Genasi: Difference between revisions
No edit summary |
|||
Line 2: | Line 2: | ||
Genasi originate in one of two ways, either by other creatures getting lost in the Chaos and being changed into them, or by having an ancestor that is either a type of Genie, or is a Genasi. There are four varieties of Genasi: Air, Earth, Fire, and Water. All Genasi have existed since the 1st Age in the Chaos. | Genasi originate in one of two ways, either by other creatures getting lost in the Chaos and being changed into them, or by having an ancestor that is either a type of Genie, or is a Genasi. There are four varieties of Genasi: Air, Earth, Fire, and Water. All Genasi have existed since the 1st Age in the Chaos. | ||
=== | === Air Genasi === | ||
Air Genasi embody the freedom of Air Elementals. | Air Genasi embody the freedom of Air Elementals. | ||
Latest revision as of 23:54, 22 November 2022
Genasi
Genasi originate in one of two ways, either by other creatures getting lost in the Chaos and being changed into them, or by having an ancestor that is either a type of Genie, or is a Genasi. There are four varieties of Genasi: Air, Earth, Fire, and Water. All Genasi have existed since the 1st Age in the Chaos.
Air Genasi
Air Genasi embody the freedom of Air Elementals.
Ability Score Increases. Your Constitution Score increases by 2 and your Dexterity Score increases by 1.
Age. Air Genasi are infants until age 5, adolescents until age 15, mature until age 70, mid-life until age 90, elder until age 120, and ancient afterwards.
Creature Type. Being born of elemental energy, your creature types are Humanoid and Elemental.
Languages. You can speak, read, and write Common and Elemental.
Speed. You have a walking speed of 35ft.
Aerobatics. You gain proficiency in Acrobatics.
Gift of the Air. Starting at 3rd level, you gain greater mastery over that which you were born from. As an action you, or a willing creature you touch can gain a flying speed equal to your walking speed for a number of minutes equal to your Proficiency Bonus. You can use this trait a number of times equal to your Proficiency Bonus, regaining all expended uses at the end of a long rest.
Mingle with the Wind. You gain the Shocking Grasp and Gust cantrip. You use Constitution as your spellcasting ability for these spells.
Resilience of the Skies. You gain Resistance to Lightning Damage, and are acclimated to high altitudes, up to 20,000 feet.
Unending Breath. You can hold your breath indefinitely as long as you aren’t incapacitated.
Earth Genasi
Earth Genasi embodies the resilience of stone.
Ability Score Increases. Your Constitution Score increases by 2 and your Strength Score increases by 1.
Age. Earth Genasi are infants until age 5, adolescents until age 15, mature until age 70, mid-life until age 90, elder until age 120, and ancient afterwards.
Creature Type. Being born of elemental energy, your creature types are Humanoid and Elemental.
Languages. You can speak, read, and write Common and Elemental.
Earthen Stride. You can move across difficult terrain without expending extra movement if you are using your walking speed.
Merge With Stone. You gain the Mold Earth cantrip and learn the Meld Into Stone spell at 3rd level. You can cast Meld Into Stone with this trait and it lasts for an hour. Once you have cast Meld Into Stone this way, you cannot do so again until you finish a long rest, though you can also cast Meld Into Stone normally using spell slots of the appropriate level. You use Constitution as your spellcasting ability for these spells.
Poison Resistance. Your hardy nature grants you Resistance to Poison Damage and advantage on Saving Throws against being Poisoned.
Stone Will. You gain proficiency with Athletics.
Tremorsense. You gain Tremorsense out to a range of 60ft, allowing you to detect and pinpoint the origin of vibrations within a specific radius, provided that you and the source of the vibrations are in contact with the same ground or substance, this cannot be used to detect flying or incorporeal creatures.
Fire Genasi
Fire Genasi embody the chaos of fire.
Ability Score Increases. Your Constitution Score increases by 2 and your Intelligence Score increases by 1.
Age. Fire Genasi are infants until age 5, adolescents until age 15, mature until age 70, mid-life until age 90, elder until age 120, and ancient afterwards.
Creature Type. Being born of elemental energy, your creature types are Humanoid and Elemental.
Languages. You can speak, read, and write Common and Elemental.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the element of fire makes your darkvision unusual: everything you see in darkness is in shades of the color of your fire.
Fiery Wit. You gain proficiency with Performance.
Natural Flame. You have resistance to Fire Damage. In addition, your body is constantly enveloped in harmless flames. These flames are a color you choose, which can be changed as an action. These flames also give off bright light and a comfortable level of warmth within a certain radius of you. As an action you can set the distance of this radius, the minimum being 0ft, and the maximum being 30ft. You also shed dim light for an additional number of feet equal to this radius.
Reach to Blaze. You know the Produce Flame cantrip and learn the Flame Blade spell at 3rd level. You can cast Flame Blade with this trait, requiring no material components. Once you have cast Flame Blade this way, you cannot do so again until you finish a long rest, though you can also cast Flame Blade using spell slots of the appropriate level. You use Constitution as your spellcasting ability for these spells.
Water Genasi
Water Genasi embody the wisdom of the water.
Ability Score Increases. Your Constitution Score increases by 2 and your Wisdom Score increases by 1.
Age. Water Genasi are infants until age 5, adolescents until age 15, mature until age 70, mid-life until age 90, elder until age 120, and ancient afterwards.
Creature Type. Being born of elemental energy, your creature types are Humanoid and Elemental.
Languages. You can speak, read, and write Common and Elemental.
Speed. You have a Walking and Swimming speed of 30ft.
Amphibious. You can breathe both air and water.
Aquatic Graces. You have proficiency with Animal Handling.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as rippling shades of blue.
Call to the Wave. You know the Shape Water cantrip and learn the Create or Destroy Water spell at 3rd level. You can cast Create or Destroy Water with this trait, requiring no material components. Once you have cast Create or Destroy Water this way, you cannot do so again until you finish a long rest, though you can also cast Create or Destroy Water using spell slots of the appropriate level. You use Constitution as your spellcasting ability for these spells.
Cold Resistance. You have resistance to Cold Damage.
Ride the Wave. When you cast Shape Water, the duration is Until Dispelled or you die.