(aazh'-aal (Centaurs): Difference between revisions
(Created page with "(aazh'-aal, or Centaurs originate from the Wild-Plains, when creation energy detonated giving many of the beasts their sentience and a more humanoid appearance. This detonation of creation energy took place in the 13th Age. '''Ability Score Increases.''' Your Strength Score increases by 2 and your Wisdom Score increases by 1. '''Age.''' (aazh'-aal are infants until age 5, adolescents until age 15, mature until age 100, mid-life until age 130, elder until age 150, and a...") |
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(aazh'-aal, or Centaurs originate from the Wild-Plains, when creation energy detonated giving many of the beasts their sentience and a more humanoid appearance. This detonation of creation energy took place in the 13th Age. | (aazh'-aal, or Centaurs originate from the Wild-Plains, when creation energy detonated giving many of the beasts their sentience and a more humanoid appearance. This detonation of creation energy took place in the 13th Age. | ||
'''Alignment.''' (aazh'-aal, as most creatures in the Wild-Plains have a fairly care-free view on life. | |||
'''Ability Score Increases.''' Your Strength Score increases by 2 and your Wisdom Score increases by 1. | '''Ability Score Increases.''' Your Strength Score increases by 2 and your Wisdom Score increases by 1. | ||
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'''Languages.''' You can speak, read, and write, Common and Primal. | '''Languages.''' You can speak, read, and write, Common and Primal. | ||
'''Size.''' | '''Size.''' (aazh'-aal are about 6.5 to 9 feet tall, and weigh between 900 and 2,000 pounds. Your size is Large, given your horse body. | ||
'''Speed.''' Your equine legs give you a 40ft Walking speed. | '''Speed.''' Your equine legs give you a 40ft Walking speed. | ||
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'''Equine Build.''' Any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot. | '''Equine Build.''' Any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot. | ||
'''Hooves.''' Your hooves are natural melee weapons, dealing 1d6 Bludgeoning | '''Hooves.''' Your hooves are natural melee weapons, dealing 1d6 Bludgeoning Damage. | ||
'''Natural Affinity.''' Your time in the Wild-Plains has given you a certain set of skills, choose one of the following skills to gain proficiency with, Animal Handling, Medicine, Nature, or Survival. | '''Natural Affinity.''' Your time in the Wild-Plains has given you a certain set of skills, choose one of the following skills to gain proficiency with, Animal Handling, Medicine, Nature, or Survival. |
Latest revision as of 18:47, 18 August 2022
(aazh'-aal, or Centaurs originate from the Wild-Plains, when creation energy detonated giving many of the beasts their sentience and a more humanoid appearance. This detonation of creation energy took place in the 13th Age.
Alignment. (aazh'-aal, as most creatures in the Wild-Plains have a fairly care-free view on life.
Ability Score Increases. Your Strength Score increases by 2 and your Wisdom Score increases by 1.
Age. (aazh'-aal are infants until age 5, adolescents until age 15, mature until age 100, mid-life until age 130, elder until age 150, and ancient afterwards.
Creature Type. You are filled with the primal instinct of beasts, as such your creature types are Beast and Humanoid.
Languages. You can speak, read, and write, Common and Primal.
Size. (aazh'-aal are about 6.5 to 9 feet tall, and weigh between 900 and 2,000 pounds. Your size is Large, given your horse body.
Speed. Your equine legs give you a 40ft Walking speed.
Charge. Due to your equine legs, if you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.
Equine Build. Any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
Hooves. Your hooves are natural melee weapons, dealing 1d6 Bludgeoning Damage.
Natural Affinity. Your time in the Wild-Plains has given you a certain set of skills, choose one of the following skills to gain proficiency with, Animal Handling, Medicine, Nature, or Survival.