Change Log: Difference between revisions
(Created page with "== Spells == *Booming blade can be any melee weapon, it oddest need to be valued at 1sp, also removed the 5ft range restriction *Green-Flame blade can be any melee weapon, it oddest need to be valued at 1sp, also removed the 5ft range restriction *Made Light a bonus action and added a somatic component, dismissible as a free action, and instead of a creature dex saving the spell, you must spell attack an unwilling creature *Removed the Mage Hand restriction on not bei...") |
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Revision as of 16:53, 7 August 2022
Spells
- Booming blade can be any melee weapon, it oddest need to be valued at 1sp, also removed the 5ft range restriction
- Green-Flame blade can be any melee weapon, it oddest need to be valued at 1sp, also removed the 5ft range restriction
- Made Light a bonus action and added a somatic component, dismissible as a free action, and instead of a creature dex saving the spell, you must spell attack an unwilling creature
- Removed the Mage Hand restriction on not being able to activate magic items
- Made Message an Enchantment spell rather then a transmutation spell
- Made Sapping Sting a Druid, Sorcerer, Warlock, and Wizard spell because it was Dunamancy
- Shillelagh no longer ends if you let go of the weapon
- Gave Shocking Grasp to Bard and Druid
- Added that you may pull the creature closer in thorn whip
- Changed Truestrike form you having advantage on the first attack on your next turn, to you having advantage on your attacks on your next turn.
- Removed the holy symbol material component from word of radiance
- Bards get command, added Silence and Speak
- Made Cure Wounds Necromancy
- Made Divine Favor for clerics too
- Changed Jims Magic Missiles to Arcane Ammunition and gave it to Sorcerers and Warlocks
- Made Magic Missiles for Warlocks
- Made Shield also ward against Arcane Ammunition