Line 27: Line 27:
'''Leads to:''' [[Leader#Imposing Posture|Imposing Posture]]<br>
'''Leads to:''' [[Leader#Imposing Posture|Imposing Posture]]<br>


Demonstrative Command
=== Demonstrative Command ===
Prerequisite: Leadership 2+; Resolute Stand talent
'''Prerequisite:''' Leadership 2+; [[Leader#Resolute Stand|Resolute Stand]]<br>
Activation:
'''Activation:''' Special Activation<br>
You set an example from the front, applying your advice
''You set an example from the front, applying your advice to your own actions.''<br>
to your own actions.
Before you make an Athletics, Agility, or Leadership test, you can spend 1 focus to roll your command die and add the result to your d20 roll.<br>
Before you make an Athletics, Agility, or Leadership
Additionally, when you acquire this talent, increase the size of your command die by one size (such as from a d4 to a d6).<br>
test, you can spend 1 focus to roll your command die
 
and add the result to your d20 roll.
=== Hardy ===
Additionally, when you acquire this talent, increase
'''Prerequisite:''' [[Leader#Valiant Intervention|Valiant Intervention]]<br>
the size of your command die by one size (such as from
'''Activation:''' Always Active<br>
a d4 to a d6).
''You’ve trained your body to endure pain and fatigue, keeping you in the fight until the bitter end.''<br>
Hardy
When you acquire this talent, your maximum and current health increase by 1 per level. This applies to all previous and future levels; for example, if you choose this talent at level 6, retroactively increase your health by 6.<br>
Prerequisite: Valiant Intervention talent
'''Leads to:''' [[Leader#Resolute Command|Resolute Command]]<br>
Activation:
 
You’ve trained your body to endure pain and fatigue,
keeping you in the fight until the bitter end.
When you acquire this talent, your maximum and
current health increase by 1 per level. This applies to all
previous and future levels; for example, if you choose this
talent at level 6, retroactively increase your health by 6.
Imposing Posture
Imposing Posture
Prerequisite: Athletics 2+; Combat Coordination
Prerequisite: Athletics 2+; Combat Coordination
Line 56: Line 50:
weapon’s reach, they become Disoriented until the end
weapon’s reach, they become Disoriented until the end
of their next turn.
of their next turn.
102
 
Chapter 4: Heroic Paths
Mighty
Mighty
Prerequisite: Imposing Posture talent
Prerequisite: Imposing Posture talent
Line 68: Line 61:
level 6 and you make an attack that costs , each
level 6 and you make an attack that costs , each
deals an extra 1 + 2 damage, for a total of 6 damage.
deals an extra 1 + 2 damage, for a total of 6 damage.
Resilient Hero
Resilient Hero
Prerequisite: Athletics 3+; Resolute Stand talent
Prerequisite: Athletics 3+; Resolute Stand talent
Line 75: Line 69:
Once per scene, before you are reduced to 0 health,
Once per scene, before you are reduced to 0 health,
you can use this reaction to instead change your
you can use this reaction to instead change your
health to equal your Athletics modifier.
health to equal your Athletics modifier.\
 
Resolute Stand
Resolute Stand
Prerequisite: Athletics 1+; Hardy talent
Prerequisite: Athletics 1+; Hardy talent
Line 87: Line 82:
Intervention, they can’t make Reactive Strikes against
Intervention, they can’t make Reactive Strikes against
your allies until the end of that target’s next turn.
your allies until the end of that target’s next turn.
Valiant Intervention
Valiant Intervention
Prerequisite: Athletics 1+; Decisive Command
Prerequisite: Athletics 1+; [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br>
key talent
Activation:
Activation:
You dauntlessly approach your opposition, daring them to
You dauntlessly approach your opposition, daring them to

Revision as of 23:29, 25 September 2026

Leader

You lead.
Starting Skill: Leadership. If you choose Leader as your starting path, gain a free skill rank in Leadership.

Decisive Command (Leader Key)

Prerequisite: None.
Activation: 1 Action
Your voice carries the certainty of steel and your tactical acumen is renowned. This battle-won wisdom benefits those who listen.
When you acquire this talent, gain a command die, which begins as a d4.
Spend 1 focus to choose an ally you can influence within 20 feet of you. The next time they make a test before the end of their next turn, they can roll your command die along with the other dice for that test. After rolling, they can choose one die roll from that test, other than the plot die, and add the command die to that roll.
Some Leader talents allow you to use your command die in other ways; you can do so even if an ally currently has a command die from you.
Leads to:


Champion

Combat Coordination

Prerequisite: Leadership 2+; Decisive Command key talent
Activation: Free Action
You lead through action, bolstering your allies with the momentum of your blows.
After you use the Strike action, use Decisive Command as a Free Action. If your Strike didn’t hit, you also don’t have to spend the usual focus for Decisive Command.
Leads to: Imposing Posture

Demonstrative Command

Prerequisite: Leadership 2+; Resolute Stand
Activation: Special Activation
You set an example from the front, applying your advice to your own actions.
Before you make an Athletics, Agility, or Leadership test, you can spend 1 focus to roll your command die and add the result to your d20 roll.
Additionally, when you acquire this talent, increase the size of your command die by one size (such as from a d4 to a d6).

Hardy

Prerequisite: Valiant Intervention
Activation: Always Active
You’ve trained your body to endure pain and fatigue, keeping you in the fight until the bitter end.
When you acquire this talent, your maximum and current health increase by 1 per level. This applies to all previous and future levels; for example, if you choose this talent at level 6, retroactively increase your health by 6.
Leads to: Resolute Command

Imposing Posture Prerequisite: Athletics 2+; Combat Coordination talent Activation: On and off the battlefield, your powerful physique sends a clear message to your foes. After an enemy resists your influence while within your weapon’s reach, they become Disoriented until the end of their next turn.

Mighty Prerequisite: Imposing Posture talent Activation: You deliver your swings, punches, and kicks with practiced efficiency. When you hit with a weapon or unarmed attack, for each you used on that attack’s action, increase the damage you deal by 1 + your tier. For example, if you’re level 6 and you make an attack that costs , each deals an extra 1 + 2 damage, for a total of 6 damage.

Resilient Hero Prerequisite: Athletics 3+; Resolute Stand talent Activation: You summon your last reserves and press forward despite grievous wounds. Once per scene, before you are reduced to 0 health, you can use this reaction to instead change your health to equal your Athletics modifier.\

Resolute Stand Prerequisite: Athletics 1+; Hardy talent Activation: You project resolve, and even powerful groups of opponents find it hard to focus their attention elsewhere. When you use your Valiant Intervention, you can spend focus up to your ranks in Leadership to target that many additional characters. Additionally, after you affect a target with Valiant Intervention, they can’t make Reactive Strikes against your allies until the end of that target’s next turn.

Valiant Intervention Prerequisite: Athletics 1+; Decisive Command key talent
Activation: You dauntlessly approach your opposition, daring them to ignore you at their peril. Spend 1 focus to move up to 10 feet, then make an Athletics test against the Spiritual defense of an enemy you can influence. On a success, they gain a disadvan- tage on tests against your allies until the end of the target’s next turn. A target can resist this influence, but after they do, you gain an advantage on your next test against them until the end of your next turn.

Mastermind

Officer

Politico