Backgrounds: Difference between revisions

83 bytes removed ,  15:43, 22 August 2022
 
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:'''Equipment:''' A set of fine clothes and a pouch containing 5 gp
:'''Equipment:''' A set of fine clothes and a pouch containing 5 gp
:'''Court Functionary.''' Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.
:'''Court Functionary.''' Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.
:In addition, you know how to discreetly support your allies efforts while not drawing any notice to yourself. You can take the Help action targeting all creatures of your choice within 5 feet of you.
:In addition, you know how to discreetly support your allies efforts while not drawing any notice to yourself. When you take the Help action targeting all creatures of your choice within 5 feet of you.
:No creature can determine you are providing this aid unless it takes an action to successfully make a Wisdom (Insight) check contested by your Charisma (Deception) or Charisma (Performance) check.”
:No creature can determine you are providing this aid unless it takes an action to successfully make a Wisdom (Insight) check contested by your Charisma (Deception) or Charisma (Performance) check.”


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:'''Tool Proficiencies:''' One type of gaming set, thieves’ tools
:'''Tool Proficiencies:''' One type of gaming set, thieves’ tools
:'''Equipment:''' A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
:'''Equipment:''' A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
:'''Criminal Contact.''' You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. Also when you roll Deception or Stealth and roll a 5 or lower on the die, you can treat the number on the die as a 6. You can do this a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.
:'''Criminal Contact.''' You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. Also when you roll Deception or Stealth and roll a 9 or lower on the die, you can treat the number on the die as a 10. You can do this a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.
 
 


=== Entertainer ===
=== Entertainer ===
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:'''Tool Proficiencies:''' One type of artisan’s tools, vehicles (land)
:'''Tool Proficiencies:''' One type of artisan’s tools, vehicles (land)
:'''Equipment:''' A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
:'''Equipment:''' A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
:'''Rustic Hospitality.''' Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. You can also tell tales of your greatness to either inspire allies. As an action you can give up to five within 15ft of you a number of Temporary Hit Points equal to your level, or give them advantage on the next skill check they make within the next minute. You can use this action once before needing to take a long rest to use it again.
:'''Rustic Hospitality.''' Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. You can also tell tales of your greatness to either inspire allies. As a Reaction to succeeding a Saving Throw, you can give up to five allies within 15ft of you a number of Temporary Hit Points equal to your level. You can use this feature once per long rest.
 
 


=== Gambler ===
=== Gambler ===
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:'''Equipment:''' A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp
:'''Equipment:''' A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp
:'''Wanderer.''' You have an excellent memory for maps and geography, and you have advantage on recalling the general layout of terrain, settlements, the general population of animals living there, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
:'''Wanderer.''' You have an excellent memory for maps and geography, and you have advantage on recalling the general layout of terrain, settlements, the general population of animals living there, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.


=== Sage ===
=== Sage ===