Transmutation: Difference between revisions
(Created page with "= Transmutation Spells = == Cantrips == === Control Flames === {| class="wikitable" |+ |- | Level: Cantrip || Casting Time: 1 Action || Transmutation || Druid, Psion, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard |- | Range: 60ft || Duration: Instant || Components: S || Primal |} You choose nonmagical flame that you can see within Range and that fits within a 5ft Cube. You affect it in one of the following ways: *You instantaneously expand the flame 5ft in one direction,...") |
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| Range: Touch || Duration: 1 Minute || Components: VS || Primal | | Range: Touch || Duration: 1 Minute || Components: VS || Primal | ||
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You touch one to three pebbles and imbue them with magic. A creature holding one of the pebbles can make a Ranged Spell Attack with it. This Attack has a Range of 60ft and uses your Spell Attack Modifier for the Attack. The Attack also deals Bludgeoning Damage equal to 1d6 + your Spellcasting Ability Modifier. After this Attack, after the Spell ends, or if you cast the Spell again, a pebble loses its magic. | You touch one to three pebbles and imbue them with magic. A creature holding one of the pebbles can make a Ranged Spell Attack with it. This Attack has a Range of 60ft and uses your Spell Attack Modifier for the Attack. The Attack also deals Bludgeoning Damage equal to 1d6 + your Spellcasting Ability Modifier. After this Attack, after the Spell ends, or if you cast the Spell again, a pebble loses its magic.<br> | ||
The Spell enchants three additional pebbles when you reach 5th Level (6 pebbles), 11th Level (9 pebbles), and 17th Level (12 pebbles) | The Spell enchants three additional pebbles when you reach 5th Level (6 pebbles), 11th Level (9 pebbles), and 17th Level (12 pebbles) | ||
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*You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour. | *You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour. | ||
*If the dirt or stone you target is on the ground, you cause it to become Difficult Terrain. Alternatively, you can cause the ground to become Normal Terrain if it is already Difficult Terrain. This change lasts for 1 hour. | *If the dirt or stone you target is on the ground, you cause it to become Difficult Terrain. Alternatively, you can cause the ground to become Normal Terrain if it is already Difficult Terrain. This change lasts for 1 hour. | ||
If you cast this spell multiple times, you can have no more than | If you cast this spell multiple times, you can have no more than 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br> | ||
You can have an additional effect active at a time with this Spell when you reach 5th Level ( | You can have an additional effect active at a time with this Spell when you reach 5th Level (4 effects), 11th Level (5 effects) and 17th Level (6 effects). | ||
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*You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. | *You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. | ||
*You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. | *You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. | ||
If you cast this Spell multiple times, you can have up to | If you cast this Spell multiple times, you can have up to 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br> | ||
The Spell can create an additional effect when you reach 5th Level (up to 4 effects), 11th Level (up to 5 effects), and 17th Level (up to 6 effects). | The Spell can create an additional effect when you reach 5th Level (up to 4 effects), 11th Level (up to 5 effects), and 17th Level (up to 6 effects). | ||
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*You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour. | *You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour. | ||
*You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. | *You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. | ||
If you cast this Spell multiple times, you can have no more than | If you cast this Spell multiple times, you can have no more than 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br> | ||
You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects). | You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects). | ||
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*You instantaneously cause an unlocked door or window to fly open or slam shut. | *You instantaneously cause an unlocked door or window to fly open or slam shut. | ||
*You alter the appearance of your eyes for 1 minute. | *You alter the appearance of your eyes for 1 minute. | ||
If you cast this Spell multiple times, you can have up to | If you cast this Spell multiple times, you can have up to 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.<br> | ||
You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects. | You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects. | ||
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Latest revision as of 14:40, 11 January 2023
Transmutation Spells
Cantrips
Control Flames
Level: Cantrip | Casting Time: 1 Action | Transmutation | Druid, Psion, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard |
Range: 60ft | Duration: Instant | Components: S | Primal |
You choose nonmagical flame that you can see within Range and that fits within a 5ft Cube. You affect it in one of the following ways:
- You instantaneously expand the flame 5ft in one direction, provided that wood or other fuel is present in the new location.
- You instantaneously extinguish the flames within the Cube.
- You double or halve the area of Bright Light and Dim Light cast by the flame, change its color, or both. The change lasts for 1 hour.
- You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour.
If you cast this Spell multiple times, you can have up to 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.
You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects).
