Backgrounds: Difference between revisions

1,161 bytes added ,  15:43, 22 August 2022
 
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:'''Library Access.''' Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access.
:'''Library Access.''' Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access.
:You have a working knowledge of your cloister’s personnel and bureaucracy, and you know how to navigate those connections with some ease.
:You have a working knowledge of your cloister’s personnel and bureaucracy, and you know how to navigate those connections with some ease.
:Additionally, you are likely to gain preferential treatment at other libraries in Drakomere, as professional courtesy shown to a fellow scholar. You also know the Amanuenses cantrip and use your Intelligence modifier for your spellcasting ability.
:Additionally, you are likely to gain preferential treatment at other libraries in Drakomere, as professional courtesy shown to a fellow scholar.
:Also, choose Intelligence, Wisdom, or Charisma, and choose one skill, you may use the chosen ability score for that check instead, if the chosen skill uses the chosen ability score already, you may replace an ability check roll of 9 or lower with a 10 with that skill a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.




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:'''Languages:''' Two of your choice
:'''Languages:''' Two of your choice
:'''Equipment:''' A set of fine clothes and a pouch containing 5 gp
:'''Equipment:''' A set of fine clothes and a pouch containing 5 gp
:'''Court Functionary.''' Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are. You can also take the help action without making it known to others you have taken the help action
:'''Court Functionary.''' Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.
:In addition, you know how to discreetly support your allies efforts while not drawing any notice to yourself. When you take the Help action targeting all creatures of your choice within 5 feet of you.
:No creature can determine you are providing this aid unless it takes an action to successfully make a Wisdom (Insight) check contested by your Charisma (Deception) or Charisma (Performance) check.”
 
 


=== Criminal ===
=== Criminal ===
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:'''Tool Proficiencies:''' One type of gaming set, thieves’ tools
:'''Tool Proficiencies:''' One type of gaming set, thieves’ tools
:'''Equipment:''' A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
:'''Equipment:''' A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
:'''Criminal Contact.''' You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. Also when you roll Deception or Stealth and roll a 5 or lower on the die, you can treat the number on the die as a 6. You can do this a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.
:'''Criminal Contact.''' You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. Also when you roll Deception or Stealth and roll a 9 or lower on the die, you can treat the number on the die as a 10. You can do this a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.
 
 


=== Entertainer ===
=== Entertainer ===
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:'''Tool Proficiencies:''' One type of artisan’s tools, vehicles (land)
:'''Tool Proficiencies:''' One type of artisan’s tools, vehicles (land)
:'''Equipment:''' A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
:'''Equipment:''' A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
:'''Rustic Hospitality.''' Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. You can also tell tales of your greatness to either inspire allies. As an action you can give up to five within 15ft of you a number of Temporary Hit Points equal to your level, or give them advantage on the next skill check they make within the next minute. You can use this action once before needing to take a long rest to use it again.
:'''Rustic Hospitality.''' Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. You can also tell tales of your greatness to either inspire allies. As a Reaction to succeeding a Saving Throw, you can give up to five allies within 15ft of you a number of Temporary Hit Points equal to your level. You can use this feature once per long rest.
 
 


=== Gambler ===
=== Gambler ===
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:'''Equipment:''' A uniform of your company (traveler’s clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10 gp)
:'''Equipment:''' A uniform of your company (traveler’s clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10 gp)
:'''Mercenary Life.''' You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle.
:'''Mercenary Life.''' You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle.
:Additionally, if you don't have proficiency with any armor, you gain proficiency with light armor. If you didn't have proficiency with light armor, you gain proficiency with medium armor. If you didn't have proficiency with medium armor, you gain proficiency with heavy armor. If you had proficiency with heavy armor, you take 1 less damage from non-magical slashing, piercing, and bludgeoning damage.




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:'''Equipment:''' A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp
:'''Equipment:''' A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp
:'''Wanderer.''' You have an excellent memory for maps and geography, and you have advantage on recalling the general layout of terrain, settlements, the general population of animals living there, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
:'''Wanderer.''' You have an excellent memory for maps and geography, and you have advantage on recalling the general layout of terrain, settlements, the general population of animals living there, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.


=== Sage ===
=== Sage ===
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:'''Equipment:''' A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp
:'''Equipment:''' A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp
:'''Researcher.''' When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
:'''Researcher.''' When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
:Additionally, you are likely to gain preferential treatment at other libraries in Drakomere, as professional courtesy shown to a fellow scholar. You also know the Amanuenses cantrip and use your Intelligence modifier for your spellcasting ability.
:Additionally, you are likely to gain preferential treatment at other libraries in Drakomere, as professional courtesy shown to a fellow scholar.
:Also, choose Intelligence, Wisdom, or Charisma, and choose one skill, you may use the chosen ability score for that check instead, if the chosen skill uses the chosen ability score already, you may replace an ability check roll of 9 or lower with a 10 with that skill a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.