Vitalizing: Difference between revisions

306 bytes added ,  Thursday at 17:09
(Created page with "= Tone of Vitalizing = ''Vitalizing - Regeneration - Divine - Sloth - Courage - Thaumaturge - Highborne - Wild Plains - Beryl Dragons - Quartz Dragons - Ouroboros - The Earth'' <br><br> {| class="wikitable" |+ Resonant Spell Scaling |- ! Ranks !! Die !! Range !! Size |- | 0 || 1 (no roll) || 10 ft || Tiny (1 ft) |- | 1 || 1d4 || 20 ft || Small (2.5 ft) |- | 2 || 1d6 || 40 ft || Medium (5 ft) |- | 3 || 1d8 || 80 ft || Large (10 ft) |- | 4 || 1d10 || 160 ft || Huge (15 ft...")
 
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When a character within your Resonant Spell Range makes a Cognitive or Spiritual test, spend 2 Resonance to add your Divine modifier to the test. If they succeed on the test, you regain 1 focus.
When a character within your Resonant Spell Range makes a Cognitive or Spiritual test, spend 2 Resonance to add your Divine modifier to the test. If they succeed on the test, you regain 1 focus.


=== Reactiive Vitalization ===
=== Filled with Determination ===
'''Prerequisites:''' Tone of Vitalizing<br>
'''Activation:''' 2 Actions<br>
Spend 2 Resonance and choose an area up to your Resonance Spell Area within your Resonance Spell Range. All characters of your choice in the area become Determined until the end of the scene.<br>
 
=== Reactive Vitalization ===
'''Prerequisite:''' Tone of Vitalizing<br>
'''Prerequisite:''' Tone of Vitalizing<br>
'''Activation:''' Reaction<br>
'''Activation:''' Reaction<br>
When a character within your Resonant Spell Range spend focus, spend Resonance equal to 1 + the focus spent instead.<br>
When a character within your Resonant Spell Range spend focus, spend Resonance equal to 1 + the focus spent instead.<br>