(Created page with "Kobolds were one of the first races in Drakomere. Many view them as equals, but many also view them as inferiors. This causes them to develop in very different ways from one another. Kobolds have existed since the 1st Age. '''Ability Score Increases.''' Your Dexterity score increases by 2. '''Creature Type.''' Being one of the first races, and made roughly in the image of the Three, your creature type is Dragon and Humanoid. '''Languages.''' You can speak, read and w...")
 
 
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Kobolds were one of the first races in Drakomere. Many view them as equals, but many also view them as inferiors. This causes them to develop in very different ways from one another. Kobolds have existed since the 1st Age.
= Kobold =
Kobolds were one of the first races in Drakomere. They come in many sizes<br>
If you choose the kobold ancestry, your size is Small or Medium (your choice when you select this ancestry), and you gain the following benefits at the specified levels:<br>
'''Unique Talent Tree (Level 1).''' Whenever you choose a new talent, you can choose it from the Kobold talent tree (in addition to the other trees you have access to).<br>
'''Draconic Breath (Level 1).''' You gain the Draconic Breath (Kobold Key) talent from the Kobold tree.<br>
'''Ancestry Bonus Talents (Level 6, 11, 16, and 21).''' Each time you reach a new tier, you again gain a bonus talent. You must choose it from the Kobold tree or from any heroic path.<br>


'''Ability Score Increases.''' Your Dexterity score increases by 2.
=== Draconic Breath (Kobold Key) ===
'''Prerequisite:''' Kobold Ancestry<br>
'''Activation:''' 2 Actions<br>
''Your draconic ancestry allows you to exhale intense energy on your enemies.''<br>
When you gain this talent, choose either a 15-foot-cone or 30-foot-line. You also gain the Draconic Breath action.<br>
'''Draconic Breath (2 Actions).''' Spend 2 focus to breathe energy in the shape you chose when you gained this talent, whether it be fire, ice, sound, or noxious gas, with an Avoid Danger DC of your Physical defense + your tier. All characters in the area take a number of d8s of energy damage equal to 1 + your tier, on a successful Avoid Danger test, they take half as much.<br>
'''Leads to:''' [[Kobold# Draconic Claws|Draconic Claws]], [[Kobold# Draconic Flight|Draconic Flight]], [[Kobold# Draconic Scales|Draconic Scales]], [[Kobold# Draconic Tail|Draconic Tail]]<br>


'''Creature Type.''' Being one of the first races, and made roughly in the image of the Three, your creature type is Dragon and Humanoid.
=== Ancient Authority ===
'''Prerequisite:''' [[Kobold# Draconic Claws|Draconic Claws]], [[Kobold# Draconic Flight|Draconic Flight]], [[Kobold# Draconic Scales|Draconic Scales]], [[Kobold# Draconic Tail|Draconic Tail]]<br>
'''Activation:''' Special Activation<br>
You gain an advantage on the first Discipline, Intimidation, or Lore test you make during each scene.<br>
'''Leads to:''' [[Kobold#Firstborn Lineage|Firstborn Lineage]]<br>


'''Languages.''' You can speak, read and write Common and Draakyain.
=== Draconic Claws ===
'''Prerequisite:''' [[Kobold#Draconic Breath (Kobold Key)|Draconic Breath key talent]]<br>
'''Activation:''' Free Action<br>
''You molt, growing larger and sharper claws.''<br>
Your Unarmed Attacks now deal keen damage, and the size of the die increases by 1 step, as if your Strength was 2 higher. Additionally you gain expertise in Unarmed Attacks.<br>
'''Leads to:''' [[Kobold#Draconic Authority|Draconic Authority]], [[Kobold#Enhanced Breath|Enhanced Breath]]<br>


