(Created page with "= Paladin = Fluffy Fluff Text {| class="wikitable" |+| Class Table |- ! Level !! Proficiency Bonus !! Features !! Experience Points |- | 1st || +2 || SUBCLASS || 0 |- | 2nd || +2 || Spellcasting || 300 |- | 3rd || +2 || LEVEL3 || 1,000 |- | 4th || +2 || Ability Score Improvement || 3,000 |- | 5th || +3 || EXTRAATTACK?(lvl2spells) || 6,000 |- | 6th || +3 || LEVEL6 || 10,000 |- | 7th || +3 || LEVEL7 || 20,000 |...")
 
 
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= Paladin =
= Warden =
Fluffy Fluff Text
Fluffy Fluff Text


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! Level !! Proficiency Bonus !! Features !! Experience Points
! Level !! Proficiency Bonus !! Features !! Experience Points
|-
|-
| 1st || +2 || SUBCLASS || 0
| 1st || +2 || Subclass, Fluff Ability || 0
|-
|-
| 2nd || +2 || [[Warden#Spellcasting|Spellcasting]] || 300
| 2nd || +2 || [[Warden#Spellcasting|Spellcasting]], Talents, Talent Resource || 300
|-
|-
| 3rd || +2 || LEVEL3 || 1,000
| 3rd || +2 || Subclass Feature || 1,000
|-
|-
| 4th || +2 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 3,000
| 4th || +2 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 3,000
|-
|-
| 5th || +3 || EXTRAATTACK?(lvl2spells) || 6,000
| 5th || +3 || Powerful Flavorful Feature (on par with Extra Attack) || 6,000
|-
|-
| 6th || +3 || LEVEL6 || 10,000
| 6th || +3 || Buff to Talents? Like they can choose one talent to "ascend" or smt || 10,000
|-
|-
| 7th || +3 || LEVEL7 || 20,000
| 7th || +3 || Subclass Feature|| 20,000
|-
|-
| 8th || +3 || [[Paladin#Ability Score Improvements|Ability Score Improvement]] || 40,000
| 8th || +3 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 40,000
|-
|-
| 9th || +4 || -(lvl3spells) || 60,000
| 9th || +4 || -(lvl3spells) || 60,000
|-
|-
| 10th || +4 || LEVEL10 || 80,000
| 10th || +4 || Subclass Feature || 80,000
|-
|-
| 11th || +4 || LEVEL11 || 100,000
| 11th || +4 || Improvement to Talent Resource || 100,000
|-
|-
| 12th || +4 || [[Paladin#Ability Score Improvements|Ability Score Improvement]] || 120,000
| 12th || +4 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 120,000
|-
|-
| 13th || +5 || -(lvl4spells) || 140,000
| 13th || +5 || -(lvl4spells) || 140,000
|-
|-
| 14th || +5 || LEVEL14 || 160,000
| 14th || +5 || Base Class || 160,000
|-
|-
| 15th || +5 || LEVEL15 || 180,000
| 15th || +5 || Subclass Feature || 180,000
|-
|-
| 16th || +5 || [[Paladin#Ability Score Improvements|Ability Score Improvement]] || 200,000
| 16th || +5 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 200,000
|-
|-
| 17th || +6 || -(lvl5spells) || 225,000
| 17th || +6 || -(lvl5spells) || 225,000
|-
|-
| 18th || +6 || LEVEL18 || 250,000
| 18th || +6 || Base Class || 250,000
|-
|-
| 19th || +6 || [[Paladin#Ability Score Improvements|Ability Score Improvement]] || 300,000
| 19th || +6 || [[Warden#Ability Score Improvements|Ability Score Improvement]] || 300,000
|-
|-
| 20th || +6 || CAPSTONEFEATURE || 350,000
| 20th || +6 || Capstone - Permanent Talents? || 350,000
|}
|}
=== Class Information ===
'''Hit Dice.''' 1d10 per Warden Level<br>
'''1st Level Hitpoints.''' 10 + your Constitution Modifier<br>
'''Higher Level Hitpoints.''' 1d10 (increase to 6) + your Constitution modifier per Warden level after 1st<br>
'''Armor Proficiencies.''' [[Armor and Weapons#Light Armor|Light Armor]], [[Armor and Weapons#Medium Armor|Medium Armor]], [[Armor and Weapons#Heavy Armor|Heavy Armor]], and [[Armor and Weapons#Shields|Shields]]<br>