Druidcraft
Level: Cantrip | Casting Time: 1 Action | Transmutation | Druid, Shaman |
Range: 30ft | Duration: Instant | Components: VS | Primal |
Whispering to the spirits of nature, you create one of the following effects within range:
- You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
- You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
- You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5ft Cube.
- You instantly light or snuff out a candle, a torch, or a small campfire.
- You create a scent similar to an animal's markings in a 5ft Cube within Range. This scent lasts for 24 hours.
- You create the sound of tweeting birds, creaking crickets, or similar repetitive sound in a 5ft Cube within Range. This sound lasts for 1 hour.
If you cast this Spell multiple times, you can have up to 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.
You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects.
Gust
Level: Cantrip | Casting Time: 1 Action | Transmutation | Druid, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard |
Range: 30ft | Duration: Instant | Components: VS | Primal |
You seize the air and compel it to create one of the following effects at a point you can see within Range:
- One Medium or smaller creature that you choose must succeed on a Strength Saving Throw. On a failed Save the creature is pushed 5ft away from you.
- You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5lbs. The object is pushed up to 10ft away from you, however it isn't pushed with enough force to deal Damage.
- You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.
You can choose an additional effect when you reach 5th Level (2 effects), 11th Level (3 effects), and 17th Level (4 effects). You can choose an effect more than once, but the target of each effect must be different.
Light
Level: Cantrip | Casting Time: 1 Bonus Action | Transmutation | Artificer, Bard, Cleric, Psion, Seeker, Sorcerer, Soul-Binder, Wizard |
Range: Touch | Duration: 1 Hour | Components: VSM (a firefly or phosphorescent moss) | Arcane |
You touch one object that is no larger than 10ft in any dimension. Until the Spell ends, the object sheds Bright Light out to a Range fo 20ft, and Dim Light an additional 20ft. You choose the color of the light when you cast the Spell, and completely covering the object with something opaque blocks the light. The Spell ends if you cast it again or if dismiss it as a Free Action.
If you target an object held or worn by an unwilling creature, you make a Melee Spell Attack against that creature, casting the Spell on a hit.
The Range of both the Bright Light and the Dim Light increases by 20ft when you reach 5th Level (40ft), 11th Level (60ft), and 17th Level (80ft).
Magic Stone
Level: Cantrip | Casting Time: 1 Bonus Action | Transmutation | Artificer, Druid, Shaman, Warlock |
Range: Touch | Duration: 1 Minute | Components: VS | Primal |
You touch one to three pebbles and imbue them with magic. A creature holding one of the pebbles can make a Ranged Spell Attack with it. This Attack has a Range of 60ft and uses your Spell Attack Modifier for the Attack. The Attack also deals Bludgeoning Damage equal to 1d6 + your Spellcasting Ability Modifier. After this Attack, after the Spell ends, or if you cast the Spell again, a pebble loses its magic.
The Spell enchants three additional pebbles when you reach 5th Level (6 pebbles), 11th Level (9 pebbles), and 17th Level (12 pebbles)
Mending
Level: Cantrip | Casting Time: 1 Minute | Transmutation | Artificer, Bard, Cleric, Druid, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard |
Range: Touch | Duration: Instant | Components: VSM (two lodestones) | Arcane |
This Spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1ft in any dimension, you mend it, leaving no trace of the former damage.
This Spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
You can also use this Spell to heal a Damaged Construct. When you do, the Construct can use its Reaction to expend a Hit Die, rolling the Hit Die and regaining a number of Hit Points equal to the result of the Hit Die + its Constitution Modifier.
The Spell can repair a break or tear that's 1ft larger in any dimension when you reach 5th Level (2ft), 11th Level (3ft), and 17th Level (4ft)
Mold Earth
Level: Cantrip | Casting Time: 1 Action | Transmutation | Druid, Psion, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard |
Range: 30ft | Duration: Instant | Components: S | Primal |
You choose a portion of dirt or stone that you can see within range and that fits within a 5ft Cube. You manipulate it in one of the following ways:
- If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5ft away. This movement doesn't have enough force to deal Damage.
- You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.
- If the dirt or stone you target is on the ground, you cause it to become Difficult Terrain. Alternatively, you can cause the ground to become Normal Terrain if it is already Difficult Terrain. This change lasts for 1 hour.
If you cast this spell multiple times, you can have no more than 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.
You can have an additional effect active at a time with this Spell when you reach 5th Level (4 effects), 11th Level (5 effects) and 17th Level (6 effects).
Prestidigitation
Level: Cantrip | Casting Time: 1 Action | Transmutation | Artificer, Druid, Psion, Seeker, Sorcerer, Soul-Binder, Warlock, Wizard |
Range: 10ft | Duration: 1 Hour | Components: VS | Arcane |
This Spell is a minor magical trick that novice Spellcasters use for practice. You create one of the following magical effects within Range:
- You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
- You instantaneously light or snuff out a candle, a torch, or a small campfire.
- You instantaneously clean or soil an object no larger than a 1ft Cube.
- You chill, warm, or flavor up to a 1ft Cube of nonliving material for 1 hour.
- You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
- You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If you cast this Spell multiple times, you can have up to 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.
The Spell can create an additional effect when you reach 5th Level (up to 4 effects), 11th Level (up to 5 effects), and 17th Level (up to 6 effects).
Primal Savagery
Level: Cantrip | Casting Time: 1 Action | Transmutation | Druid, Soul-Binder, Shaman |
Range: Self | Duration: 1 Hour | Components: S | Primal |
You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a Melee Spell Attack against one creature within your Reach. On a hit, the target takes 1d10 Acid Damage. After you make the Attack, your teeth or fingernails return to normal.
The Spell's Damage increases by 1d10 when you reach 5th Level (2d10), 11th Level (3d10), and 17th Level (4d10).
Shape Water
Level: Cantrip | Casting Time: 1 Action | Transmutation | Druid, Psion, Seeker, Shaman, Sorcerer, Soul-Binder, Wizard |
Range: 30ft | Duration: Instant | Components: VS | Arcane, Primal |
You choose an area of water that you can see within Range and that fits within a 5ft Cube. You manipulate it in one of the following ways:
- You instantaneously move or otherwise change the flow of the water as you direct, up to 5ft in any direction. This movement doesn't have enough force to deal Damage.
- You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
- You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
- You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.
If you cast this Spell multiple times, you can have no more than 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.
You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects).
Shillelagh
Level: Cantrip | Casting Time: 1 Bonus Action | Transmutation | Druid, Shaman |
Range: Touch | Duration: 1 Minute | Components: VSM (a Druidic Focus or a Quarterstaff) | Primal |
The item used as the Material Component for this Spell becomes imbued with nature's power. For the Duration, you can use your Spellcasting Ability instead of Strength or Dexterity for the Attack and Damage Rolls for Attacks made with the object. If you hit on an Attack with the imbued object you deal Magical Bludgeoning Damage equal to 1d8 + your Spellcasting Ability Modifier, and it has the Versatile (1d10) Property. You can use the object's Damage Die instead of the 1d8 if you choose.
The imbued object gains a +1 bonus to Attack and Damage Rolls when you reach 5th Level (+1), 11th Level (+2), and 17th Level (+3)
Stone Fist
Level: Cantrip | Casting Time: 1 Action | Transmutation | Artificer, Druid, Shaman, Sorcerer |
Range: Self | Duration: Instant | Components: VS | Primal |
You draw power from the loose earth or stone beneath you to deliver a mighty punch kick, or other blow. Make a Melee Spell Attack against a creature of your choice within your Reach. On a hit, the target takes Bludgeoning Damage equal 1d4 + your Spellcasting Ability Modifier, and is pushed 10ft away from you.
You make an additional Melee Spell Attack when you reach 5th Level (two Attacks), 11th Level (three Attacks), and 17th Level (four Attacks).
Thaumaturgy
Level: Cantrip | Casting Time: 1 Action | Transmutation | Cleric, Seeker |
Range: 30ft | Duration: Instant | Components: VS | Divine |
You manifest a minor wonder, a sign of supernatural power, within Range. You create one of the following magical effects within range:
- Your voice booms up to three times as loud as normal for 1 minute.
- You cause flames to flicker, brighten, dim, or change color for 1 minute.
- You cause harmless tremors in the ground for 1 minute.
- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- You instantaneously cause an unlocked door or window to fly open or slam shut.
- You alter the appearance of your eyes for 1 minute.
If you cast this Spell multiple times, you can have up to 3 of its non-instant effects active at a time, and you can dismiss such an effect as a Free Action.
You can have one more of the Spell's non-instant effects active at a time when your reach 5th Level (4 effects), 11th Level (5 effects), and 17th Level (6 effects.