Aasimar are generally Humanoids who have been given specific divine power from Bahumat, somewhat resembling their original race.

Ability Score Increase. Your Charisma Score increases by 2, and your Constitution Score increases by 1.

Creature Type. Your creature types are Humanoid and Highling.

Languages. You can speak, read, and write, Common and High-Speech.

Cosmic Resistance. You have resistance to Necrotic and Radiant Damage.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of black and gold.

Healing Hands. As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest.

Light Bearer. You know the Light cantrip. Charisma is your spellcasting ability for it.

Celestial Revelation. When you reach 3rd level, choose one of the options below, either Necrotic Shroud, Radiant Consumption, Radiant Soul, or Celestial Legacy.

Necrotic Shroud. As a Bonus Action you unleash the celestial energy within yourself and your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures of your choice within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra Necrotic Damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus. This transformation lasts for 1 minute or until you end it as a free action, you can't use it again until you finish a long rest.
Radiant Consumption. As a Bonus Action you unleash the celestial energy within yourself and searing light temporarily radiates from your eyes and mouth. For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes Radiant Damage equal to your Proficiency Bonus. Until the transformation ends, once on each of your turns, you can deal extra Radiant Damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus. This transformation lasts for 1 minute or until you end it as a free action, you can't use it again until you finish a long rest.
Radiant Soul. As a Bonus Action you unleash the celestial energy within yourself and two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a Flying speed equal to your Walking Speed, and once on each of your turns, you can deal extra Force Damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus. This transformation lasts for 1 minute or until you end it as a free action, you can't use it again until you finish a long rest.
Celestial Legacy. You can cast the Lesser Restoration spell once with this trait, and you regain the ability to do so when you finish a long rest. Additionally, once you reach 5th level, you can cast the Daylight spell once with this trait as a 3rd-level spell, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.