Varyano: Difference between revisions

1,412 bytes removed ,  15:54, 22 August 2022
(Created page with "= Varyano = {| class="wikitable" |+ Quick Info |- | Class: Paladin, Level 2 || Subclass: N/A |- | Race: Hobgoblin || Alignment: Chaotic Good |- | Background: Folk Hero || Game: Peril of the Fire Druid |} == Combat == {| class="wikitable" |+ Quick Combat Info |- | Armor Class (AC): 18 || Initiative Bonus: +1 |- | Max HP: 20 || Speed: 30ft |} {| class="wikitable" |+ Attacks |- ! Name !! Range !! Attack Roll !! Resources Expended !! Damage !! Notes |- | Eldritch Bl...")
 
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! Name !! Range !! Attack Roll !! Resources Expended !! Damage !! Notes
! Name !! Range !! Attack Roll !! Resources Expended !! Damage !! Notes
|-
|-
| Eldritch Blast, Ranged || Ranged, 120ft || 1d20+6 || N/A || 1d10 Force Damage || N/A
| Fail || Melee, 10ft || 1d20+5 || N/A || 1d8+3 Bludgeoning Damage || N/A
|-
|-
| Eldritch Blast, Melee || Melee || 1d20+6 || N/A || 1d12 Force Damage || N/A
| Javelin || Melee, Thrown (30/120) || 1d20+5 || N/A || 1d6+3 Piercing Damage || N/A
|-
| Chill Touch || Ranged, 60ft || 1d20+6 || N/A || 1d8 Necrotic Damage || Target cannot heal for one round, if it's an Undead, it has Disadvantage on attack rolls against you.
|-
| Light Crossbow || Ranged, 80/320ft || 1d20+2 || 1 Bolt || 1d8 Piercing Damage || N/A
|-
| Dagger || Melee, Thrown 20/60ft || 1d20+3 || N/A || 1d4+1 Piercing Damage || After attacking with a dagger, handaxe, or club, you can use a Bonus Action to attack again with the dagger, however you only deal 1d4 Piercing damage.
|-
| Club || Melee || 1d20+3 || N/A || 1d4+1 Bludgeoning Damage || After attacking with a dagger, handaxe, or club, you can use a Bonus Action to attack again with the club, however you only deal 1d4 Bludgeoning damage.
|-
| Handaxe || Melee, Thrown (20/60) || 1d20+3 || N/A || 1d6+1 Slashing Damage || After attacking with a dagger, handaxe, or club, you can use a Bonus Action to attack again with the handaxe, however you only deal 1d6 Slashing damage.
|}
|}


{| class="wikitable"
|+ Other
|-
! Name !! Range !! Saving Throw !! Resources Expended !! Damage !! Notes
|-
| Hellish Rebuke || 60ft, when damage is taken || DC14 Dex || Level 1 Spell Slot || 2d10 Fire Damage, half if successful Save || N/A
|-
| Magnify Gravity || 60ft, 10ft-Radius Sphere || DC14 Strength || Level 1 Spell Slot || 2d8 Force Damage || Target's speed halved
|-
| War Horn || 15ft-radius Sphere || DC(1d20+1) Constitution || N/A || N/A || All creatures who fail become Deafened for one minute and can repeat the save at the end of their turn to end the effect. If a creature fails by 5 or more, they fall Prone.
|}


== Stats ==
== Stats ==
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'''Interception.''' When a creature hits a creature other than you with an attack, and that creature is within 5ft of you, you can use your Reaction to reduce the damage dealt by 1d10+2.
'''Interception.''' When a creature hits a creature other than you with an attack, and that creature is within 5ft of you, you can use your Reaction to reduce the damage dealt by 1d10+2.
'''Divine Smite.''' When you hit a creature with a melee weapon attack, you can spend a 1st level spell slot to deal 2d8 Radiant Damage, or 3d8 if attacking an Undead or Aberration.


=== Hobgoblin Features ===
=== Hobgoblin Features ===