Cursed
Cursed
Hippity Hoppity, you have a curse-topoly
Level | Proficiency Bonus | Features | Experience Points |
---|---|---|---|
1st | +2 | Cursed Origin | 0 |
2nd | +2 | Spread Curse, Soul Sight | 300 |
3rd | +2 | Cursed Origin Feature | 1,000 |
4th | +2 | Ability Score Improvement | 3,000 |
5th | +3 | Cursed Origin Feature | 6,000 |
6th | +3 | FEATURE | 10,000 |
7th | +3 | FEATURE | 20,000 |
8th | +3 | Ability Score Improvement | 40,000 |
9th | +4 | Cursed Origin Feature | 60,000 |
10th | +4 | FEATURE | 80,000 |
11th | +4 | FEATURE | 100,000 |
12th | +4 | Ability Score Improvement | 120,000 |
13th | +5 | Cursed Origin Feature | 140,000 |
14th | +5 | FEATURE | 160,000 |
15th | +5 | FEATURE | 180,000 |
16th | +5 | Ability Score Improvement | 200,000 |
17th | +6 | Cursed Origin Feature | 225,000 |
18th | +6 | FEATURE | 250,000 |
19th | +6 | Ability Score Improvement | 300,000 |
20th | +6 | Cursed Origin Feature | 350,000 |
Class Information
Hit Dice. 1d8 per Cursed Level
1st Level Hitpoints. 8 + your Constitution Modifier
Higher Level Hitpoints. 1d8 (or 5) + your Constitution Modifier per Cursed Level after 1st
Armor Proficiencies. Light Armor
Weapon Proficiencies. Simple Weapons
Tool Proficiencies. None
Saving Throw Proficiencies. Constitution and Charisma.
Skill Proficiencies. Choose two from Acrobatics, Arcana, Athletics, Perception, Religion, Survival
Equipment. ----
Cursed Origin
1st, 3rd, 5th, 9th, 13th, 17th, and 20th Level Cursed Feature
You choose one of the Cursed Origins in the table below that defines your curse and the effects it has on you.
Cursed Origin | Complexity (1-5) | Description |
---|---|---|
Curse of the Beheld | Example | Example |
Curse of the Hag | Example | Example |
Curse of the Lycanthrope | Example | Example |
Curse of the Undead | Example | Example |
Curse of the Vampire | Example | Example |
Spread Curse
2nd Level Cursed Feature When you hit a creature with a Melee Attack, you can use your Bonus Action to spread your Curse to that creature. The target makes a Constitution Saving Throw against your Curse Save DC, which is equal to 8 + your Constitution Modifier + your Proficiency Bonus. On a failed Save, the target gains one of the following Curses:
- You Will Fear. The target becomes Frightened of you for 1 minute. At the end of the target’s turn, it can repeat the Save, ending the effect on a successful Save.
- You Are Weak. The target has Disadvantage on Saving Throws made with its lowest Ability Score for 1 minute. If there are multiple Ability Scores tied for the lowest, you choose which one is affected.
- You Cannot Run. While moving towards the target, you spend 1ft of Speed for every 2ft you move.
You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
Soul Sight
2nd Level Cursed Feature
You can use an Action to peer into a creature's soul to determine its outlook towards your cursed form. When you do so, choose a creature within 30ft of you that you can hear and see. That creature must make a Charisma Saving Throw against your Curse Save DC. On a failed Save, you know that creature's alignment, and its disposition towards you, or what its disposition would be if it does not currently know you. On a successful Save, you cannot target that creature with this feature until you finish a Long Rest.
You can use this Action a number of times equal to your Proficiency Bonus, regaining expended uses when you finish a Long Rest.
Ability Score Improvements
4th, 8th, 12th, 16th, and 19th Level Cursed Feature
Your skill and strength expands, choose one of the following:
- Increase one Ability Score of your choice by 3.
- Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1
- Increases three Ability Scores of your choice by 1.
- Gain one Feat of your choice.
No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise.
Enfeebling Curse
6th Level Cursed Feature
Your curse allows you to exploit your foes weakness, protecting yourself and your allies. You gain the following Reactions:
- Warding Surge. As a Reaction when a creature within [15/30]ft of you is hit by an Attack made by a creature under the effects of one of your Spread Curse Options, you can reduce the Attack Roll by 1d[4/6].
- Protective Surge. As a Reaction when a creature within [15/30]ft of you fails a Saving Throw imposed by a creature under the effects of one of your Spread Curse Options, you can reduce grant a bonus to the Save equal to 1d[4/6].
You can use these Reactions a total number of times equal to your Constitution Modifier, regaining expended uses at the end of a Long Rest.
The dice you roll for these Reactions increases as you reach certain Levels in this class…