Warden: Difference between revisions
(→Warden) |
|||
| (6 intermediate revisions by the same user not shown) | |||
| Line 7: | Line 7: | ||
! Level !! Proficiency Bonus !! Features !! Experience Points | ! Level !! Proficiency Bonus !! Features !! Experience Points | ||
|- | |- | ||
| 1st || +2 || | | 1st || +2 || Subclass, Fluff Ability || 0 | ||
|- | |- | ||
| 2nd || +2 || [[Warden#Spellcasting|Spellcasting]] || 300 | | 2nd || +2 || [[Warden#Spellcasting|Spellcasting]], Talents, Talent Resource || 300 | ||
|- | |- | ||
| 3rd || +2 || | | 3rd || +2 || Subclass Feature || 1,000 | ||
|- | |- | ||
| 4th || +2 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 3,000 | | 4th || +2 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 3,000 | ||
|- | |- | ||
| 5th || +3 || | | 5th || +3 || Powerful Flavorful Feature (on par with Extra Attack) || 6,000 | ||
|- | |- | ||
| 6th || +3 || | | 6th || +3 || Buff to Talents? Like they can choose one talent to "ascend" or smt || 10,000 | ||
|- | |- | ||
| 7th || +3 || | | 7th || +3 || Subclass Feature|| 20,000 | ||
|- | |- | ||
| 8th || +3 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 40,000 | | 8th || +3 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 40,000 | ||
| Line 25: | Line 25: | ||
| 9th || +4 || -(lvl3spells) || 60,000 | | 9th || +4 || -(lvl3spells) || 60,000 | ||
|- | |- | ||
| 10th || +4 || | | 10th || +4 || Subclass Feature || 80,000 | ||
|- | |- | ||
| 11th || +4 || | | 11th || +4 || Improvement to Talent Resource || 100,000 | ||
|- | |- | ||
| 12th || +4 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 120,000 | | 12th || +4 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 120,000 | ||
| Line 33: | Line 33: | ||
| 13th || +5 || -(lvl4spells) || 140,000 | | 13th || +5 || -(lvl4spells) || 140,000 | ||
|- | |- | ||
| 14th || +5 || | | 14th || +5 || Base Class || 160,000 | ||
|- | |- | ||
| 15th || +5 || | | 15th || +5 || Subclass Feature || 180,000 | ||
|- | |- | ||
| 16th || +5 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 200,000 | | 16th || +5 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 200,000 | ||
| Line 41: | Line 41: | ||
| 17th || +6 || -(lvl5spells) || 225,000 | | 17th || +6 || -(lvl5spells) || 225,000 | ||
|- | |- | ||
| 18th || +6 || | | 18th || +6 || Base Class || 250,000 | ||
|- | |- | ||
| 19th || +6 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 300,000 | | 19th || +6 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 300,000 | ||
|- | |- | ||
| 20th || +6 || | | 20th || +6 || Capstone - Permanent Talents? || 350,000 | ||
|} | |} | ||
| Line 60: | Line 60: | ||
<br><br> | <br><br> | ||
==== | ==== Devastation Dice ==== | ||
''1st Level Warden Feature''<br> | ''1st Level Warden Feature''<br> | ||
The ferocity of the Wilds courses through you. You get a pool of D6s, these are your Devastation Dice, and they make up your Devastation Pool. This starts as 4d6, but increases over time [as described somewhere]. You regain all spent Devastation Dice after you finish a Long Rest. | |||
==== Attunement of Nature ==== | |||
''1st Level Warden Feature''<br> | |||
You're gained experience with nature fluffidontknowyet. You gain Advantage on Wisdom (Survival) and Wisdom (Investigation) Checks while in wilderness. Additionally, you gain Advantage on Wisdom (Animal Handling) Checks you make directed to untamed, wild animals. | |||
==== Subclass ==== | ==== Subclass ==== | ||
| Line 77: | Line 83: | ||
|- | |- | ||
| Hurricane || 1 || Fluff | | Hurricane || 1 || Fluff | ||
|- | |||
| Desert Sun || 1 || Fluff | |||
|- | |||
| Predator Hunting || 1 || Fluff | |||
|- | |||
| Earthquake || 1 || Fluff | |||
|- | |||
| Solar Flare || 1 || Fluff | |||
|- | |||
| Wildfire || 1 || Fluff | |||
|- | |||
| Toxins and Poisons || 1 || Fluff | |||
|} | |} | ||
<br> | <br> | ||
Latest revision as of 17:48, 13 February 2026
Warden
Fluffy Fluff Text
| Level | Proficiency Bonus | Features | Experience Points |
|---|---|---|---|
