Kobold
Kobold
Kobolds were one of the first races in Drakomere. They come in many sizes
If you choose the kobold ancestry, your size is Small or Medium (your choice when you select this ancestry), and you gain the following benefits at the specified levels:
Unique Talent Tree (Level 1). Whenever you choose a new talent, you can choose it from the Kobold talent tree (in addition to the other trees you have access to).
Draconic Breath (Level 1). You gain the Draconic Breath (Kobold Key) talent from the Kobold tree.
Ancestry Bonus Talents (Level 6, 11, 16, and 21). Each time you reach a new tier, you again gain a bonus talent. You must choose it from the Kobold tree or from any heroic path.
Draconic Breath (Kobold Key)
Prerequisite: Kobold Ancestry
Activation: 2 Actions
Your draconic ancestry allows you to exhale intense energy on your enemies.
When you gain this talent, choose either a 15-foot-cone or 30-foot-line. You also gain the Draconic Breath action.
Draconic Breath (2 Actions). Spend 2 focus to breathe energy in the shape you chose when you gained this talent, whether it be fire, ice, sound, or noxious gas, with an Avoid Danger DC of your Physical defense + your tier. All characters in the area take a number of d8s of energy damage equal to 1 + your tier, on a successful Avoid Danger test, they take half as much.
Leads to: Draconic Claws, Draconic Flight, Draconic Scales, Draconic Tail
Ancient Authority
Prerequisite: Draconic Claws, Draconic Flight, Draconic Scales, Draconic Tail
Activation: Special Activation
You gain an advantage on the first Discipline, Intimidation, or Lore test you make during each scene.
Leads to: Firstborn Lineage
Draconic Claws
Prerequisite: Draconic Breath key talent
Activation: Free Action
You molt, growing larger and sharper claws.
Your Unarmed Attacks now deal keen damage, and the size of the die increases by 1 step, as if your Strength was 2 higher. Additionally you gain expertise in Unarmed Attacks.
Leads to: Draconic Authority, Enhanced Breath
Draconic Flight
Prerequisite: Draconic Breath key talent
Activation: Always Active
You molt, growing large draconic wings from your back.
You gain a flying rate equal to your movement rate. Use Agility when you test for creative, dangerous, or tricky maneuvers.
Leads to: Draconic Authority, Enhanced Breath
Draconic Scales
Prerequisite: Draconic Breath key talent
Activation: Always Active
You molt, growing enhanced and stronger scales.
Your deflect increases by 1, and now applies to vital damage.
Leads to: Draconic Authority, Enhanced Breath
Draconic Tail
Prerequisite: Draconic Breath key talent
Activation: Special Activation
You molt, growing a large tail.
Your unarmed strikes have their range changed to Melee [+5].
When you would be moved against your will, you can use a reaction to reduce the amount you are moved by 5 feet times your tier.
Leads to: Draconic Authority, Enhanced Breath
Firstborn Lineage
Prerequisite: Level 6+; Ancient Authority
Activation: Special Activation
When you acquire this talent, you gain a patron. Work with the GM to determine who this person is and what your history is with them. Most likely this patron is either a power and influential dragon, kobold, or something similar. When determining patron amenities, you count as one tier higher.
Heightened Breath
Prerequisite: Level 6+; Draconic Claws, Draconic Flight, Draconic Scales, Draconic Tail
Activation: Free Action
The area of your Draconic Breath talent increase to a 30-foot-cone and a 60-foot-line, and you can use either area whenever you use the talent.
Additionally, the damage increases a number of d8s of energy damage equal to twice your tier (for example, at tier 2, you it is 4d8 energy damage, and at tier 3, 6d8 energy damage). You also can allow allies to automatically succeed on their Avoid Danger reaction, and when they do so, they take no damage, instead of half.
Finally, characters that do not successfully Avoid Danger become Disoriented and Stunned for a number of rounds equal to your tier.