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Zhrrq is a primarily [[Vespoid]] nation, and used to be one nation with Zerrqa, but after the Aberrant Cataclysm in Anomella, they split due to necessity. In their unified state, they were ruled by a monarchy of Queens, but during the Cataclysm, the primarily line of Queens was killed, causing the split of the two Nations. Zhrrq remains led by an offshoot branch of Queens, while Zerrqa uses a form of democracy using a council from the offshoot Queens, rather than direct rule by them. Zerrqa and Zhrrq remain allies, but this alliance is very tense as they drift in opposite directions politically and governmentally. Both nations state their intention and desire to reunite, but few actions are being done to achieve this end.<br> | Zhrrq is a primarily [[Vespoid]] nation, and used to be one nation with Zerrqa, but after the Aberrant Cataclysm in Anomella, they split due to necessity. In their unified state, they were ruled by a monarchy of Queens, but during the Cataclysm, the primarily line of Queens was killed, causing the split of the two Nations. Zhrrq remains led by an offshoot branch of Queens, while Zerrqa uses a form of democracy using a council from the offshoot Queens, rather than direct rule by them. Zerrqa and Zhrrq remain allies, but this alliance is very tense as they drift in opposite directions politically and governmentally. Both nations state their intention and desire to reunite, but few actions are being done to achieve this end.<br> | ||
Zhrrq's military is very regulated and organized. Specific Vespoids are bred to be members of the Queensguard, in units known as Clutchbrothers, this is an involuntary duty, and dissension or desertion means death. They are sent to strike at various Aberrant nests in the area, collecting Aberrant material, as well as being sent to both escort Zhrrqan traders, and meet and escort foreign, often Nāekà-á, merchants. They also act as a form of inquisitors, purging the aberrant cults found in Zhrrqan cities, however they often let these cults grow large enough so there is sufficient aberrant material to be collected for profit.<br> | Zhrrq's military is very regulated and organized. Specific Vespoids are bred to be members of the Queensguard, in units known as Clutchbrothers, this is an involuntary duty, and dissension or desertion means death. They are sent to strike at various Aberrant nests in the area, collecting Aberrant material, as well as being sent to both escort Zhrrqan traders, and meet and escort foreign, often Nāekà-á, merchants. They also act as a form of inquisitors, purging the aberrant cults found in Zhrrqan cities, however they often let these cults grow large enough so there is sufficient aberrant material to be collected for profit.<br> | ||
[[Efforella's Bulwark]] and Zhrrq are on very tense political terms, as Efforella's Bulwark zealots often find their way into Zhrrqan territories and occupy cities, rooting out and executing aberrant cult members. Zhrrq hates this for two reasons, the first is a foreign power taking it upon themselves to police Zhrrqan cities is a disgrace and highly disrespectful to the Queenswill's authority. Additionally, the more subtle reason is that often Bulwark forces root out cult presences that the inquisition is carefully grooming and tending until they hit critical mass to be purged, thereby disrupting Zhrrq's economy. | [[Efforella's Bulwark]] and Zhrrq are on very tense political terms, as Efforella's Bulwark zealots often find their way into Zhrrqan territories and occupy cities, rooting out and executing aberrant cult members. Zhrrq hates this for two reasons, the first is a foreign power taking it upon themselves to police Zhrrqan cities is a disgrace and highly disrespectful to the Queenswill's authority. Additionally, the more subtle reason is that often Bulwark forces root out cult presences that the inquisition is carefully grooming and tending until they hit critical mass to be purged, thereby disrupting Zhrrq's economy.<br> | ||
Due to the infesting presence of aberrant corruption, their own Twisted population can be one of the greatest threats to national security in Zhrrq, as well as the attacks from Aberratiions in the area, as well as the barren, frozen desert they live in. | |||
=== Economy === | === Economy === | ||
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=== Population === | === Population === | ||
The population of Zhrrq is primarily Vespoid (~73%), but also contains a few [[Plumbite|Plumbites]] (~11%), [[Gnoll|Gnolls]] (~ | The population of Zhrrq is primarily Vespoid (~73%), but also contains a few [[Plumbite|Plumbites]] (~11%), [[Gnoll|Gnolls]] (~8%), and [[Kobold|Kobolds]] (~5%), as well as [[Ancestries|Misc. Ancestries]] (~3%). | ||
=== Religion === | === Religion === | ||