Verdan: Difference between revisions
(Created page with "Verdan are natives of the Chaos, embodying its defining feature, chaos. Many Verdan traveled to the Wastes to be a nomadic tribe there, but they’re found all over Drakomere. Verdan have existed since the 1st Age in the Chaos. '''Ability Score Increases.''' Verdan embody chaos, as such, for your stats, roll 3d6 gaining an increase based on your roll, 1. Strength, 2. Dexterity, 3. Constitution, 4. Intelligence, 5. Wisdom, 6. Charisma. Alternatively, you can choose which...") |
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== Verdan == | |||
Verdan are natives of the Chaos, embodying its defining feature, chaos. Many Verdan traveled to the Wastes to be a nomadic tribe there, but they’re found all over Drakomere. Verdan have existed since the 1st Age in the Chaos. | Verdan are natives of the Chaos, embodying its defining feature, chaos. Many Verdan traveled to the Wastes to be a nomadic tribe there, but they’re found all over Drakomere. Verdan have existed since the 1st Age in the Chaos. | ||
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'''Incredible Variance.''' You gain two skills and one tool proficiency because of your varied heritages (you are encouraged to randomly roll for these though that is not necessary). | '''Incredible Variance.''' You gain two skills and one tool proficiency because of your varied heritages (you are encouraged to randomly roll for these though that is not necessary). | ||
== Characters == | |||
[[Sarikaya Komzin]], the Verdan, Conclave of the Cursed Ranger |
Latest revision as of 16:09, 31 August 2022
Verdan
Verdan are natives of the Chaos, embodying its defining feature, chaos. Many Verdan traveled to the Wastes to be a nomadic tribe there, but they’re found all over Drakomere. Verdan have existed since the 1st Age in the Chaos.
Ability Score Increases. Verdan embody chaos, as such, for your stats, roll 3d6 gaining an increase based on your roll, 1. Strength, 2. Dexterity, 3. Constitution, 4. Intelligence, 5. Wisdom, 6. Charisma. Alternatively, you can choose which ability score increases you get.
Languages. You can speak, read, and write, Common and two other languages of your choice.
Size. You can choose for your size to be Small, Medium, or Large
Varied Talent. When you finish a long rest, you can gain two proficiencies that you don’t have, one with a simple or martial weapon, and one with a tool, you roll randomly for these. You mystically acquire these proficiencies by drawing them from the creation energy charged inside you, and you retain them until you finish your next long rest.
Limited Telepathy. You can telepathically speak to any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language. This process of communication is slow and limited, allowing you to transmit and receive only simple ideas and straightforward concepts.
Telepathic Insight. Your mind’s connection to the world around you strengthens your will. You have advantage on all Wisdom and Charisma saving throws.
Incredible Variance. You gain two skills and one tool proficiency because of your varied heritages (you are encouraged to randomly roll for these though that is not necessary).
Characters
Sarikaya Komzin, the Verdan, Conclave of the Cursed Ranger