Gnomes
Gnomes are a rare humanoid found in the Lierethi or in Mooraarbaa. Gnomes are generally hated by Dragons for unknown reasons.
Interim Lore
Gnomes originate from the Steel Shroud and are primarily present in the Civilizations of the Shiliekh and the Zhenem. The Gnomes are quite reclusive and only have two Kindreds, Shiliekh Gnomes and Zhenem Gnomes. Shiliekh Gnomes, as their name suggests, populate the three Khisivs of the Shiliekh , and the Zhenem Gnomes populate the Zhenem Plateau and Zhenem Isles. The Shiliekh Gnomes have taken more of a muscled quality from the Orcs they cohabitate with, they are taller than the Zhenem Gnomes, and are broader shouldered. On the other hand, the Zhenem Gnomes are much spindlier with incredibly precise fine motor control and are very lithe. Gnomes’ Blessing is that they have an innate understanding of how energy conversion works. From birth, they understand how kinetic energy feeds into potential, mechanical and chemical energy, and vice versa, they also know how nuclear energy works and more. They understand this the same way they understand how to breathe, blink, and that very hot means danger. This, coupled with the Dragons native to the Steel Shroud either leaving or being very reclusive, allowed them to create masterful inventions while the rest of the world was stuck in a more traditionally medieval time-frame. Appearance & Ethnicity Gnomes are a shorter Lineage, with very curly hair. Their hair and eyes can range from any color of the rainbow. They have long fingers with pointed fingernails, and they have long arms, about three-quarters their height in length, and long legs as well. Gnomes also have quite a long lifespan, especially for their size, they become a Child at around 6 years old, an Adolescent at around 20, an Adult at around 30, Middle Age at around 90, an Elder at around 140, and are Ancient from 160 onwards. Gnomes have four main ethnicities, two for the Shiliekh Gnomes and two for the Zhenem Gnomes. The Shiliekh Gnomes are ethnically divided into the Northern Gnomes, which are found in the Splendorous and Barren Khisivs, and Southern Gnomes, which are found in the Innovative Khisiv. The Zhenem Gnomes are divided into the Plateau Gnomes, Found on the Zhenem Plateau, and very similar to the Southern Shiliekh Gnomes, and the Isle Gnomes, which are found in the Zhenem Isles.
Auto Gnomes
There are very few Auto Gnomes in Drakomere, one of the rarest races most likely.
Ability Score Increase. Your Dexterity Score increases by 1, your Constitution Score increases by 1, and your Intelligence Score increases by 1.
Creature Type. Your creature type is Construct.
Languages. You can speak, read, and write, Common and two other languages of your choice.
Size. Your size is Small
Speed. You have a Walking speed of 25ft due to your short stature.
Armored Casing. You are encased in thin metal or some other durable material. While you aren’t wearing armor, your base Armor Class is 13 + your Dexterity modifier.
Built for Success. You can add a d4 to one attack roll, ability check, or saving throw you make, and you can do so after seeing the d20 roll but before the effects of the roll are resolved. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Mendable Nature. If the Mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point).
Mechanical Nature. You have Resistance to Poison damage and immunity to disease, and you have immunity to the Paralyzed and Poisoned conditions. You don’t need to eat, drink, or breathe.
Sentry’s Rest. When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious.
Specialized Design. You gain two tool proficiencies of your choice which you can swap out when you finish a long rest.
Deep Gnomes
Deep Gnomes generally live in dark corners in the Qkhaat Mountains, however generally Dwarves and Goliaths accept them.
Ability Score Increase. Your Intelligence Score increases by 2, and your Dexterity Score increases by 1.
Languages. You can speak, read, and write, Common and two other languages of your choice.
Size. Your size is Small
Speed. You have a Walking speed of 25ft due to your short stature.
Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Stony Camouflage. You have advantage on Dexterity (Stealth) checks while in a stony, underground, or grayish environment.
Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Forest Gnomes
Forest Gnomes generally live in the Fey Forest, hiding in little trees, suffused with minor faerie magic.
Ability Score Increase. Your Intelligence Score increases by 2, and your Dexterity Score increases by 1.
Languages. You can speak, read, and write, Common and two other languages of your choice.
Size. Your size is Small
Speed. You have a Walking speed of 25ft due to your short stature.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Natural Illusionist. You know the Minor Illusion cantrip. Intelligence is your spellcasting ability for it.
Speak with Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.
Minor Magical Leap. You can spend 25ft of movement to teleport 15ft to a point you can see.
Waste Gnomes
Waste Gnomes generally live in the Wastes, blending in with Waste Halflings, making small contraptions to peddle
Ability Score Increase. Your Intelligence Score increases by 2, and your Constitution Score increases by 1.
Languages. You can speak, read, and write, Common and two other languages of your choice.
Size. Your size is Small
Speed. You have a Walking speed of 25ft due to your short stature.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Tinker. You gain proficiency with Tinker's Tools and get them as Starting Equipment. When you craft with Tinker's Tools, you can create 2.5 times the value you rolled rather then 2 times the value.
Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
Tinker's Weaponry. You gain proficiency with Hand Crossbows, Light Crossbows, and Heavy Crossbows. You also ignore the Heavy property on Heavy Crossbows.