Bard: Difference between revisions
(Created page with "== Bard == Bards gets their magic from the great Bahumat, who values creativity and beauty. They are decently common and most cities home to metallic dragons have a place for Bards to train. {| class="wikitable" |+| Class Table |- ! Level !! Proficiency Bonus !! Features !! Experience Points |- | 1st || +2 || Bardic Inspiration (d6), Spellcasting || 0 |- | 2nd || +2 || Song of Rest, Jack of all Trades || 300 |- | 3rd || +2 || Bard College, Expertise || 1,000 |- | 4th ||...") |
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| 20th || +6 || Superior Inspiration || 350,000 | | 20th || +6 || Superior Inspiration || 350,000 | ||
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'''Class Information.''' | |||
:'''Hit Dice.''' 1d8 per bard level | |||
:'''1st Level Hitpoints.''' 8 + your Constitution modifier | |||
:'''Higher Level Hitpoints. 1d8 (or 5) + your Constitution modifier per bard level after 1st | |||
:'''Armor Proficiencies.''' Light Armor, Medium Armor, and Shields | |||
:'''Weapon Proficiencies.''' Simple weapons, hand crossbows, longswords, rapiers, shortswords | |||
:'''Tool Proficiencies.''' Three of any Artisan’s Tools or Musical Instruments | |||
:'''Saving Throw Proficiencies.''' Dexterity and Charisma. | |||
:'''Skill Proficiencies.''' Choose any three. | |||
:'''Equipment.''' A Simple or Martial melee weapon (suggested: Rapier or Longsword), one Equipment Pack (suggested: Diplomat’s Pack), one Musical Instrument, one non-vehicle tool that you are proficient with, leather armor, and a dagger. | |||
'''Spellcasting.''' You gain the ability to cast spells at 1st level. | |||
:'''Spellcasting Ability.''' Charisma | |||
:'''Spell Save DC.''' 8 + Your Proficiency Bonus + Your Charisma Modifier | |||
:'''Spell Attack Bonus.''' Proficiency Bonus + Your Charisma Modifier | |||
:'''Ritual Casting.''' You can cast any prepared spell as a ritual if it has the ritual tag. | |||
:'''Spellcasting Focus.''' A Musical Instrument or a Set of Artisan’s Tools | |||
:'''Spell Learning Method.''' You learn one new spell every even level and two new spells every odd level. |
Revision as of 02:30, 22 July 2022
Bard
Bards gets their magic from the great Bahumat, who values creativity and beauty. They are decently common and most cities home to metallic dragons have a place for Bards to train.
Level | Proficiency Bonus | Features | Experience Points |
---|---|---|---|
1st | +2 | Bardic Inspiration (d6), Spellcasting | 0 |
2nd | +2 | Song of Rest, Jack of all Trades | 300 |
3rd | +2 | Bard College, Expertise | 1,000 |
4th | +2 | Ability Score Improvement | 3,000 |
5th | +3 | Bardic Inspiration (d8), Font of Inspiration | 6,000 |
6th | +3 | Bard College Feature Countercharm | 10,000 |
7th | +3 | - | 20,000 |
8th | +3 | Ability Score Improvement | 40,000 |
9th | +4 | Greater Rest | 60,000 |
10th | +4 | Bardic Inspiration (d10), Expertise, Magical Secrets | 80,000 |
11th | +4 | - | 100,000 |
12th | +4 | Ability Score Improvement | 120,000 |
13th | +5 | - | 140,000 |
14th | +5 | Magical Secrets | 160,000 |
15th | +5 | Bardic Inspiration (d12) | 180,000 |
16th | +5 | Ability Score Improvement | 200,000 |
17th | +6 | Self-Inspiration | 225,000 |
18th | +6 | Magical Secrets | 250,000 |
19th | +6 | Ability Score Improvement | 300,000 |
20th | +6 | Superior Inspiration | 350,000 |
Class Information.
- Hit Dice. 1d8 per bard level
- 1st Level Hitpoints. 8 + your Constitution modifier
- Higher Level Hitpoints. 1d8 (or 5) + your Constitution modifier per bard level after 1st
- Armor Proficiencies. Light Armor, Medium Armor, and Shields
- Weapon Proficiencies. Simple weapons, hand crossbows, longswords, rapiers, shortswords
- Tool Proficiencies. Three of any Artisan’s Tools or Musical Instruments
- Saving Throw Proficiencies. Dexterity and Charisma.
- Skill Proficiencies. Choose any three.
- Equipment. A Simple or Martial melee weapon (suggested: Rapier or Longsword), one Equipment Pack (suggested: Diplomat’s Pack), one Musical Instrument, one non-vehicle tool that you are proficient with, leather armor, and a dagger.
Spellcasting. You gain the ability to cast spells at 1st level.
- Spellcasting Ability. Charisma
- Spell Save DC. 8 + Your Proficiency Bonus + Your Charisma Modifier
- Spell Attack Bonus. Proficiency Bonus + Your Charisma Modifier
- Ritual Casting. You can cast any prepared spell as a ritual if it has the ritual tag.
- Spellcasting Focus. A Musical Instrument or a Set of Artisan’s Tools
- Spell Learning Method. You learn one new spell every even level and two new spells every odd level.