(Created page with "Druids get their power from the wise Sardior who values a witty response, magic, and the natural world. Druids are very common in the Wild-Plains, but can be seen decently often in other parts of Drakomere. {| class="wikitable" |+| Class Table |- ! Level !! Proficiency Bonus !! Features !! Experience Points |- | 1st || +2 || Druidic, Spellcasting || 0 |- | 2nd || +2 || Wild Shape, Wild Companion, Druidic Circle || 300 |- | 3rd || +2 || - || 1,000 |- | 4th || +2 || Abili...")
 
 
(84 intermediate revisions by the same user not shown)
Line 1: Line 1:
Druids get their power from the wise Sardior who values a witty response, magic, and the natural world. Druids are very common in the Wild-Plains, but can be seen decently often in other parts of Drakomere.
= Druid =
Archcaster Path with power over the Primal Tones<br>
'''Starting Skill:''' None. If you choose Druid as your starting path, you don’t gain a free rank in a skill.


{| class="wikitable"
=== Druid Attunement (Druid Talent) ===
|+| Class Table
'''Prerequisite:''' None.<br>
|-
'''Activation:''' Special Activation<br>
! Level !! Proficiency Bonus !! Features !! Experience Points
When you gain this talent, your Resonance maximum increases to 2 + the greater of your Presence or Awareness.<br>
|-
You can now use the Intake Resonance Action.<br>
| 1st || +2 || Druidic, Spellcasting || 0
You gain the Primal skill on your character sheet, with 1 rank in it. It uses your Awareness attribute.<br>
|-
Choose one of the [[Resonance#Primal Harmonies|Primal Harmonies]] (Transmutation, Conjuration, or Dynamancy). You gain access to the three Tones contained within that Harmony. You can only use the nascent version of these Tones for now.<br>
| 2nd || +2 || Wild Shape, Wild Companion, Druidic Circle || 300
Additionally, you gain the Resonant goal "Attune the Primal". After completing this goal, you gain its reward: You unlock the full version of your chosen tones and can choose talents from their talent trees.<br>
|-
| 3rd || +2 || - || 1,000
|-
| 4th || +2 || Ability Score Improvement || 3,000
|-
| 5th || +3 || - || 6,000
|-
| 6th || +3 || Druidic Circle Feature || 10,000
|-
| 7th || +3 || - || 20,000
|-
| 8th || +3 || Ability Score Improvement, Strengthened Wild Shape || 40,000
|-
| 9th || +4 || - || 60,000
|-
| 10th || +4 || Druidic Circle Feature || 80,000
|-
| 11th || +4 || - || 100,000
|-
| 12th || +4 || Ability Score Improvement || 120,000
|-
| 13th || +5 || - || 140,000
|-
| 14th || +5 || Druidic Circle Feature || 160,000
|-
| 15th || +5 || - || 180,000
|-
| 16th || +5 || Ability Score Improvement || 200,000
|-
| 17th || +6 || - || 225,000
|-
| 18th || +6 || Beast Spells, Timeless Body || 250,000
|-
| 19th || +6 || Ability Score Improvement || 300,000
|-
| 20th || +6 || Archdruid || 350,000
|}
 
'''Class Information.'''
:'''Hit Dice.''' 1d8 per druid level
:'''1st Level Hitpoints.''' 8 + your Constitution modifier
:'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution modifier per druid level after 1st
:'''Armor Proficiencies.''' Light Armor, Medium Armor, and Shields
:'''Weapon Proficiencies.''' Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
:'''Tool Proficiencies.''' One set of Artisan’s Tools
:'''Saving Throw Proficiencies.''' Intelligence and Wisdom
:'''Skill Proficiencies.''' Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
:'''Equipment.''' A wooden Shield or any Simple Weapon, any Simple Weapon, Leather Armor, an Explorer’s Pack, and a Druidic Focus
 
:'''Spellcasting.''' You gain the ability to cast spells at 1st level
:'''Spellcasting Ability.''' Wisdom
:'''Spell Save DC.''' 8 + Your Proficiency Bonus + Your Wisdom Modifier
:'''Spell Attack Bonus.''' Proficiency Bonus + Your Wisdom Modifier
:'''Ritual Casting.''' You can cast any prepared spell as a ritual if it has the ritual tag.
:'''Spellcasting Focus.''' A Druidic Focus
:'''Spell Learning Method.''' Whenever you finish a long rest, you prepare a number of spells equal to your druid level + your Wisdom modifier from the druid spell list. You can cast these spells using your spell slots until the end of your next long rest.
 
{| class="wikitable"
|+ Spells known and spell slots per level
|-
! Level !! Cantrips Known !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th
|-
| 1st || 2 || 2 || - || - || - || - || - || - || - || -
|-
| 2nd || 2 || 3 || - || - || - || - || - || - || - || -
|-
| 3rd || 2 || 4 || 2 || - || - || - || - || - || - || -
|-
| 4th || 3 || 4 || 3 || - || - || - || - || - || - || -
|-
| 5th || 3 || 4 || 3 || 2 || - || - || - || - || - || -
|-
| 6th || 3 || 4 || 3 || 3 || - || - || - || - || - || -
|-
| 7th || 3 || 4 || 3 || 3 || 1 || - || - || - || - || -
|-
| 8th || 3 || 4 || 3 || 3 || 2 || - || - || - || - || -
|-
| 9th || 3 || 4 || 3 || 3 || 3 || 1 || - || - || - || -
|-
| 10th || 4 || 4 || 3 || 3 || 3 || 2 || - || - || - || -
|-
| 11th || 4 || 4 || 3 || 3 || 3 || 2 || 1 || - || - || -
|-
| 12th || 4 || 4 || 3 || 3 || 3 || 2 || 1 || - || - || -
|-
| 13th || 4 || 4 || 3 || 3 || 3 || 2 || 1 || 1 || - || -
|-
| 14th || 4 || 4 || 3 || 3 || 3 || 2 || 1 || 1 || - || -
|-
| 15th || 4 || 4 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || -
|-
| 16th || 4 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || -
|-
| 17th || 4 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || 1
|-
| 18th || 4 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || 1
|-
| 19th || 4 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || 1
|-
| 20th || 4 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || 1
|}

Latest revision as of 12:10, 24 September 2026

Druid

Archcaster Path with power over the Primal Tones
Starting Skill: None. If you choose Druid as your starting path, you don’t gain a free rank in a skill.

Druid Attunement (Druid Talent)

Prerequisite: None.
Activation: Special Activation
When you gain this talent, your Resonance maximum increases to 2 + the greater of your Presence or Awareness.
You can now use the Intake Resonance Action.
You gain the Primal skill on your character sheet, with 1 rank in it. It uses your Awareness attribute.
Choose one of the Primal Harmonies (Transmutation, Conjuration, or Dynamancy). You gain access to the three Tones contained within that Harmony. You can only use the nascent version of these Tones for now.
Additionally, you gain the Resonant goal "Attune the Primal". After completing this goal, you gain its reward: You unlock the full version of your chosen tones and can choose talents from their talent trees.