Level 7: Difference between revisions
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| Range: Self || Duration: 1 Minute (Concentration) || Components: VS || Primal | | Range: Self || Duration: 1 Minute (Concentration) || Components: VS || Primal | ||
|} | |} | ||
With a roar, you draw on the magic of dragons to transform yourself, taking on draconic features. You gain the following benefits until the spell ends:<br> | |||
''' | '''Blindsight.''' You have Blindsight with a Range of 30ft.<br> | ||
'''Breath Weapon.''' When you cast this Spell, and as a Bonus Action on subsequent turns for the Duration, you can exhale shimmering energy in a 60ft Cone. Each Creature in that Area must make a Dexterity Saving Throw, taking 6d8 Force Damage on a failed Save, or half as much Damage on a successful one.<br> | |||
'''Wings.''' Incorporeal wings sprout from your back, giving you a Flying Speed of 60ft. | |||
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| Range: Self || Duration: 8 Hours || Components: VS || Arcane | | Range: Self || Duration: 8 Hours || Components: VS || Arcane | ||
|} | |} | ||
You step into the border regions of the Ethereal Plane, where it overlaps with your current plane. You remain in the Border Ethereal for the Duration. During this time, you can move in any direction. Moving directly up or down is considered Difficult Terrain. You can perceive the plane you left, which looks gray, and you can’t see anything there more than 60ft away.<br> | |||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, | While on the Ethereal Plane, you can affect and be affected only by Creatures, Objects, and effects on that plane. Creatures that aren’t on the Ethereal Plane can’t perceive or interact with you unless a feature gives them the ability to do so.<br> | ||
When the Spell ends, you return to the plane you left in the spot that corresponds to your space in the Border Ethereal. If you appear in an occupied space, you are shunted to the nearest unoccupied space and take Force Damage equal to twice the number of feet you are moved.<br> | |||
This Spell ends instantly if you cast it while you are on the Ethereal Plane or a plane that doesn’t border it, such as one of the Outer Planes.<br> | |||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, you target up to 3 additional Creatures within 10ft of you for each Slot Level above 7th. | |||
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| Range: 60ft || Duration: Instant || Components: VS || Arcane | | Range: 60ft || Duration: Instant || Components: VS || Arcane | ||
|} | |} | ||
You unleash negative energy toward a creature you can see within range. The target makes a Constitution Saving Throw, taking 7d8+30 Necrotic Damage on a failed Save or half as much Damage on a successful one.<br> | |||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, | A Humanoid killed by this Spell rises at the start of your next turn as a Zombie that follows your verbal orders.<br> | ||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, this Spell deals an additional 1d8+5 Damage for each Slot Level above 7th. | |||
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| Range: 150ft || Duration: Instant (Concentration) || Components: VS || Divine, Primal | | Range: 150ft || Duration: Instant (Concentration) || Components: VS || Divine, Primal | ||
|} | |} | ||
A storm of fire appears within range. The area of the storm consists of up to ten 10ft Cubes, which you arrange as you like. Each Cube must be contiguous with at least one other Cube. Each Creature in the Area makes a Dexterity Saving Throw, taking 7d10 Fire damage on a failed Save or half as much Damage on a successful one.<br> | |||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, | Flammable objects in the area that aren’t being worn or carried start burning.<br> | ||
'''At Higher Levels.''' When you cast this Spell using a Spell Slot of 8th Level or higher, the Damage increases by 2d8 for each Slot Level above 7th. | |||
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| Range: 100ft || Duration: 1 Hour (Concentration) || Components: VSM (ruby dust worth 1500+ GP, which the Spell consumes) || Arcane | | Range: 100ft || Duration: 1 Hour (Concentration) || Components: VSM (ruby dust worth 1500+ GP, which the Spell consumes) || Arcane | ||
|} | |} | ||
An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you choose within Range. The prison can be a cage or a solid box, as you choose.<br> | |||
A prison in the shape of a cage can be up to 20ft on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. A prison in the shape of a box can be up to 10ft on a side, creating a solid barrier that prevents any matter from passing through it and blocking any Spells cast into or out from the area.<br> | |||
When you cast the Spell, any Creature that is completely inside the cage’s area is trapped. Creatures only partially within the area, or those too large to fit inside it, are pushed away from the center of the area until they are completely outside it.<br> | |||
A Creature inside the cage can’t leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave, it must first make a Charisma Saving Throw. On a successful Save, the Creature can use that magic to exit the cage. On a failed Save, the creature doesn’t exit the cage and wastes the Spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.<br> | |||
This Spell can’t be dispelled by Dispel Magic. | |||
Latest revision as of 15:31, 24 February 2026
Level 7
Arcane Sword
| Level: 7 | Casting Time: 1 Action | Evocation | Bard, Wizard |
| Range: 90 | Duration: 1 Minute (Concentration) | Components: VSM (a miniature sword worth 250+ GP) | Arcane |
You create a spectral sword that hovers within Range. It lasts for the duration.
