Hunter: Difference between revisions

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=== Salamander Charge ===
=== Salamander Charge ===
'''Prerequisite:''' [[Hunter#Searing Lash|Searing Lash]]<br>
'''Prerequisite:''' Discipline 3+, [[Hunter#Searing Lash|Searing Lash]]<br>
'''Activation:''' 2 Actions<br>
'''Activation:''' 2 Actions<br>
 
Once per scene, move up to your movement rate, characters cannot target you with Reactive Strike. During this movement you can move through occupied spaces freely but cannot end the movement in occupied spaces. After this movement, you leave behind a 10-foot-high and 1-foot-thick wall of fire following your path that lasts until the end of the scene, or you choose to end it as a Free Action. The wall is dangerous terrain [2d8 energy].<br>
As an Action, you can move up to your Speed without provoking Opportunity Attacks. During this movement you can more through a creature's space as if it were Difficult Terrain but you cannot end your turn there. After this movement, you leave behind a wall of fire that is 10ft high and 1ft thick in the spaces you occupied. This wall lasts for 1 minute or until you lose Concentration on the effect. This wall Lightly Obscures vision. Any creature in the wall when it appears, enters the wall for the first time on a turn, or ends its turn there must succeed on a Dexterity Saving Throw. On a failed Save, a creature takes 1d8 Fire Damage. As you gain Levels in this class, this wall deal additional Damage: It deals 2d8 Fire Damage at 5th Level, 3d8 at 11th Level, and 4d8 at 17th Level.
This talent becomes more powerful as your tier increases: at tier 3, you roll an extra 3d8 damage (instead of 2d8); at tier 4, you instead roll an extra 4d8 damage; and at tier 5, you instead roll an extra 5d8 damage.
 
This talent becomes more powerful as your tier
increases: at tier 3, you roll an extra 3d8 damage (instead
of 2d8); at tier 4, you instead roll an extra 4d8 damage;
and at tier 5, you instead roll an extra 5d8 damage.


=== Sight Without Sight ===
=== Sight Without Sight ===