4,244
edits
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|+ Ashen Path (Cleric, Druid, Paladin) | |+ Ashen Path (Cleric, Druid, Paladin) | ||
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| Level: 3 || Casting Time: 1 Action || | | Level: 3 || Casting Time: 1 Action (Ritual) || Transmutation | ||
|- | |- | ||
| Range: | | Range: 30ft || Duration: 24 Hours || Components: VSM (A sample of contaminant or spores) | ||
|} | |} | ||
Choose up to ten willing creatures you can see within range, the chosen creatures gain the ability to breathe air that is contaminated with ash, spores, smoke, dust, or the like with ease. The creature suffers no ill effects from natural airborne irritants or contaminants and gains Advantage on Saving Throws against magical effects that involve any of these contaminants. In addition, the creatures can see through magical obscuring effects caused by dense ash, smoke, fog, or similar concealment up to a distance of 60ft, although this spell does nothing to enhance sight in dark or shadowy conditions. | Choose up to ten willing creatures you can see within range, the chosen creatures gain the ability to breathe air that is contaminated with ash, spores, smoke, dust, or the like with ease. The creature suffers no ill effects from natural airborne irritants or contaminants and gains Advantage on Saving Throws against magical effects that involve any of these contaminants. In addition, the creatures can see through magical obscuring effects caused by dense ash, smoke, fog, or similar concealment up to a distance of 60ft, although this spell does nothing to enhance sight in dark or shadowy conditions. | ||
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| Level: 3 || Casting Time: 1 Action || Evocation | | Level: 3 || Casting Time: 1 Action || Evocation | ||
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| Range: | | Range: 30ft Emanation || Duration: 1 Minute (Concentration) || Components: V | ||
|} | |} | ||
Healing energy radiates from you in a 30ft radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 Hit Points. | |||
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|+ Barrow Haze (Cleric, Druid, Paladin, Sorcerer, Warlock, Wizard) | |+ Barrow Haze (Cleric, Druid, Paladin, Sorcerer, Warlock, Wizard) | ||
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| Level: 3 || Casting Time: 1 Action || | | Level: 3 || Casting Time: 1 Action || Necromancy | ||
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| Range: 60ft || Duration: | | Range: 60ft || Duration: 1 Minute (Concentration) || Components: V | ||
|} | |} | ||
You create a 20ft radius sphere of black, necromantic fog, centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of fast or greater speed (at least 25 miles per hour) disperses it. The haze has a necromantic link to you and the vapors do not interfere with your vision. You are considered to be within 5ft of all points within the haze for the purposes of casting spells with a range of Touch, or performing Melee Weapon Attacks<br> | |||
'''At Higher Levels.''' When you cast this spell using a spell slot of 4th level or higher, the radius of the fog increases by 20 feet for each slot level above 3rd. | |||
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| Level: 3 || Casting Time: 1 Action || Evocation | | Level: 3 || Casting Time: 1 Action || Evocation | ||
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| Range: 60ft || Duration: | | Range: 60ft || Duration: 1 Minute (Concentration) || Components: VSM () | ||
|} | |} | ||
You are transformed into a single-minded force of destruction. For the duration of the spell, you gain the following benefits: | |||
*Your critical range increases by 1 | |||
*On your turn when you score a critical hit or reduce a creature to 0 Hit Points, you can make one melee weapon attack as a Bonus Action | |||
*You are immune to the Frightened and Charmed conditions | |||