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| |} | |} | ||
| Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit. | Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit. | ||
| {| class="wikitable" | |||
| |+ Flash | |||
| |- | |||
| | Level: 1 || Casting Time: 1 Action || Evocation | |||
| |- | |||
| | Range: 5ft || Duration: 1 Round || Components: VSM (a bit of phosphorus) | |||
| |} | |||
| You burst with blinding light that shines briefly from your skin before fading away. Each other creature within range must make a Constitution Saving Throw. On a failed saving throw, a creature is blinded until the end of your next turn, and any opportunity attacks it makes against you this turn automatically miss.<br> | |||
| Until the end of your next turn, you shed bright light in a 10-foot radius and dim light for an additional 10 feet. | |||
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| |} | |} | ||
| The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell. | The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell. | ||
| == Level 2 == | == Level 2 == | ||