Highborne

Highborne are tall, slender humanoids with large wings.


Three subraces one lives on baobabs with gigantism in more forest-y area (storks?) [baobabs living in area with higher water due to being MUCH larger, probably a cousin to a baobab than actually being a straight up gigantic baobab] would be very tribal, might makes right, big and strong, some ancestral stuff probably one lives in savannah with acacia trees with gigantism [sociable weavers] definitely have a defined court, royalty, and nobility system, very historic families one lives in an arctic environment with pine trees with gigantism [osprey] more built as specialist warriors, quick and lethal, society built upon specialized "breedpairs".

don't have mammary glands cause they feed their young via regurgitation have bird characteristics but NOT bird people, would hatch from eggs, would NOT have beaks, for example. Wings separate from arms, they protrude from the back, flight power vs weight explained via being semi-imbued magically due to khaagaazh

Weaver Highborne

Weaver Highborne create massive nests in the mega-acacias of the southern continent of the Wild Plains. They have very structured hierarchies, and ancient noble families sretching across Ages of Drakomere.

Ability Score Increase. Your Intelligence Score increases by 1, your Dexterity Score increases by 1, and your Charisma Score increases by 1.

Speed. You have a 30ft Walking Speed, as well as a 30ft Flying Speed.

Languages. You can speak, read, and write

Creature Type. You are a Humanoid.

Syrinxal Vocal Structure. You have a two-sided vocal organ, with both sides working independently. This allows you to speak with incredible melody, creating two notes at once, and to speak with great volume.
As an Action, you can scream with both sides of your syrinx, creating an incredibly loud shout. All Creatures within 30ft of you must make a Constitution Saving Throw with a DC of 8 + your Proficiency Bonus + your Constitution Modifier. On a failed Save, a Creature takes 2d8 Thunder Damage and is Deafened for 1 Minute, and takes half as much Damage on successful Save and is not Deafened.
After you use this feature in this way, you're vocal chords ache, and you can only speak in a whisper for 1 Minute. During this time, whenever you cast a Spell with Verbal Components, Creatures you target have Advantage on Saving Throws, and you have Disadvantage on Spell Attack Rolls for those Spells.

Sociable Societies. Your nature of society building has imbued you with abilities to understand and build up a society. You gain Proficiency in Insight, and one Set of Artisan's Tools of your choice.

Ancient Nests. The ancient Citynests of the Weaver Highborne have taught you to recognize the innate Hierarchy and structures of cities. You can recognize various castes and social rankings of a city with ease.
Additionally, you ignore the Slowed Condition when moving through Difficult Terraina nd hostile Creatures, additionally, you can occupy the same space as a friendly Creature.

Raptor Highborne

[Based off of ospreys, live in pine trees in the norhtern continent in the frost, has breedpair society]

Ability Score Increase. Your Intelligence Score increases by 1, and your Dexterity Score increases by 2.

Speed. You have a 30ft Walking Speed, as well as a 30ft Flying Speed.

Languages. You can speak, read, and write

Creature Type. You are a Humanoid.


Storker Highborne

[Based off of maribou storks and lives in the boababs of the middle continent in the forest-y area, has tribal, might makes right, systems

Ability Score Increase. Your Intelligence Score increases by 1, and your Strength Score increases by 2.

Speed. You have a 30ft Walking Speed, as well as a 30ft Flying Speed.

Languages. You can speak, read, and write

Creature Type. You are a Humanoid.