Tag: Replaced
 
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= Plumbite =
= Plumbite =
Plumbite are humanoids who grow a lead carapace around themselves. They originate from the Twisted Lands and are attuned to the Tone of Contradynation, and thus the Harmony of Abjuration, and the Arcane Melody, as well as being associated with Lead Dragons.
Plumbite are humanoids who grow a lead carapace around themselves. They originate from the Twisted Lands and are attuned to the Tone of Contradynation, and thus the Harmony of Abjuration, and the Arcane Melody, as well as being associated with Lead Dragons.<br>
 
'''Unique Talent Tree (Level 1).''' Whenever you choose a new talent, you can choose it from the Plumbite talent tree (in addition to the other trees you have access to).<br>
'''Lead Carapace (Level 1).''' You gain the Lead Carapace (Plumbite Key) talent from the Plumbite tree.<br>
'''Ancestry Bonus Talents (Level 6, 11, 16, and 21).''' Each time you reach a new tier, you again gain a bonus talent. You must choose it from the Plumbite tree or from any heroic path.<br>


=== Lead Carapace (Plumbite Key) ===
=== Lead Carapace (Plumbite Key) ===
'''Prerequisite:''' Plumbite Ancestry<br>
'''Prerequisite:''' Plumbite Ancestry<br>
'''Activation:''' Always Active<br>
'''Activation:''' Always Active<br>
Your Physical defense increases by 2, and your deflect increases by 1.<br>
''Your body produces a natural chitin made of lead that protects you.''<br>
When you acquire this talent, increase your Physical defense increases by 2, and your deflect by 1.<br>
'''Leads to:''' [[Plumbite#Defensive Carapace|Defensive Carapace]]<br>
 
=== Chitinous Armaments ===
'''Prerequisite:''' Level 11+; [[Plumbite#Reactive Chitin|Reactive Chitin]]<br>
'''Activation:''' 1 Action<br>
''You have mastery over your natural-grown lead, shaping it however you please.''<br>
You create a simple weapon in a free hand, and you are considered having expertise with this weapon. You can only have one of these weapons at a time in this way, and it dissipates shortly after leaving your grip (after an attack made with a throw weapon, for example).<br>
You could also use this talent to make simple and rudimentary tools and shapes, but the GM is the final arbiter of what you are able to functionally create.<br>
 
=== Defensive Carapace ===
'''Prerequisite:''' [[Plumbite#Lead Carapace (Plumbite Key)|Lead Carapace]]<br>
'''Activation:''' Always Active<br>
''You learn how to better position and hide behind your natural armor.''<br>
You can take the Brace action needing a shield or cover, positioning yourself behind your lead chitin.<br>
'''Leads to:''' [[Plumbite#Otherworldly Carapace|Otherworldly Carapace]], [[Plumbite#Reactive Chitin|Reactive Chitin]]<br>
 
=== Otherworldly Carapace ===
'''Prerequisite:''' [[Plumbite|Defensive Carapace|Defensive Carapace]]<br>
'''Activation:''' Always Active<br>
''Your carapace begins to defend against more than just the physical.''<br>
When you acquire this talent, increase your Cognitive and Spiritual defenses by 2, and your deflect by 1.<br>
'''Leads to:''' [[Plumbite#X-Ray Vision|X-Ray Vision]]<br>
 
=== Reactive Chitin ===
'''Prerequisite:''' [[Plumbite#Defensive Carapace|Defensive Carapace]]<br>
'''Activation:''' Reaction<br>
''Your carapace grows in quick bursts to protect you from assault.''<br>
When you would be hit by an attack, you can spend 1 focus and a reaction to increase your physical defense by an amount equal to your tier until the start of your next turn.<br>
If you have the [[Plumbite#Otherworldly Carapace|Otherworldly Carapace]] talent, you also increase your Cognitive and Spiritual defenses by the same amount.<br>
'''Leads to''' [[Plumbite#Chitinous Armaments|Chitinous Armaments]]<br>
 
=== X-Ray Vision ===
'''Prerequisite:''' Level 6+; [[Plumbite#Otherworldly Carapace|Otherworldly Carapace]]<br>
'''Activation:''' Special Activation<br>
''You begin to see beyond the natural and physical world.''<br>
Increase your senses range by 1 step, as if your Awareness were 2 higher.<br>
Additionally, you can spend 1 focus to ignore objects and characters that would block your line of sight until the end of your next turn.<br>

Latest revision as of 14:39, 28 September 2026

Plumbite

Plumbite are humanoids who grow a lead carapace around themselves. They originate from the Twisted Lands and are attuned to the Tone of Contradynation, and thus the Harmony of Abjuration, and the Arcane Melody, as well as being associated with Lead Dragons.
Unique Talent Tree (Level 1). Whenever you choose a new talent, you can choose it from the Plumbite talent tree (in addition to the other trees you have access to).
Lead Carapace (Level 1). You gain the Lead Carapace (Plumbite Key) talent from the Plumbite tree.
Ancestry Bonus Talents (Level 6, 11, 16, and 21). Each time you reach a new tier, you again gain a bonus talent. You must choose it from the Plumbite tree or from any heroic path.

Lead Carapace (Plumbite Key)

Prerequisite: Plumbite Ancestry
Activation: Always Active
Your body produces a natural chitin made of lead that protects you.
When you acquire this talent, increase your Physical defense increases by 2, and your deflect by 1.
Leads to: Defensive Carapace

Chitinous Armaments

Prerequisite: Level 11+; Reactive Chitin
Activation: 1 Action
You have mastery over your natural-grown lead, shaping it however you please.
You create a simple weapon in a free hand, and you are considered having expertise with this weapon. You can only have one of these weapons at a time in this way, and it dissipates shortly after leaving your grip (after an attack made with a throw weapon, for example).
You could also use this talent to make simple and rudimentary tools and shapes, but the GM is the final arbiter of what you are able to functionally create.

Defensive Carapace

Prerequisite: Lead Carapace
Activation: Always Active
You learn how to better position and hide behind your natural armor.
You can take the Brace action needing a shield or cover, positioning yourself behind your lead chitin.
Leads to: Otherworldly Carapace, Reactive Chitin

Otherworldly Carapace

Prerequisite: Defensive Carapace|Defensive Carapace
Activation: Always Active
Your carapace begins to defend against more than just the physical.
When you acquire this talent, increase your Cognitive and Spiritual defenses by 2, and your deflect by 1.
Leads to: X-Ray Vision

Reactive Chitin

Prerequisite: Defensive Carapace
Activation: Reaction
Your carapace grows in quick bursts to protect you from assault.
When you would be hit by an attack, you can spend 1 focus and a reaction to increase your physical defense by an amount equal to your tier until the start of your next turn.
If you have the Otherworldly Carapace talent, you also increase your Cognitive and Spiritual defenses by the same amount.
Leads to Chitinous Armaments

X-Ray Vision

Prerequisite: Level 6+; Otherworldly Carapace
Activation: Special Activation
You begin to see beyond the natural and physical world.
Increase your senses range by 1 step, as if your Awareness were 2 higher.
Additionally, you can spend 1 focus to ignore objects and characters that would block your line of sight until the end of your next turn.