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Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one. The cold freezes nonmagical liquids in the area that aren’t being worn or carried. | Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one. The cold freezes nonmagical liquids in the area that aren’t being worn or carried. | ||
:'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. | :'''At Higher Levels.''' When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. | ||
{| class="wikitable" | {| class="wikitable" | ||
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You touch a willing creature. For the duration, the target can add 1d8 to its initiative rolls. | You touch a willing creature. For the duration, the target can add 1d8 to its initiative rolls. | ||
{| class="wikitable" | |||
|+ Glowing Coin (Bard, Wizard) | |||
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| Level: 1 || Casting Time: 1 Minute || Enchantment | |||
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| Range: 60ft || Duration: 1 Minute || Components: VSM (1GP, which the spell consumes) | |||
When you cast the spell, you hurl the coin that is the spell’s material component to any spot within range. The coin lights up as if under the effect of a light spell. Each creature of your choice that you can see within 30 feet of the coin must succeed on a Wisdom saving throw or be distracted for the duration. While distracted, a creature has disadvantage on Wisdom (Perception) checks and initiative rolls. | |||