'''Weapon Proficiencies.''' [[Armor and Weapons#Simple Weapons|Simple Weapons]] and [[Armor and Weapons#Martial Weapons|Martial Weapons]]<br>
'''Tool Proficiencies.''' None<br>
'''Saving Throw Proficiencies.''' Wisdom and Charisma<br>
'''Skill Proficiencies.''' Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion<br>
'''Equipment.''' A [[Armor and Weapons#Simple Weapons|Simple]] or [[Armor and Weapons#Martial Weapons|Martial Weapon]], a [[Armor and Weapons#Shields|Round Shield]] or a [[Armor and Weapons#Simple Weapons|Weapons]] or [[Armor and Weapons#Martial Weapons|Martial Weapon]], five [[Armor and Weapons#Simple Melee Weapons|Javelins]] or a [[Armor and Weapons#Simple Weapons|Simple Weapon]], an [[Equipment Packs|Equipment Pack]], [[Armor and Weapons#Heavy Armor|Chain Mail]], and a [[Armor and Weapons#Spellcasting Focuses|Holy Symbol]]
<br><br>
==== Devastation Dice ====
''1st Level Warden Feature''<br>
The ferocity of the Wilds courses through you. You get a pool of D6s, these are your Devastation Dice, and they make up your Devastation Pool. This starts as 4d6, but increases over time [as described somewhere]. You regain all spent Devastation Dice after you finish a Long Rest.
==== Attunement of Nature ====
''1st Level Warden Feature''<br>
You're gained experience with nature fluffidontknowyet. You gain Advantage on Wisdom (Survival) and Wisdom (Investigation) Checks while in wilderness. Additionally, you gain Advantage on Wisdom (Animal Handling) Checks you make directed to untamed, wild animals.
==== Subclass ====
''1st, and more Level Warden Feature''<br>
You choose one of the XXXX in the table below that fluffy.
{| class="wikitable"
|+ Subclass
|-
! Subclass !! Complexity (1-5) !! Description
|-
| Tsunami || 1 || Fluff
|-
| Blizzard || 1 || Fluff
|-
| Hurricane || 1 || Fluff
|-
| Desert Sun || 1 || Fluff
|-
| Predator Hunting || 1 || Fluff
|-
| Earthquake || 1 || Fluff
|-
| Solar Flare || 1 || Fluff
|-
| Wildfire || 1 || Fluff
|-
| Toxins and Poisons || 1 || Fluff
|}
<br>
==== Spellcasting ====
''2nd Level Warden Feature''<br>
'''Spellcasting Ability.''' Wisdom<br>
'''Spell Save DC.''' 8 + your Wisdom Modifier + your Proficiency Bonus<br>
'''Spell Attack Bonus.''' Your Wisdom Modifier + your Proficiency Bonus<br>
'''Spellcasting Focus.''' A XXXXX<br>
'''Spell Learning Method.''' Prepared, Learned, Something Else? Vancian???
{| class="wikitable"
|+ [[Warden Spells|Warden Spell List]]
|-
! Level !! 1st !! 2nd !! 3rd !! 4th !! 5th
|-
| 2nd || 2 || - || - || - || -
|-
| 3rd || 3 || - || - || - || -
|-
| 4th || 3 || - || - || - || -
|-
| 5th || 4 || 2 || - || - || -
|-
| 6th || 4 || 2 || - || - || -
|-
| 7th || 4 || 3 || - || - || -
|-
| 8th || 4 || 3 || - || - || -
|-
| 9th || 4 || 3 || 2 || - || -
|-
| 10th || 4 || 3 || 2 || - || -
|-
| 11th || 4 || 3 || 3 || - || -
|-
| 12th || 4 || 3 || 3 || - || -
|-
| 13th || 4 || 3 || 3 || 1 || -
|-
| 14th || 4 || 3 || 3 || 1 || -
|-
| 15th || 4 || 3 || 3 || 2 || -
|-
| 16th || 4 || 3 || 3 || 2 || -
|-
| 17th || 4 || 3 || 3 || 3 || 1
|-
| 18th || 4 || 3 || 3 || 3 || 1
|-
| 19th || 4 || 3 || 3 || 3 || 2
|-
| 20th || 4 || 3 || 3 || 3 || 2
|}
<br>
==== Ability Score Improvements ====
''4th, 8th, 12th, 16th, and 19th Level Warden Feature''<br>
Your skill and strength expands, choose one of the following:
*Increase one Ability Score of your choice by 3.
*Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1
*Increases three Ability Scores of your choice by 1.
*Gain one [[Feats|Feat]] of your choice.
No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise.
<br><br>

Latest revision as of 17:48, 13 February 2026

Warden

Fluffy Fluff Text

Class Table
Level Proficiency Bonus Features Experience Points
1st +2 Subclass, Fluff Ability 0
2nd +2 Spellcasting, Talents, Talent Resource 300
3rd +2 Subclass Feature 1,000
4th +2 Ability Score Improvement 3,000
5th +3 Powerful Flavorful Feature (on par with Extra Attack) 6,000
6th +3 Buff to Talents? Like they can choose one talent to "ascend" or smt 10,000
7th +3 Subclass Feature 20,000
8th +3 Ability Score Improvement 40,000
9th +4 -(lvl3spells) 60,000
10th +4 Subclass Feature 80,000
11th +4 Improvement to Talent Resource 100,000
12th +4 Ability Score Improvement 120,000
13th +5 -(lvl4spells) 140,000
14th +5 Base Class 160,000
15th +5 Subclass Feature 180,000
16th +5 Ability Score Improvement 200,000
17th +6 -(lvl5spells) 225,000
18th +6 Base Class 250,000
19th +6 Ability Score Improvement 300,000
20th +6 Capstone - Permanent Talents? 350,000

Class Information

Hit Dice. 1d10 per Warden Level
1st Level Hitpoints. 10 + your Constitution Modifier
Higher Level Hitpoints. 1d10 (increase to 6) + your Constitution modifier per Warden level after 1st
Armor Proficiencies. Light Armor, Medium Armor, Heavy Armor, and Shields
Weapon Proficiencies. Simple Weapons and Martial Weapons
Tool Proficiencies. None
Saving Throw Proficiencies. Wisdom and Charisma
Skill Proficiencies. Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion
Equipment. A Simple or Martial Weapon, a Round Shield or a Weapons or Martial Weapon, five Javelins or a Simple Weapon, an Equipment Pack, Chain Mail, and a Holy Symbol

Devastation Dice

1st Level Warden Feature
The ferocity of the Wilds courses through you. You get a pool of D6s, these are your Devastation Dice, and they make up your Devastation Pool. This starts as 4d6, but increases over time [as described somewhere]. You regain all spent Devastation Dice after you finish a Long Rest.


Attunement of Nature

1st Level Warden Feature
You're gained experience with nature fluffidontknowyet. You gain Advantage on Wisdom (Survival) and Wisdom (Investigation) Checks while in wilderness. Additionally, you gain Advantage on Wisdom (Animal Handling) Checks you make directed to untamed, wild animals.


Subclass

1st, and more Level Warden Feature
You choose one of the XXXX in the table below that fluffy.

Subclass
Subclass Complexity (1-5) Description
Tsunami 1 Fluff
Blizzard 1 Fluff
Hurricane 1 Fluff
Desert Sun 1 Fluff
Predator Hunting 1 Fluff
Earthquake 1 Fluff
Solar Flare 1 Fluff
Wildfire 1 Fluff
Toxins and Poisons 1 Fluff


Spellcasting

2nd Level Warden Feature
Spellcasting Ability. Wisdom
Spell Save DC. 8 + your Wisdom Modifier + your Proficiency Bonus
Spell Attack Bonus. Your Wisdom Modifier + your Proficiency Bonus
Spellcasting Focus. A XXXXX
Spell Learning Method. Prepared, Learned, Something Else? Vancian???

Warden Spell List
Level 1st 2nd 3rd 4th 5th
2nd 2 - - - -
3rd 3 - - - -
4th 3 - - - -
5th 4 2 - - -
6th 4 2 - - -
7th 4 3 - - -
8th 4 3 - - -
9th 4 3 2 - -
10th 4 3 2 - -
11th 4 3 3 - -
12th 4 3 3 - -
13th 4 3 3 1 -
14th 4 3 3 1 -
15th 4 3 3 2 -
16th 4 3 3 2 -
17th 4 3 3 3 1
18th 4 3 3 3 1
19th 4 3 3 3 2
20th 4 3 3 3 2



Ability Score Improvements

4th, 8th, 12th, 16th, and 19th Level Warden Feature
Your skill and strength expands, choose one of the following:

  • Increase one Ability Score of your choice by 3.
  • Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1
  • Increases three Ability Scores of your choice by 1.
  • Gain one Feat of your choice.

No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise.