4,958
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Gain the following actions:<br> | Gain the following actions:<br> | ||
'''Vitalize (2 Actions).''' Spend 3 Resonance to choose a character within your Resonant Spell Range, roll their recovery die. They recover that much focus.<br> | '''Vitalize (2 Actions).''' Spend 3 Resonance to choose a character within your Resonant Spell Range, roll their recovery die. They recover that much focus.<br> | ||
'''Reground (1 Action).''' Spend 1 Resonance to choose a character within your Resonant Spell Range, end one of the following conditions affected the target (your choice): Disoriented, Exhausted, Stunned, or Surprised. | '''Reground (1 Action).''' Spend 1 Resonance to choose a character within your Resonant Spell Range, end one of the following conditions affected the target (your choice): Disoriented, Exhausted, Stunned, or Surprised.<br> | ||
=== Using Vitalizing === | === Using Vitalizing === | ||
You can use Vitalizing in ways additional to those described, be creative, and the GM is the final arbiter of what is possible.<br> | You can use Vitalizing in ways additional to those described, be creative, and the GM is the final arbiter of what is possible. These additional ways typically require spending Resonance, and making Divine tests based on the task. An example might be healing an injury that is non-physical in nature, with the difficulty and required Resonance increasing with the severity of the injury.<br> | ||
== Vitalizing Talents == | == Vitalizing Talents == | ||