ThrQrinn

ThrQrinn are insectoids, originating from the Twisted Lands, a few began to put down roots in the Steel Shroud, but swiftly discovered that was an unwise choice after it got infested.
ThrQrinn are Specially attuned to the Tone of Mending, and thus the Harmony of Regeneration, and the Divine Melody.


Aquatic ThrQrinn

These ThrQrinn have lived their lives in flotillas of many small ships, bound together by ropes. Mostly these ThrQrinn reside in the Archipelago, but they can be found all throughout Drakomere.

Ability Score Increase. Your Dexterity Score increases by 2, and your Constitution Score increases by 1.

Speed. You have a 30ft Walking Speed, as well as a 30ft Swimming Speed.

Languages. You can speak, read, and write Archipeligan, as well as two other Languages of your choice.

Chameleon Carapace. While wearing no Armor, your carapace gives you a base AC of 13 + your Dexterity Modifier. As an Action, you can change the color and texture of your carapace. If your change your carapace to match the color and texture of your surroundings, you gain an Advantage on Dexterity (Stealth) Checks made to hide in those surroundings.

Four Arms. You have four, fully functioning, arms.

Oceanic Telepathy. You can non-magically communicate telepathically with willing Creatures within 120ft of you as a Free Action. You are only able to convey general impressions, images, and feelings. This does not give the targeted Creature the ability to respond likewise, unless otherwise able to. You can also use this telepathy on any Creature on the same vehicle as you, regardless of Range and whether or not you can see them.

Waveborne Resilience. You have been battered, bruised, and knocked around by wave after wave, and thus have grown accustomed to it. You gain Advantage on Saving Throws to Resist being pushed, pulled, or knocked Prone. Additionally, whenever you take Bludgeoning Damage, reduce that Damage by 1. When you reach 10th Level, reduce it by 2, and when you reach 20th Level reduce it by 3.


Rogue ThrQrinn

These ThrQrinn were either taken from, banished by, or abandoned their Hives in the Twisted Lands, and without their Queen's protection, became touched by aberrant forces. Rogue ThrQrinn are the most common to find throughout the rest of Drakomere, barring the Twisted Lands and the Steel Shroud.

Ability Score Increase. Your Dexterity Score increases by 2, and your Charisma Score increases by 1.

Speed. You have a Walking Speed of 30ft.

Languages. You can speak, read, and write Aberrant, as well as two other Languages of your choice.

Chameleon Carapace. While wearing no Armor, your carapace gives you a base AC of 13 + your Dexterity Modifier. As an Action, you can change the color and texture of your carapace. If your change your carapace to match the color and texture of your surroundings, you gain an Advantage on Dexterity (Stealth) Checks made to hide in those surroundings.

Four Arms. You have four, fully functioning, arms.

Aberrant Telepathy. You can non-magically communicate telepathically with willing Creatures within 120ft of you as a Free Action. You are able to communicate using language, and the Creature understands so long as it understands at least one Language, otherwise you are able to convey general impressions, images, and feelings. This does not give the targeted Creature the ability to respond likewise, unless otherwise able to.

Twisting Nature. Your twisted mark has left you with some innate magical abilities. You can cast either the Spell Charm Person or Cause Fear once, without needing Verbal, Somatic, or Material Components. You can cast either Spell in this way once, regaining the ability to do so at the end of a Long Rest. Charisma is your Spellcasting Modifier for these Spells.

Aberrant Resilience. You gain Resistance to Psychic Damage.

Shrouded ThrQrinn

Shrouded ThrQrinn are the last few remnants that have survived in the Steel Shroud, who needed to adapt to roving clockwork horrors and invasive aberrant rot, as well as the frigid cold those lands offer. They developed to be more moth-like, growing fur along their chitin, as well as insectoid wings to fly out of dangerous situations.

Ability Score Increase. Your Dexterity Score increases by 2, and your Intelligence Score increases by 1.

Speed. You have a 30ft Walking Speed, as well as a 30ft Flying Speed.

Languages. You can speak, read, and write Khisivish, or Hisiekin, as well as one other Language of your choice.

Chameleon Carapace. While wearing no Armor, your carapace gives you a base AC of 13 + your Dexterity Modifier. As an Action, you can change the color and texture of your carapace. If your change your carapace to match the color and texture of your surroundings, you gain an Advantage on Dexterity (Stealth) Checks made to hide in those surroundings.

Four Arms. You have four, fully functioning, arms.

Shrouded Telepathy. You can non-magically communicate telepathically with willing Creatures within 60ft of you as a Free Action. You are only able to convey general impressions, images, and feelings. This does not give the targeted Creature the ability to respond likewise, unless otherwise able to.

Fuzz & Fur. You have grown fur along your chitin that helps you resist the frigid temperatures of the Steel Shroud. You gain Resistance to Cold Damage, and Advantage on Saving Throws to resist Cold effects.


Swarming ThrQrinn

These ThrQrinn are the vast majority of the race's population, belonging to the two sister Hives in the Twisted Lands.

Ability Score Increase. Your Dexterity Score increases by 2, and your Wisdom Score increases by 1.

Speed. You have a Walking Speed of 30ft.

Languages. You can speak, read, and write Zhrrq, as well as one other Language of your choice.

Chameleon Carapace. While wearing no Armor, your carapace gives you a base AC of 13 + your Dexterity Modifier. As an Action, you can change the color and texture of your carapace. If your change your carapace to match the color and texture of your surroundings, you gain an Advantage on Dexterity (Stealth) Checks made to hide in those surroundings.

Four Arms. You have four, fully functioning, arms.

Swarming Telepathy. You can non-magically communicate telepathically with willing Creatures within 240ft of you as a Free Action. You are only able to convey general impressions, images, and feelings. This does not give the targeted Creature the ability to respond likewise, unless otherwise able to.

As One. While you are within 5ft of a Friendly Creature, you can use your Reaction to give that Creature Advantage on an Attack Roll, Ability Check, or Saving Throw it makes. While you are within 5ft of a Friendly Creature, that Creature can use its Reaction to give you Advantage on an Attack Roll, Ability Check, or Saving Throw you make. When you reach 10th Level, the Range increases to 10ft. When you reach 20th Level, the Range increases to 20ft. This feature can be used by you, or a Friendly Creature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.