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=== Tone of Vitalizing ===
=== Tone of Vitalizing ===
'''Activation:''' Special Activation<br>
'''Activation:''' Special Activation<br>
Gain the following actions:
Gain the following actions:<br>
'''Vitalize (2 Actions).''' Spend 3 Resonance to choose a character within your Resonant Spell Range, roll their recovery die. They recover that much focus.<br>
'''Vitalize (2 Actions).''' Spend 3 Resonance to choose a character within your Resonant Spell Range, roll their recovery die. They recover that much focus.<br>
'''Reground (1 Action).''' Spend 1 Resonance to choose a character within your Resonant Spell Range, end one of the following conditions affected the target (your choice): Disoriented, Exhausted, Stunned, or Surprised.
'''Reground (1 Action).''' Spend 1 Resonance to choose a character within your Resonant Spell Range, end one of the following conditions affected the target (your choice): Disoriented, Exhausted, Stunned, or Surprised.

Revision as of 17:10, 1 October 2026

Tone of Vitalizing

Vitalizing - Regeneration - Divine - Sloth - Courage - Thaumaturge - Highborne - Wild Plains - Beryl Dragons - Quartz Dragons - Ouroboros - The Earth

Resonant Spell Scaling
Ranks Die Range Size
0 1 (no roll) 10 ft Tiny (1 ft)
1 1d4 20 ft Small (2.5 ft)
2 1d6 40 ft Medium (5 ft)
3 1d8 80 ft Large (10 ft)
4 1d10 160 ft Huge (15 ft)
5 1d12 320 ft Gargantuan (20 ft)
6+ 1d20 640 ft Colossal (30 ft)


Vitalizing is the ability to heal spiritual injuries, such as aberrant curses, madness, trauma, or corruption. As a Mage's skill and power grow, the potential intensity, depth of corruption, and time since the injury also increase. The most skilled Mages can use Vitalizing to heal deep madness inflicted upon an infant by an Aberrant Lord, while beginner Mages may only be able to end the effects of a basic Enchantment spell.

Tone of Vitalizing

Activation: Special Activation
Gain the following actions:
Vitalize (2 Actions). Spend 3 Resonance to choose a character within your Resonant Spell Range, roll their recovery die. They recover that much focus.
Reground (1 Action). Spend 1 Resonance to choose a character within your Resonant Spell Range, end one of the following conditions affected the target (your choice): Disoriented, Exhausted, Stunned, or Surprised.

Additionally, you can [include text about madness/injuries that are non-physical]

Using Vitalizing

You can use Vitalizing in ways additional to those described, be creative, and the GM is the final arbiter of what is possible.

Vitalizing Talents

Bolstered Will

Prerequisite: Filled with Determination
Activation: Reaction
When a character within your Resonant Spell Range makes a Cognitive or Spiritual test, spend 2 Resonance to add your Divine modifier to the test. If they succeed on the test, you regain 1 focus.

Filled with Determination

Prerequisites: Tone of Vitalizing
Activation: 2 Actions
Spend 2 Resonance and choose an area up to your Resonance Spell Area within your Resonance Spell Range. All characters of your choice in the area become Determined until the end of the scene.
Leads to: Bolstered Will

Reactive Vitalization

Prerequisite: Tone of Vitalizing
Activation: Reaction
When a character within your Resonant Spell Range spend focus, spend Resonance equal to 1 + the focus spent instead.