When the sword appears, you make a Melee Spell Attack against a Target within 5ft of the sword. On a hit, the target takes Force Damage equal to 4d12 plus your Spellcasting Ability Modifier.
On your later Turns, you can take a Bonus Action to move the sword up to 30ft to a spot you can see and repeat the Attack against a Creature within 5ft of it.
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, the Damage increases by 1d12 and you can move it an additional 10ft for each Slot Level above 7th.
Conjure Celestial
| Level: 7 | Casting Time: 1 Action | Conjuration | Cleric |
| Range: 90ft | Duration: 10 Minutes (Concentration) | Components: VS | Divine |
You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10ft Radius, 40ft high Cylinder centered on a point within Range. For each Creature you can see in the Cylinder, choose which of these lights shines on it:
Healing Light. The Target regains HP equal to 4d12 + your Spellcasting Modifier.
Searing Light. The Target makes a Dexterity Saving Throw, taking 6d12 Radiant Damage on a failed Save, taking half as much Damage on a successful Save.
Until the Spell ends, Bright Light fills the Cylinder, and when you move on your turn, you can also move the Cylinder up to 30ft.
Whenever the Cylinder moves into the space of a Creature you can see and whenever a Creature you can see enters the Cylinder or ends its turn there, you can bathe it in one of the lights. A Creature can be affected by this Spell only once per Turn.
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, the healing and Damage increases by 1d12 for each Slot Level above 7th.
Crown of Stars
| Level: 7 | Casting Time: 1 Action | Evocation | Sorcerer, Warlock, Wizard |
| Range: Self | Duration: 1 Hour | Components: VS | Arcane |
Seven star-like motes of light appear and orbit your head until the spell ends. You can use a Bonus Action to send one of the motes streaking toward one Creature or object within 120ft of you. When you do so, make a Ranged Spell Attack. On a hit, the target takes 4d12 Radiant Damage. Whether you hit or miss, the mote is expended. The Spell ends early if you expend the last mote.
If you have four or more motes remaining, they shed Bright Light out to a Range of 30ft, and Dim Light for an additional 30ft. If you have three or less motes remaining, they shed Dim Light out to a Range of 30ft.
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, the number of motes created increases by two for each Slot Level above 7th.
Delayed Blast Fireball
| Level: 7 | Casting Time: 1 Action | Evocation | Sorcerer, Wizard |
| Range: 150ft | Duration: 1 Minute (Concentration) | Components: VSM (a ball of bat guano and sulfur) | Arcane |
A beam of yellow light flashes from you, then condenses at a chosen point within Range as a glowing bead for the duration. When the Spell ends, the bead explodes, and each Creature in a 20ft Radius Sphere centered on that point makes a Dexterity Saving Throw. A Creature takes Fire Damage equal to the total accumulated damage on a failed Save or half as much Damage on a successful one.
The Spell’s base Damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the Spell hasn’t ended.
If a Creature touches the glowing bead before the Spell ends, that Creature makes a Dexterity Saving Throw. On a failed Save, the Spell ends, causing the bead to explode. On a successful Save, the Creature can throw the bead up to 40ft. If the thrown bead enters a Creature’s Space or collides with a solid object, the Spell ends, and the bead explodes.
When the bead explodes, flammable objects in the explosion that aren’t being worn or carried start burning.
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, the base damage increases by 1d6 for each Slot Level above 7th.
Divine Word
| Level: 7 | Casting Time: 1 Bonus Action | Evocation | Cleric |
| Range: 30ft | Duration: Instant | Components: V | Divine |
You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of Creatures you can see within Range. Each Creature that can hear you must make a Charisma Saving Throw. On a failed Save, a Creature suffers an effect based on its current HP:
- 50 HP or fewer: Deafened for 1 Minute
- 40 HP or fewer: Deafened and Blinded for 10 minutes
- 30 HP or fewer: Blinded, Deafened, and Stunned for 1 hour
- 20 HP or fewer: Killed instantly
Regardless of its current HP, a Celestial, an Elemental, a Fey, or a Fiend that fails its Save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 Hours by any means short of a Wish Spell.
Draconic Transformation
| Level: 7 | Casting Time: 1 Action | Transformation | Druid, Sorcerer, Wizard |
| Range: Self | Duration: 1 Minute (Concentration) | Components: VS | Primal |
With a roar, you draw on the magic of dragons to transform yourself, taking on draconic features. You gain the following benefits until the spell ends:
Blindsight. You have Blindsight with a Range of 30ft.
Breath Weapon. When you cast this Spell, and as a Bonus Action on subsequent turns for the Duration, you can exhale shimmering energy in a 60ft Cone. Each Creature in that Area must make a Dexterity Saving Throw, taking 6d8 Force Damage on a failed Save, or half as much Damage on a successful one.
Wings. Incorporeal wings sprout from your back, giving you a Flying Speed of 60ft.
Etherealness
| Level: 7 | Casting Time: 1 Action | Conjuration | Bard, Cleric, Sorcerer, Warlock, Wizard |
| Range: Self | Duration: 8 Hours | Components: VS | Arcane |
You step into the border regions of the Ethereal Plane, where it overlaps with your current plane. You remain in the Border Ethereal for the Duration. During this time, you can move in any direction. Moving directly up or down is considered Difficult Terrain. You can perceive the plane you left, which looks gray, and you can’t see anything there more than 60ft away.
While on the Ethereal Plane, you can affect and be affected only by Creatures, Objects, and effects on that plane. Creatures that aren’t on the Ethereal Plane can’t perceive or interact with you unless a feature gives them the ability to do so.
When the Spell ends, you return to the plane you left in the spot that corresponds to your space in the Border Ethereal. If you appear in an occupied space, you are shunted to the nearest unoccupied space and take Force Damage equal to twice the number of feet you are moved.
This Spell ends instantly if you cast it while you are on the Ethereal Plane or a plane that doesn’t border it, such as one of the Outer Planes.
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, you target up to 3 additional Creatures within 10ft of you for each Slot Level above 7th.
Finger of Death
| Level: 7 | Casting Time: 1 Action | Necromancy | Sorcerer, Warlock, Wizard |
| Range: 60ft | Duration: Instant | Components: VS | Arcane |
You unleash negative energy toward a creature you can see within range. The target makes a Constitution Saving Throw, taking 7d8+30 Necrotic Damage on a failed Save or half as much Damage on a successful one.
A Humanoid killed by this Spell rises at the start of your next turn as a Zombie that follows your verbal orders.
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, this Spell deals an additional 1d8+5 Damage for each Slot Level above 7th.
Firestorm
| Level: 7 | Casting Time: 1 Action | Evocation | Cleric, Druid, Sorcerer |
| Range: 150ft | Duration: Instant (Concentration) | Components: VS | Divine, Primal |
A storm of fire appears within range. The area of the storm consists of up to ten 10ft Cubes, which you arrange as you like. Each Cube must be contiguous with at least one other Cube. Each Creature in the Area makes a Dexterity Saving Throw, taking 7d10 Fire damage on a failed Save or half as much Damage on a successful one.
Flammable objects in the area that aren’t being worn or carried start burning.
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, the Damage increases by 2d8 for each Slot Level above 7th.
Forcecage
| Level: 7 | Casting Time: 1 Action | Evocation | Bard, Warlock, Wizard |
| Range: 100ft | Duration: 1 Hour (Concentration) | Components: VSM (ruby dust worth 1500+ GP, which the Spell consumes) | Arcane |
An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you choose within Range. The prison can be a cage or a solid box, as you choose.
A prison in the shape of a cage can be up to 20ft on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. A prison in the shape of a box can be up to 10ft on a side, creating a solid barrier that prevents any matter from passing through it and blocking any Spells cast into or out from the area.
When you cast the Spell, any Creature that is completely inside the cage’s area is trapped. Creatures only partially within the area, or those too large to fit inside it, are pushed away from the center of the area until they are completely outside it.
A Creature inside the cage can’t leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave, it must first make a Charisma Saving Throw. On a successful Save, the Creature can use that magic to exit the cage. On a failed Save, the creature doesn’t exit the cage and wastes the Spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.
This Spell can’t be dispelled by Dispel Magic.
Magnificent Mansion
| Level: 7 | Casting Time: 1 Action | Conjuration | Bard, Wizard |
| Range: 300ft | Duration: 24 Hour | Components: VSM (a miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth 5+ GP) | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Mirage Arcane
| Level: 7 | Casting Time: 10 Minutes | Illusion | Bard, Druid, Wizard |
| Range: Sight | Duration: 10 Days | Components: VS | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Plane Shift
| Level: 7 | Casting Time: 1 Action | Conjuration | Cleric, Druid, Sorcerer, Warlock, Wizard |
| Range:
Touch || Duration: Instant || Components: VSM (a forked, metal rod worth 250+ GP and attuned to a plane of existence) || Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Power Word Fortify
| Level: 7 | Casting Time: 1 Action | Enchantment | Bard, Cleric |
| Range: 60ft | Duration: Instant | Components: V | Divine |
You fortify up to six Creatures you can see within Range. The spell bestows 120 Temporary Hit Points, which you divide among the spell’s recipients.
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, the Temporary Hit Points increase by 60, and you can target two additional Creatures. for each Slot Level above 7th.
Power Word Pain
| Level: 7 | Casting Time: 1 Action | Enchantment | Sorcerer, Warlock, Wizard |
| Range: 60ft | Duration: Instant (Concentration) | Components: V | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Prismatic Spray
| Level: 7 | Casting Time: 1 Action | Evocation | Bard, Sorcerer, Wizard |
| Range: Self | Duration: Instant | Components: VS | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Project Image
| Level: 7 | Casting Time: 1 Action | Illusion | Bard, Wizard |
| Range: 500 Miles | Duration: 1 Day (Concentration) | Components: VSM (a statuette of yourself worth 5+ GP) | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Regenerate
| Level: 7 | Casting Time: 1 Minute | Transmutation | Bard, Cleric, Druid |
| Range: Touch | Duration: 1 Hour | Components: VS | Divine, Primal |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Resurrection
| Level: 7 | Casting Time: 1 Hour | Necromancy | Bard, Cleric |
| Range: Touch | Duration: Instant | Components: VS (a diamond worth 100+ GP, which the Spell consumes) | Divine |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Reverse Gravity
| Level: 7 | Casting Time: 1 Action | Transmutation | Druid, Sorcerer, Wizard |
| Range: 100ft | Duration: 1 Minute (Concentration) | Components: VSM (a lodestone and iron filings) | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Sequester
| Level: 7 | Casting Time: 1 Action | Transmutation | Wizard |
| Range: Touch | Duration: Until Dispelled | Components: VSM (gem dust worth 5000+ GP, which the Spell consumes) | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Simulacrum
| Level: 7 | Casting Time: 12 Hours | Illusion | Wizard |
| Range: Touch | Duration: Until Dispelled | Components: VSM (powdered ruby worth 1500+ GP, which the Spell consumes) | Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Symbol
| Level: 7 | Casting Time: 1 Minute | Abjuration | Bard, Cleric, Druid, Wizard |
| Range: Touch | Duration: Until Dispelled or Triggered | Components: VSM (powdered diamond worth 1000+ GP, which the Spell consumes) | Primal, Divine, Arcane |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Temple of the Gods
| Level: 7 | Casting Time: 1 Hour | Conjuration | Cleric, Seeker |
| Range: 120ft | Duration: 24 Hours | Components: VSM (a holy symbol worth 5+ GP) | Divine |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.
Whirlwind
| Level: 7 | Casting Time: 1 Action | Evocation | Druid, Sorcerer, Wizard |
| Range: 300ft | Duration: 1 Minute (Concentration) | Components: VM (a piece of straw) | Primal |
Somethinghappens
At Higher Levels. When you cast this Spell using a Spell Slot of 8th Level or higher, somethinghappens for each Slot Level above 7th.