'''Size.''' Your size is Small.
=== Draconic Flight ===
'''Prerequisite:''' [[Kobold#Draconic Breath (Kobold Key)|Draconic Breath key talent]]<br>
'''Activation:''' Always Active<br>
''You molt, growing large draconic wings from your back.''<br>
You gain a flying rate equal to your movement rate. Use Agility when you test for creative, dangerous, or tricky maneuvers.<br>
'''Leads to:''' [[Kobold#Draconic Authority|Draconic Authority]], [[Kobold#Enhanced Breath|Enhanced Breath]]<br>


'''Keen Darkvision.''' You can see darkness and dim light as bright light within 60ft of you.
=== Draconic Scales ===
'''Prerequisite:''' [[Kobold#Draconic Breath (Kobold Key)|Draconic Breath key talent]]<br>
'''Activation:''' Always Active<br>
''You molt, growing enhanced and stronger scales.''<br>
Your deflect increases by 1, and now applies to vital damage.<br>
'''Leads to:''' [[Kobold#Draconic Authority|Draconic Authority]], [[Kobold#Enhanced Breath|Enhanced Breath]]<br>


'''Kobold Slipperiness.''' Kobolds are notoriously hard to pin down, you gain proficiency in one of the following, Deception, Acrobatics, or Survival
=== Draconic Tail ===
'''Prerequisite:''' [[Kobold#Draconic Breath (Kobold Key)|Draconic Breath key talent]]<br>
'''Activation:''' Special Activation<br>
''You molt, growing a large tail.''<br>
Your unarmed strikes have their range changed to Melee [+5].<br>
When you would be moved against your will, you can use a reaction to reduce the amount you are moved by 5 feet times your tier.<br>
'''Leads to:''' [[Kobold#Draconic Authority|Draconic Authority]], [[Kobold#Enhanced Breath|Enhanced Breath]]<br>


'''Pack Tactics.''' Kobolds are renowned for working with any form of pack they can muster, as such, you have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.
=== Firstborn Lineage ===
'''Prerequisite:''' Level 6+; [[Kobold#Ancient Authority|Ancient Authority]]<br>
'''Activation:''' Special Activation<br>
When you acquire this talent, you gain a patron. Work with the GM to determine who this person is and what your history is with them. Most likely this patron is either a power and influential dragon, kobold, or something similar. When determining patron amenities, you count as one tier higher.<br>


'''Sunlight Sensitivity.''' You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
=== Heightened Breath ===
 
'''Prerequisite:''' Level 6+; [[Kobold# Draconic Claws|Draconic Claws]], [[Kobold# Draconic Flight|Draconic Flight]], [[Kobold# Draconic Scales|Draconic Scales]], [[Kobold# Draconic Tail|Draconic Tail]]<br>
'''Varied Acceptance.''' Based on where Kobold’s lived, they undergo remarkably different experiences, you gain one of the two similar following features.
'''Activation:''' Free Action<br>
:'''Draconic Cry.''' As an action on your turn, you can make a cry of power, invested by the draconic power around you. Until the end of your next turn, your allies within 10ft of you gain advantage on their next attack roll if they can hear you. You can use this a number of times equal to your proficiency bonuses, regaining all expended uses at the end of a long rest.
The area of your [[Kobold#Draconic Breath (Kobold Key)|Draconic Breath talent]] increase to a 30-foot-cone and a 60-foot-line, and you can use either area whenever you use the talent.<br>
:'''Grovel, Cower, and Beg.''' As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. You can use this a number of times equal to your proficiency bonuses, regaining all expended uses at the end of a long rest.
Additionally, the damage increases a number of d8s of energy damage equal to twice your tier (for example, at tier 2, you it is 4d8 energy damage, and at tier 3, 6d8 energy damage). You also can allow allies to automatically succeed on their Avoid Danger reaction, and when they do so, they take no damage, instead of half.<br>
Finally, characters that do not successfully Avoid Danger become Disoriented and Stunned for a number of rounds equal to your tier.

Latest revision as of 20:15, 2 October 2026

Kobold

Kobolds were one of the first races in Drakomere. They come in many sizes
If you choose the kobold ancestry, your size is Small or Medium (your choice when you select this ancestry), and you gain the following benefits at the specified levels:
Unique Talent Tree (Level 1). Whenever you choose a new talent, you can choose it from the Kobold talent tree (in addition to the other trees you have access to).
Draconic Breath (Level 1). You gain the Draconic Breath (Kobold Key) talent from the Kobold tree.
Ancestry Bonus Talents (Level 6, 11, 16, and 21). Each time you reach a new tier, you again gain a bonus talent. You must choose it from the Kobold tree or from any heroic path.

Draconic Breath (Kobold Key)

Prerequisite: Kobold Ancestry
Activation: 2 Actions
Your draconic ancestry allows you to exhale intense energy on your enemies.
When you gain this talent, choose either a 15-foot-cone or 30-foot-line. You also gain the Draconic Breath action.
Draconic Breath (2 Actions). Spend 2 focus to breathe energy in the shape you chose when you gained this talent, whether it be fire, ice, sound, or noxious gas, with an Avoid Danger DC of your Physical defense + your tier. All characters in the area take a number of d8s of energy damage equal to 1 + your tier, on a successful Avoid Danger test, they take half as much.
Leads to: Draconic Claws, Draconic Flight, Draconic Scales, Draconic Tail

Ancient Authority

Prerequisite: Draconic Claws, Draconic Flight, Draconic Scales, Draconic Tail
Activation: Special Activation
You gain an advantage on the first Discipline, Intimidation, or Lore test you make during each scene.
Leads to: Firstborn Lineage

Draconic Claws

Prerequisite: Draconic Breath key talent
Activation: Free Action
You molt, growing larger and sharper claws.
Your Unarmed Attacks now deal keen damage, and the size of the die increases by 1 step, as if your Strength was 2 higher. Additionally you gain expertise in Unarmed Attacks.
Leads to: Draconic Authority, Enhanced Breath

Draconic Flight

Prerequisite: Draconic Breath key talent
Activation: Always Active
You molt, growing large draconic wings from your back.
You gain a flying rate equal to your movement rate. Use Agility when you test for creative, dangerous, or tricky maneuvers.
Leads to: Draconic Authority, Enhanced Breath

Draconic Scales

Prerequisite: Draconic Breath key talent
Activation: Always Active
You molt, growing enhanced and stronger scales.
Your deflect increases by 1, and now applies to vital damage.
Leads to: Draconic Authority, Enhanced Breath

Draconic Tail

Prerequisite: Draconic Breath key talent
Activation: Special Activation
You molt, growing a large tail.
Your unarmed strikes have their range changed to Melee [+5].
When you would be moved against your will, you can use a reaction to reduce the amount you are moved by 5 feet times your tier.
Leads to: Draconic Authority, Enhanced Breath

Firstborn Lineage

Prerequisite: Level 6+; Ancient Authority
Activation: Special Activation
When you acquire this talent, you gain a patron. Work with the GM to determine who this person is and what your history is with them. Most likely this patron is either a power and influential dragon, kobold, or something similar. When determining patron amenities, you count as one tier higher.

Heightened Breath

Prerequisite: Level 6+; Draconic Claws, Draconic Flight, Draconic Scales, Draconic Tail
Activation: Free Action
The area of your Draconic Breath talent increase to a 30-foot-cone and a 60-foot-line, and you can use either area whenever you use the talent.
Additionally, the damage increases a number of d8s of energy damage equal to twice your tier (for example, at tier 2, you it is 4d8 energy damage, and at tier 3, 6d8 energy damage). You also can allow allies to automatically succeed on their Avoid Danger reaction, and when they do so, they take no damage, instead of half.
Finally, characters that do not successfully Avoid Danger become Disoriented and Stunned for a number of rounds equal to your tier.