Line 52: Line 52:
| 20th || +6 || [[Seeker#Divine Vision|Divine Vision]] || 350,000
| 20th || +6 || [[Seeker#Divine Vision|Divine Vision]] || 350,000
|}
|}
=== Class Information ===
'''Hit Dice.''' 1d8 per Seeker Level<br>
'''1st Level Hitpoints.''' 8 + your Constitution Modifier<br>
'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution Modifier per Seeker Level after 1st<br>
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]] and [[Armor and Weapons#Shields|Shields]]<br>
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]], [[Armor and Weapons#Simple Ranged Weapons|Hand Crossbows]], [[Armor and Weapons#Simple Ranged Weapons|Longbows]], [[Armor and Weapons#Simple Melee Weapons|Longswords]], [[Armor and Weapons#Simple Melee Weapons|Rapiers]], and [[Armor and Weapons#Simple Melee Weapons|Sabers]]<br>
'''Tool Proficiencies.''' [[Adventuring Gear#General Tools|Thieve's Tools]]<br>
'''Saving Throw Proficiencies.''' Wisdom and Charisma.<br>
'''Skill Proficiencies.''' Choose two from History, Insight, Medicine, Persuasion, and Religion<br>
'''Equipment.''' A [[Armor and Weapons#Simple Melee Weapons|Simple]] or [[Armor and Weapons#Martial Melee Weapons|Martial Melee Weapon]] with which you are Proficient with, a [[Armor and Weapons#Simple Weapons|Simple]] or [[Armor and Weapons#Martial Weapons|Martial Weapon]] with which you are Proficient with, a set of [[Armor and Weapons#Light Armor|Leather Armor]], [[Adventuring Gear#General Tools|Thieve's Tools]], an [[Equipment Packs|Equipment Pack]], and a [[Trinkets|Trinket]]
<br><br>
==== Spellcasting ====
''1st Level Seeker Feature''<br>
'''Spellcasting Ability.''' Intelligence<br>
'''Spell Save DC.''' 8 + your Intelligence Modifier + your Proficiency Bonus<br>
'''Spell Attack Bonus.''' Your Intelligence Modifier + your Proficiency Bonus<br>
'''Ritual Casting.''' You can cast any Prepared Spell as a Ritual if it has the Ritual tag.<br>
'''Spellcasting Focus.''' A [[Armor and Weapons#Spellcasting Focuses|Holy Symbol]] or a [[Trinkets|Trinket]]<br>
'''Spell Learning Method.''' Whenever you finish a Long Rest, you prepare a number of Spells equal to half your Seeker Level + your Intelligence Modifier from the [[Seeker Spells|Seeker Spell List]]. You can cast these Spells using your Spell Slots until the end of your next Long Rest.
{| class="wikitable"
|+ [[Seeker Spells|Seeker Spell List]]
|-
! Level !! Cantrips Known !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th
|-
| 1st || 3 || 2 || - || - || - || - || - || - || - || -
|-
| 2nd || 3 || 3 || - || - || - || - || - || - || - || -
|-
| 3rd || 3 || 4 || 2 || - || - || - || - || - || - || -
|-
| 4th || 4 || 4 || 3 || - || - || - || - || - || - || -
|-
| 5th || 4 || 4 || 3 || 2 || - || - || - || - || - || -
|-
| 6th || 4 || 4 || 3 || 3 || - || - || - || - || - || -
|-
| 7th || 4 || 4 || 3 || 3 || 1 || - || - || - || - || -
|-
| 8th || 4 || 4 || 3 || 3 || 2 || - || - || - || - || -
|-
| 9th || 4 || 4 || 3 || 3 || 3 || 1 || - || - || - || -
|-
| 10th || 5 || 4 || 3 || 3 || 3 || 2 || - || - || - || -
|-
| 11th || 5 || 4 || 3 || 3 || 3 || 2 || 1 || - || - || -
|-
| 12th || 5 || 4 || 3 || 3 || 3 || 2 || 1 || - || - || -
|-
| 13th || 5 || 4 || 3 || 3 || 3 || 2 || 1 || 1 || - || -
|-
| 14th || 5 || 4 || 3 || 3 || 3 || 2 || 1 || 1 || - || -
|-
| 15th || 5 || 4 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || -
|-
| 16th || 5 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || -
|-
| 17th || 5 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || 1
|-
| 18th || 5 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || 1
|-
| 19th || 5 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || 1
|-
| 20th || 5 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || 1
|}
<br>
==== Rites ====
''1st Level Seeker Feature''<br>
You know how to manipulate magic methodically and carefully. You have a number of Rites equal to your Seeker Level. You can use these Rites to cast Seeker Spells as a Ritual, but only adding 1 minute to the Casting Time instead of 10 minutes. You can cast the following Spells in this way:
*A Prepared Seeker Spell of 5th Level or lower.
*An Unprepared Seeker Spell with the Ritual Tag.
*An Unprepared Seeker Spell with a Casting Time of at least 1 Minute.
When you cast a Spell using Rites, you can cast the Spell at higher Levels, and you spend 1 Rite if the Spell is cast at 1st or 2nd Level, 2 Rites if the Spell is cast at 3rd or 4th Level, and 3 Rites if the Spell is cast at 5th Level.<br>
At the end of a Long Rest, you regain all expended Rites.
<br><br>

