A Totem is immune Poison and Psychic Damage, and the Poisoned Condition. A Totem disappears if it is reduced to 0 Hit Points, after 1 hour, or you dismiss it early as a Free Action. If a Totem requires a creature to make a Saving Throw, it uses your Spell Save DC.

Shamanic Calling

2nd, 5th, and X Level Shaman Feature
You choose one of the Shamanic Callings in the table below that represents methodology and training you align yourself with.

Wisdom of the Ancients

3rd Level Shaman Feature
You gain Proficiency and any two Skills of your choice. You add your Wisdom Modifier to any Checks you make with those Skills.

Ability Score Improvements

4th, 8th, 12th, 16th, and 19th Level Shaman Feature
Your skill and strength expands, choose one of the following:

  • Increase one Ability Score of your choice by 3.
  • Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1
  • Increases three Ability Scores of your choice by 1.
  • Gain one Feat of your choice.

No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise.