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== Kethie ==
Kethie in Drakomere originated in the Lierethi, only coming out into the world during the 5th Age. However, during the 1st Age, the Baron of Aquatias called each of the continents imploring any who would answer to join him in the depths. Some Kethie answered, the Kethie Sea. Apart from these, next to no Kethie were seen in Drakomere until the 5th Age. Kethie remain fairly reclusive, apart from the few that migrated to the College and Mooraarbaa. They are expert hunters, specifically the Kethie Lierethi.
Kethie in Drakomere originated in the Lierethi, only coming out into the world during the 5th Age. However, during the 1st Age, the Baron of Aquatias called each of the continents imploring any who would answer to join him in the depths. Some Kethie answered, the Kethie Sea. Apart from these, next to no Kethie were seen in Drakomere until the 5th Age. Kethie remain fairly reclusive, apart from the few that migrated to the College and Mooraarbaa. They are expert hunters, specifically the Kethie Lierethi.


=== Kethie Collegeian (High Elf) ===
Many Kethie journeyed to the College and studied, learning more about information of Drakomere, becoming intelligent, magical scholars. Kethie Collegian developed around the 7th Age as some Kethie stayed longer and longer in the College
'''Ability Score Increases.''' Your Dexterity Score increases by 2 and your Intelligence Score increases by 1.
'''Age.''' Kethie Collegian are infants until age 30, adolescents until age 80, mature until age 730, mid-life until age 740, elder until age 750, and ancient afterwards.
'''Languages.''' You can speak, read, and write Common, Kethie, and one extra language of your choice.
'''Size.''' Kethie are usually between 6 and 6.5 feet tall, weighing between 150 and 180 pounds. Your size is Medium.
'''Cantrip.''' You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
'''Darkvision.''' You have Darkvision out to 60ft, allowing you to see darkness as dim light, and dim light as bright light due to living in the Kethie, allowing them to hunt and be productive at night.
'''Keen Senses.''' Your fine-tuned senses from the time Kethie have spent hunting in the Kethie gives you proficiency in Perception or Investigation.
'''Skilled.''' You gain proficiency with one skill and tool proficiency of your choice.
'''Trance.''' You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
:Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a simple or martial weapon or a tool of your choice. You mystically acquire these proficiencies by drawing them from shared Kethie memory, and you retain them until you finish your next long rest.
=== Kethie Lierethi (Wood Elf) ===
Kethie Lierethi are the Kethie that have stayed in the Lierethi, master hunters and trackers of their prey. Kethie Lierethi, being the original Kethie, have existed since the 1st Age.
'''Ability Score Increases.''' Your Dexterity Score increases by 2 and your Wisdom Score increases by 1.
'''Age.''' Kethie Lierethi are infants until age 30, adolescents until age 80, mature until age 730, mid-life until age 740, elder until age 750, and ancient afterwards.
'''Languages.''' You can speak, read, and write Common and Kethie.
'''Speed.''' You have a walking and climbing speed of 35ft.
'''Size.''' Elves are usually between 6 and 6.5 feet tall, weighing between 150 and 180 pounds. Your size is Medium.
'''Darkvision.''' You have Darkvision out to 60ft, allowing you to see darkness as dim light, and dim light as bright light due to living in the Lierethi, allowing them to hunt and be productive at night.
'''Keen Senses.''' Your fine-tuned senses from the time Elves have spent hunting in the Neethlen gives you proficiency in Perception or Survival.
'''Mask of the Wild.''' You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
'''Kethie Lierethi Weapon Training.''' You have proficiency with the longsword, shortsword, shortbow, and longbow.
'''Lierethi-Walk.''' Ability checks made to track you have disadvantage, and you can move across difficult terrain made of non-magical plants and undergrowth without expending extra movement. Additionally, while climbing trees or similar vegetation, you can have one hand free, and make attacks with ranged weapons.
'''Trance.''' You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
:Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a simple or martial weapon or a tool of your choice. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
== Kethie Mooraarbaa (Eladrin Elf) ==
Kethie Mooraarbaa traveled to the Fey Forest and then got transmuted by the Fey magic there. They developed in the 5th Age when Kethie first traveled to Mooraarbaa.
<br><br>
{| class="wikitable"
|+ Kethie Mooraarbaa Information
|-
! Ability Score Increase !! Alignment !! Creature Type !! Languages !! Speed !! Size !! Height !! Weight
|-
| +2 Dexterity, +1 Charisma || Usually Chaotic Good || Humanoid and Fey || Common, Kethie, and Silvin ||  30ft Walking  Speed || Medium || 6"-6"6' || 150-180lbs
|}
<br>
<br>
[[Kethie Collegian]]
 
==== Changing Seasons ====
''Kethie Mooraarbaa Racial Trait''<br>
Kethie Mooraarbaa have strong emotions, like most Fey, which shift and change over time. At the end of a Long Rest, you either randomly determine, or choose, whether you are in Spring, Summer, Autumn, or Winter. Spring represents cheerfulness and celebration, marked by merriment as winter’s sorrow passes. Summer represents boldness and aggression, a time of unfettered energy and calls to action. Autumn represents peace and goodwill, when summer’s harvest is shared with all. Winter represents contemplation and dolor, when the vibrant energy of the world slumbers.
<br><br>
 
==== Darkvision ====
''Kethie Mooraarbaa Racial Trait''<br>
You can see in Dim Light within 60ft of you as if it were Bright Light, and in Darkness as if it were Dim Light in the same Range. You can’t discern color in darkness, only seeing things in shades of gray.
<br><br>
 
==== Fey Ancestry ====
''Kethie Mooraarbaa Racial Trait''<br>
You have advantage on Saving Throws against being Charmed.
<br><br>
 
==== Fey Step ====
''Kethie Mooraarbaa Racial Trait''<br>
As a Bonus Action, you can magically teleport up to 30ft to an unoccupied space you can see. You can use this trait a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
<br><br>
 
==== Keen Senses ====
''Kethie Mooraarbaa Racial Trait''<br>
Your fine-tuned senses from the time the Kethie have spent hunting in the Lierethi gives you Proficiency in Perception or Survival.
 
==== Trance ====
''Kethie Mooraarbaa Racial Trait''<br>
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.<br>
Whenever you finish this trance, you can gain two Proficiencies that you don’t have, each one with a [[Armor and Weapons#Simple Weapons|Simple]] or [[Armor and Weapons#Martial Weapons|Martial Weapon]] or a [[Adventuring Gear#Tools|Tool]] of your choice. You mystically acquire these Proficiencies by drawing them from shared Kethie memory, and you retain them until you finish your next Long Rest.
<br><br>
 
==== Improved Fey Step ====
''3rd Level Kethie Mooraarbaa Racial Trait''<br>
Your Fey Step trait gains an additional effect based on your season; if the effect requires a Saving Throw, it has a DC of 8 + your Charisma Modifier + your Proficiency Bonus:
*'''Autumn.''' Immediately after you use your Fey Step trait, up to two creatures of your choice that you can see within 10ft of you must succeed on a Wisdom Saving Throw or be Charmed by you for 1 minute, or until you or your companions deal any Damage to it.
*'''Winter.''' When you use your Fey Step trait, one creature of your choice that you can see within 5ft of you before you teleport must succeed on a Wisdom Saving Throw or be Frightened of you until the end of your next turn.
*'''Spring.''' When you use your Fey Step trait, you can touch one willing creature within 5ft of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30ft of you.
*'''Summer.''' Immediately after you use your Fey Step trait, each creature of your choice that you can see within 5ft of you takes Fire Damage equal to your Charisma Modifier.
<br>
<br>
[[Kethie Mooraarbaa]]
 
<br>
=== Kethie Sea (Sea Elf) ===
[[Kethie Lierethi]]
Kethie Sea were enchanted by the first Turtle Dragon Baron to allow them to join him in Aquatias. Kethie Sea have existed since the 1st Age.
<br>
 
[[Kethie Sea]]
'''Ability Score Increases.''' Your Dexterity Score increases by 2 and your Constitution Score increases by 1.
 
'''Age.''' Kethie Sea are infants until age 30, adolescents until age 80, mature until age 730, mid-life until age 740, elder until age 750, and ancient afterwards.
 
'''Languages.''' You can speak, read, and write Common, Kethie, and Draakyain.
 
'''Speed.''' You have a base Walking speed of 30ft and a Swimming speed of 35ft
 
'''Size.''' Kethie are usually between 6 and 6.5 feet tall, weighing between 150 and 180 pounds. Your size is Medium.
 
'''Child of the Sea.''' You can breathe both air and water, you also have Resistance to Cold Damage.
 
'''Darkvision.''' You have Darkvision out to 60ft, allowing you to see darkness as dim light, and dim light as bright light due to living in the Lierethi, allowing them to hunt and be productive at night.
 
'''Friend of the Sea.''' Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.
 
'''Keen Senses.''' Your fine-tuned senses from the time Kethie have spent hunting in the Neethlen gives you proficiency in Perception or Survival.
 
'''Trance.''' You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
:Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a simple or martial weapon or a tool of your choice. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
 
'''Kethie Sea Training.''' You have proficiency with the spear, trident, light crossbow, and net.
 
== Characters ==
[[Bubbles]], the Kethie Mooraarbaa (Eladrin Elf), Presence of the Packleader Warlord

Latest revision as of 20:00, 3 January 2023

Kethie

Kethie in Drakomere originated in the Lierethi, only coming out into the world during the 5th Age. However, during the 1st Age, the Baron of Aquatias called each of the continents imploring any who would answer to join him in the depths. Some Kethie answered, the Kethie Sea. Apart from these, next to no Kethie were seen in Drakomere until the 5th Age. Kethie remain fairly reclusive, apart from the few that migrated to the College and Mooraarbaa. They are expert hunters, specifically the Kethie Lierethi.

Kethie Collegeian (High Elf)

Many Kethie journeyed to the College and studied, learning more about information of Drakomere, becoming intelligent, magical scholars. Kethie Collegian developed around the 7th Age as some Kethie stayed longer and longer in the College

Ability Score Increases. Your Dexterity Score increases by 2 and your Intelligence Score increases by 1.

Age. Kethie Collegian are infants until age 30, adolescents until age 80, mature until age 730, mid-life until age 740, elder until age 750, and ancient afterwards.

Languages. You can speak, read, and write Common, Kethie, and one extra language of your choice.

Size. Kethie are usually between 6 and 6.5 feet tall, weighing between 150 and 180 pounds. Your size is Medium.

Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Darkvision. You have Darkvision out to 60ft, allowing you to see darkness as dim light, and dim light as bright light due to living in the Kethie, allowing them to hunt and be productive at night.

Keen Senses. Your fine-tuned senses from the time Kethie have spent hunting in the Kethie gives you proficiency in Perception or Investigation.

Skilled. You gain proficiency with one skill and tool proficiency of your choice.

Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a simple or martial weapon or a tool of your choice. You mystically acquire these proficiencies by drawing them from shared Kethie memory, and you retain them until you finish your next long rest.

Kethie Lierethi (Wood Elf)

Kethie Lierethi are the Kethie that have stayed in the Lierethi, master hunters and trackers of their prey. Kethie Lierethi, being the original Kethie, have existed since the 1st Age.

Ability Score Increases. Your Dexterity Score increases by 2 and your Wisdom Score increases by 1.

Age. Kethie Lierethi are infants until age 30, adolescents until age 80, mature until age 730, mid-life until age 740, elder until age 750, and ancient afterwards.

Languages. You can speak, read, and write Common and Kethie.

Speed. You have a walking and climbing speed of 35ft.

Size. Elves are usually between 6 and 6.5 feet tall, weighing between 150 and 180 pounds. Your size is Medium.

Darkvision. You have Darkvision out to 60ft, allowing you to see darkness as dim light, and dim light as bright light due to living in the Lierethi, allowing them to hunt and be productive at night.

Keen Senses. Your fine-tuned senses from the time Elves have spent hunting in the Neethlen gives you proficiency in Perception or Survival.

Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Kethie Lierethi Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.

Lierethi-Walk. Ability checks made to track you have disadvantage, and you can move across difficult terrain made of non-magical plants and undergrowth without expending extra movement. Additionally, while climbing trees or similar vegetation, you can have one hand free, and make attacks with ranged weapons.

Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a simple or martial weapon or a tool of your choice. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

Kethie Mooraarbaa (Eladrin Elf)

Kethie Mooraarbaa traveled to the Fey Forest and then got transmuted by the Fey magic there. They developed in the 5th Age when Kethie first traveled to Mooraarbaa.

Kethie Mooraarbaa Information
Ability Score Increase Alignment Creature Type Languages Speed Size Height Weight
+2 Dexterity, +1 Charisma Usually Chaotic Good Humanoid and Fey Common, Kethie, and Silvin 30ft Walking Speed Medium 6"-6"6' 150-180lbs


Changing Seasons

Kethie Mooraarbaa Racial Trait
Kethie Mooraarbaa have strong emotions, like most Fey, which shift and change over time. At the end of a Long Rest, you either randomly determine, or choose, whether you are in Spring, Summer, Autumn, or Winter. Spring represents cheerfulness and celebration, marked by merriment as winter’s sorrow passes. Summer represents boldness and aggression, a time of unfettered energy and calls to action. Autumn represents peace and goodwill, when summer’s harvest is shared with all. Winter represents contemplation and dolor, when the vibrant energy of the world slumbers.

Darkvision

Kethie Mooraarbaa Racial Trait
You can see in Dim Light within 60ft of you as if it were Bright Light, and in Darkness as if it were Dim Light in the same Range. You can’t discern color in darkness, only seeing things in shades of gray.

Fey Ancestry

Kethie Mooraarbaa Racial Trait
You have advantage on Saving Throws against being Charmed.

Fey Step

Kethie Mooraarbaa Racial Trait
As a Bonus Action, you can magically teleport up to 30ft to an unoccupied space you can see. You can use this trait a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.

Keen Senses

Kethie Mooraarbaa Racial Trait
Your fine-tuned senses from the time the Kethie have spent hunting in the Lierethi gives you Proficiency in Perception or Survival.

Trance

Kethie Mooraarbaa Racial Trait
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Whenever you finish this trance, you can gain two Proficiencies that you don’t have, each one with a Simple or Martial Weapon or a Tool of your choice. You mystically acquire these Proficiencies by drawing them from shared Kethie memory, and you retain them until you finish your next Long Rest.

Improved Fey Step

3rd Level Kethie Mooraarbaa Racial Trait
Your Fey Step trait gains an additional effect based on your season; if the effect requires a Saving Throw, it has a DC of 8 + your Charisma Modifier + your Proficiency Bonus:

  • Autumn. Immediately after you use your Fey Step trait, up to two creatures of your choice that you can see within 10ft of you must succeed on a Wisdom Saving Throw or be Charmed by you for 1 minute, or until you or your companions deal any Damage to it.
  • Winter. When you use your Fey Step trait, one creature of your choice that you can see within 5ft of you before you teleport must succeed on a Wisdom Saving Throw or be Frightened of you until the end of your next turn.
  • Spring. When you use your Fey Step trait, you can touch one willing creature within 5ft of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30ft of you.
  • Summer. Immediately after you use your Fey Step trait, each creature of your choice that you can see within 5ft of you takes Fire Damage equal to your Charisma Modifier.


Kethie Sea (Sea Elf)

Kethie Sea were enchanted by the first Turtle Dragon Baron to allow them to join him in Aquatias. Kethie Sea have existed since the 1st Age.

Ability Score Increases. Your Dexterity Score increases by 2 and your Constitution Score increases by 1.

Age. Kethie Sea are infants until age 30, adolescents until age 80, mature until age 730, mid-life until age 740, elder until age 750, and ancient afterwards.

Languages. You can speak, read, and write Common, Kethie, and Draakyain.

Speed. You have a base Walking speed of 30ft and a Swimming speed of 35ft

Size. Kethie are usually between 6 and 6.5 feet tall, weighing between 150 and 180 pounds. Your size is Medium.

Child of the Sea. You can breathe both air and water, you also have Resistance to Cold Damage.

Darkvision. You have Darkvision out to 60ft, allowing you to see darkness as dim light, and dim light as bright light due to living in the Lierethi, allowing them to hunt and be productive at night.

Friend of the Sea. Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.

Keen Senses. Your fine-tuned senses from the time Kethie have spent hunting in the Neethlen gives you proficiency in Perception or Survival.

Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a simple or martial weapon or a tool of your choice. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

Kethie Sea Training. You have proficiency with the spear, trident, light crossbow, and net.

Characters

Bubbles, the Kethie Mooraarbaa (Eladrin Elf), Presence of the Packleader Warlord