Revision as of 20:15, 5 January 2023

Seeker

Under the cover of darkness, her picks dance through the lock in the blink of an eye with fingers deft from a prior enchantment. 'Only your light can snuff out the dark' were the words that brought her here, guided by her dreams. Recognizing and avoiding the pressure plate immediately behind the door was easier than she thought, infiltrating the manor was the hard part, but she did her best work in the shadows. Sorcery bars the last door between the woman and her prey; a quick word and a gesture and the heretic's barrier spell is ravaged. The burnt bones and stars had shown her his home. The words that guided her blade ringed clearly in her head as she crept towards the heretic's sleeping form. Her knife pulsed with energy, poised high above the false prophet, the spell of silence would handle her next problem.
A dream stirs the elf to waken, "a storm is coming and our quarry’s tracks will be lost" they announce as the hint of clouds begin to form in the east. The group grumbles as they begin to break camp, but know better than to question the visions of their elf companion.
Having built a barricade, the bloodied warrior catches their breath while the harried priest tends to the unconscious mage, the fourth adventurer, as battered as he is, pulls out his teapot. "Is this really the time for that?" the warrior says, a slight tremble to their voice. Lighting a fire, the seeker doesn't look up as he continues to rummage in his bag, "if you prefer to get out of this in one piece, then just keep them at bay, this brew will fix everything." The tea leaves glow with a brilliant green light as the water comes to a boil. A smirk comes across the seeker’s face "I just wish we could see the look on their faces"
To be a seeker is to be on a mission given out by a higher being. Maybe a highling appears in visions or the seeker is able to hear the whispers of a dar aberration, seekers follow a divine path. Although a seeker's mission varies, most commonly they are looking for someone, a person of importance to their cause such as a prophet, or muse. Unlike a paladin or cleric who may follow the tenets of a way of life and lead others in that region, a seeker is given guidance by the world. Through study of subtle signs and interpretation of omens and symbols that most would miss, a seeker's path is laid before them. The tasks that seekers are given may be devoid of how to complete them, thus a seeker must be adept at gathering intelligence. Seekers care not where their information comes from, whether guidance gifted by the divine, the knowledge still held by the dead, or simply by charming those that would otherwise hoard secrets; by any means will they uncover the path laid before them.
A seeker moves through the world with ease, adept at traveling quickly over the roughest of terrain. As such, a seeker needs to be an expert at infiltrating the toughest to reach places; they spring locks, recognize traps, and can work with the tools around them to get past the clockwork mechanisms common to this world. Not nearly to the level of an artificer's mastery over all things mechanical and crafted, but similar to their other skills, seekers use magic to make up for their lack in certain areas.
The skills a seeker possesses are minor compared to what they have trained for. A seeker uses their body as a vessel for empowering magics, allowing their spells to change how their own form functions. Because of this training, they more often rely not on talent, but instead on the use of magic to make up what is lacking. Continuing this line of thinking, seekers often rely on others to get through difficult situations, a wise seeker is aware that they cannot handle every situation thrown their way. Seekers should be able to work well with their fellow companions to accomplish the goals set before them by their patron, as such a seeker's spells lean towards improving their gifts and the group rather than blatantly destructive magics.

Class Table
Level Proficiency Bonus Features Experience Points
1st +2 Spellcasting, Rites, Mavenhood, Tea Leaves 0
2nd +2 Premonition, Sixth Sense 300
3rd +2 Good Omen, Mavenhood Feature 1,000
4th +2 Ability Score Improvement 3,000
5th +3 - 6,000
6th +3 Destined Strike, Maven Expertise 10,000
7th +3 Ill Omen 20,000
8th +3 Ability Score Improvement 40,000
9th +4 - 60,000
10th +4 Holdfast, Mavenhood Feature 80,000
11th +4 - 100,000
12th +4 Ability Score Improvement 120,000
13th +5 - 140,000
14th +5 Mavenhood Feature 160,000
15th +5 - 180,000
16th +5 Ability Score Improvement 200,000
17th +6 - 225,000
18th +6 Endless Pursuit 250,000
19th +6 Ability Score Improvement 300,000
20th +6 Divine Vision 350,000

Class Information

Hit Dice. 1d8 per Seeker Level
1st Level Hitpoints. 8 + your Constitution Modifier
Higher Level Hitpoints. 1d8 (or 5) + your Constitution Modifier per Seeker Level after 1st
Armor Proficiencies. Light Armor and Shields
Weapon Proficiencies. Simple Weapons, Hand Crossbows, Longbows, Longswords, Rapiers, and Sabers
Tool Proficiencies. Thieve's Tools
Saving Throw Proficiencies. Wisdom and Charisma.
Skill Proficiencies. Choose two from History, Insight, Medicine, Persuasion, and Religion
Equipment. A Simple or Martial Melee Weapon with which you are Proficient with, a Simple or Martial Weapon with which you are Proficient with, a set of Leather Armor, Thieve's Tools, an Equipment Pack, and a Trinket

Spellcasting

1st Level Seeker Feature
Spellcasting Ability. Intelligence
Spell Save DC. 8 + your Intelligence Modifier + your Proficiency Bonus
Spell Attack Bonus. Your Intelligence Modifier + your Proficiency Bonus
Ritual Casting. You can cast any Prepared Spell as a Ritual if it has the Ritual tag.
Spellcasting Focus. A Holy Symbol or a Trinket
Spell Learning Method. Whenever you finish a Long Rest, you prepare a number of Spells equal to half your Seeker Level + your Intelligence Modifier from the Seeker Spell List. You can cast these Spells using your Spell Slots until the end of your next Long Rest.

Seeker Spell List
Level Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 3 2 - - - - - - - -
2nd 3 3 - - - - - - - -
3rd 3 4 2 - - - - - - -
4th 4 4 3 - - - - - - -
5th 4 4 3 2 - - - - - -
6th 4 4 3 3 - - - - - -
7th 4 4 3 3 1 - - - - -
8th 4 4 3 3 2 - - - - -
9th 4 4 3 3 3 1 - - - -
10th 5 4 3 3 3 2 - - - -
11th 5 4 3 3 3 2 1 - - -
12th 5 4 3 3 3 2 1 - - -
13th 5 4 3 3 3 2 1 1 - -
14th 5 4 3 3 3 2 1 1 - -
15th 5 4 3 3 3 2 1 1 1 -
16th 5 3 3 3 2 1 1 1 1 -
17th 5 3 3 3 2 1 1 1 1 1
18th 5 3 3 3 2 1 1 1 1 1
19th 5 3 3 3 2 1 1 1 1 1
20th 5 3 3 3 2 1 1 1 1 1


Rites

1st Level Seeker Feature
You know how to manipulate magic methodically and carefully. You have a number of Rites equal to your Seeker Level. You can use these Rites to cast Seeker Spells as a Ritual, but only adding 1 minute to the Casting Time instead of 10 minutes. You can cast the following Spells in this way:

  • A Prepared Seeker Spell of 5th Level or lower.
  • An Unprepared Seeker Spell with the Ritual Tag.
  • An Unprepared Seeker Spell with a Casting Time of at least 1 Minute.

When you cast a Spell using Rites, you can cast the Spell at higher Levels, and you spend 1 Rite if the Spell is cast at 1st or 2nd Level, 2 Rites if the Spell is cast at 3rd or 4th Level, and 3 Rites if the Spell is cast at 5th Level.
At the end of a Long Rest, you regain all expended Rites.