| 1st | +2 | Subclass, Fluff Ability | 0 |
| 2nd | +2 | Spellcasting, Talents, Talent Resource | 300 |
| 3rd | +2 | Subclass Feature | 1,000 |
| 4th | +2 | Ability Score Improvement | 3,000 |
| 5th | +3 | Powerful Flavorful Feature (on par with Extra Attack) | 6,000 |
| 6th | +3 | Buff to Talents? Like they can choose one talent to "ascend" or smt | 10,000 |
| 7th | +3 | Subclass Feature | 20,000 |
| 8th | +3 | Ability Score Improvement | 40,000 |
| 9th | +4 | -(lvl3spells) | 60,000 |
| 10th | +4 | Subclass Feature | 80,000 |
| 11th | +4 | Improvement to Talent Resource | 100,000 |
| 12th | +4 | Ability Score Improvement | 120,000 |
| 13th | +5 | -(lvl4spells) | 140,000 |
| 14th | +5 | Base Class | 160,000 |
| 15th | +5 | Subclass Feature | 180,000 |
| 16th | +5 | Ability Score Improvement | 200,000 |
| 17th | +6 | -(lvl5spells) | 225,000 |
| 18th | +6 | Base Class | 250,000 |
| 19th | +6 | Ability Score Improvement | 300,000 |
| 20th | +6 | Capstone - Permanent Talents? | 350,000 |
Class Information
Hit Dice. 1d10 per Warden Level
1st Level Hitpoints. 10 + your Constitution Modifier
Higher Level Hitpoints. 1d10 (increase to 6) + your Constitution modifier per Warden level after 1st
Armor Proficiencies. Light Armor, Medium Armor, Heavy Armor, and Shields
Weapon Proficiencies. Simple Weapons and Martial Weapons
Tool Proficiencies. None
Saving Throw Proficiencies. Wisdom and Charisma
Skill Proficiencies. Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion
Equipment. A Simple or Martial Weapon, a Round Shield or a Weapons or Martial Weapon, five Javelins or a Simple Weapon, an Equipment Pack, Chain Mail, and a Holy Symbol
Devastation Dice
1st Level Warden Feature
The ferocity of the Wilds courses through you. You get a pool of D6s, these are your Devastation Dice, and they make up your Devastation Pool. This starts as 4d6, but increases over time [as described somewhere]. You regain all spent Devastation Dice after you finish a Long Rest.
Attunement of Nature
1st Level Warden Feature
You're gained experience with nature fluffidontknowyet. You gain Advantage on Wisdom (Survival) and Wisdom (Investigation) Checks while in wilderness. Additionally, you gain Advantage on Wisdom (Animal Handling) Checks you make directed to untamed, wild animals.
Subclass
1st, and more Level Warden Feature
You choose one of the XXXX in the table below that fluffy.
| Subclass | Complexity (1-5) | Description |
|---|---|---|
| Tsunami | 1 | Fluff |
| Blizzard | 1 | Fluff |
| Hurricane | 1 | Fluff |
| Desert Sun | 1 | Fluff |
| Predator Hunting | 1 | Fluff |
| Earthquake | 1 | Fluff |
| Solar Flare | 1 | Fluff |
| Wildfire | 1 | Fluff |
| Toxins and Poisons | 1 | Fluff |
Spellcasting
2nd Level Warden Feature
Spellcasting Ability. Wisdom
Spell Save DC. 8 + your Wisdom Modifier + your Proficiency Bonus
Spell Attack Bonus. Your Wisdom Modifier + your Proficiency Bonus
Spellcasting Focus. A XXXXX
Spell Learning Method. Prepared, Learned, Something Else? Vancian???
| Level | 1st | 2nd | 3rd | 4th | 5th |
|---|---|---|---|---|---|
| 2nd | 2 | - | - | - | - |
| 3rd | 3 | - | - | - | - |
| 4th | 3 | - | - | - | - |
| 5th | 4 | 2 | - | - | - |
| 6th | 4 | 2 | - | - | - |
| 7th | 4 | 3 | - | - | - |
| 8th | 4 | 3 | - | - | - |
| 9th | 4 | 3 | 2 | - | - |
| 10th | 4 | 3 | 2 | - | - |
| 11th | 4 | 3 | 3 | - | - |
| 12th | 4 | 3 | 3 | - | - |
| 13th | 4 | 3 | 3 | 1 | - |
| 14th | 4 | 3 | 3 | 1 | - |
| 15th | 4 | 3 | 3 | 2 | - |
| 16th | 4 | 3 | 3 | 2 | - |
| 17th | 4 | 3 | 3 | 3 | 1 |
| 18th | 4 | 3 | 3 | 3 | 1 |
| 19th | 4 | 3 | 3 | 3 | 2 |
| 20th | 4 | 3 | 3 | 3 | 2 |
Ability Score Improvements
4th, 8th, 12th, 16th, and 19th Level Warden Feature
Your skill and strength expands, choose one of the following:
- Increase one Ability Score of your choice by 3.
- Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1
- Increases three Ability Scores of your choice by 1.
- Gain one Feat of your choice.
No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise.