(Created page with "== Spells == *Booming blade can be any melee weapon, it oddest need to be valued at 1sp, also removed the 5ft range restriction *Green-Flame blade can be any melee weapon, it oddest need to be valued at 1sp, also removed the 5ft range restriction *Made Light a bonus action and added a somatic component, dismissible as a free action, and instead of a creature dex saving the spell, you must spell attack an unwilling creature *Removed the Mage Hand restriction on not bei...")
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Revision as of 16:53, 7 August 2022

Spells

  • Booming blade can be any melee weapon, it oddest need to be valued at 1sp, also removed the 5ft range restriction
  • Green-Flame blade can be any melee weapon, it oddest need to be valued at 1sp, also removed the 5ft range restriction
  • Made Light a bonus action and added a somatic component, dismissible as a free action, and instead of a creature dex saving the spell, you must spell attack an unwilling creature
  • Removed the Mage Hand restriction on not being able to activate magic items
  • Made Message an Enchantment spell rather then a transmutation spell
  • Made Sapping Sting a Druid, Sorcerer, Warlock, and Wizard spell because it was Dunamancy
  • Shillelagh no longer ends if you let go of the weapon
  • Gave Shocking Grasp to Bard and Druid
  • Added that you may pull the creature closer in thorn whip
  • Changed Truestrike form you having advantage on the first attack on your next turn, to you having advantage on your attacks on your next turn.
  • Removed the holy symbol material component from word of radiance
  • Bards get command, added Silence and Speak
  • Made Cure Wounds Necromancy
  • Made Divine Favor for clerics too
  • Changed Jims Magic Missiles to Arcane Ammunition and gave it to Sorcerers and Warlocks
  • Made Magic Missiles for Warlocks
  • Made Shield also ward against Arcane Ammunition