Plumbite

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Plumbite

Plubmites are humanoids who grow a lead carapace around themselves. They originate from the Twisted Lands and are attuned to the Tone of Contradynation, and thus the Harmony of Abjuration, and the Arcane Melody, as well as being associated with Lead Dragons.


Corrupted Plumbite

Many Plumbites were captured and corrupted by the Aberrant Barons, many of whom still serve their will. However, many Plumbites have broken free from this corruption, but still bear that mark of taint.

Ability Score Increases. Your Constitution Score increases by 2 and your Charisma Score increases by 1.

Speed. You have a Walking Speed of 30ft.

Languages. You can speak, read, and write

Creature Type. You are a Humanoid and an Aberration.

Lead Carapace. You grow a lead-lined carapace over your body. You gain a natural AC of 12 + your Constitution Modifier, and you have Advantage on Strength and Charisma Saving Throws against Magical effects.

Preternatural Sight. You gain Blindsight out to a Range of 60ft, via the use of X-rays.

Lead-Encased Nostrils. You do not have a sense of smell, thus most food tastes bland.

Corrupted Resonance. Your aberrant corruption has left you with innate magic based on which Baron corrupted you.

Corrupted Resonance
Aberrant Baron Spell
Abandonement Hideous Laughter
Anger Hellish Rebuke
Deceit Charm Person
Disorientation Color Spray
Fear Cause Fear
Hunger Gooberry
Loss Identify
Madness Arms of Brokhziqiel

You know the chosen Spell, and can cast it without needing Material Components, you must take a Long Rest before doing so again. You use Charisma as your Spellcasting Ability for these Spells.


Forested Plumbite

The Plumbites that hold steadfast in the forest of the Twisted Lands.

Ability Score Increases. Your Constitution Score increases by 2 and your Wisdom Score increases by 1.

Speed. You have a Walking Speed and Climbing Speed of 30ft.

Languages. You can speak, read, and write

Creature Type. You are a Humanoid.

Lead Carapace. You grow a lead-lined carapace over your body. You gain a natural AC of 12 + your Constitution Modifier, and you have Advantage on Strength and Charisma Saving Throws against Magical effects.

Preternatural Sight. You gain Blindsight out to a Range of 60ft, via the use of X-rays.

Lead-Encased Nostrils. You do not have a sense of smell, thus most food tastes bland.

Naturalist. You gain Proficiency in Survival, and can choose one Ranger Discipline of your choice.


Ridgeborne Plumbite

These Plumbites live in the Lead Ridge in the Twisted Lands, having vast underground kingdoms and labyrinths.

Ability Score Increases. Your Constitution Score increases by 2 and your Strength Score increases by 1.

Speed. You have a Walking Speed of 30ft, and a Digging Speed of 20ft.

Languages. You can speak, read, and write

Creature Type. You are a Humanoid.

Lead Carapace. You grow a lead-lined carapace over your body. You gain a natural AC of 12 + your Constitution Modifier, and you have Advantage on Strength and Charisma Saving Throws against Magical effects.

Preternatural Sight. You gain Blindsight out to a Range of 60ft, via the use of X-rays.

Lead-Encased Nostrils. You do not have a sense of smell, thus most food tastes bland.

Survival From Hunger and Deceit. You gain Proficiency in Insight and Survival.

Leaden Protection. When you are hit by an Attack, you can use a Reaction to create a shield of lead, spawned from your own chitin and the earth around you. Until the start of your next turn, you gain a +5 bonus to AC, including against the triggering Attack. You can use this Reaction a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.


Stellar Plumbite

These Plumbites went to Stellarsiege, and fight for various bannerlords under all three of the Nations.

Ability Score Increases. Your Constitution Score increases by 2 and your Strength Score increases by 1.

Speed. You have a Walking Speed of 30ft.

Languages. You can speak, read, and write

Creature Type. You are a Humanoid.

Lead Carapace. You grow a lead-lined carapace over your body. You gain a natural AC of 12 + your Constitution Modifier, and you have Advantage on Strength and Charisma Saving Throws against Magical effects.

Preternatural Sight. You gain Blindsight out to a Range of 60ft, via the use of X-rays.

Lead-Encased Nostrils. You do not have a sense of smell, thus most food tastes bland.

Chitinous Armaments. You are able to form your lead carapace into weapons at a moment's notice. You can spend a Bonus Action to grow your lead into the form of a Simple or Martial Weapon of your choice in a free hand, growing it around that hand. It lasts until you choose to dismiss it as a Free Action or until you take a Long Rest. You are Proficient with this Weapon.