Adventuring Gear: Difference between revisions

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'''Chest, Stone (10GP, 50lbs).''' A stone chest can hold 15 cubic feet/ 600 pounds of gear. It can also be locked with a Lock or spells that preform the same purpose. For an additional 1GP a chest can be secured with straps for easy carrying. It has an AC of 15 and it has 30HP.
'''Chest, Stone (10GP, 50lbs).''' A stone chest can hold 15 cubic feet/ 600 pounds of gear. It can also be locked with a Lock or spells that preform the same purpose. For an additional 1GP a chest can be secured with straps for easy carrying. It has an AC of 15 and it has 30HP.
== Survival ==
The following are a list of items that pertain to the survival aspect of the game, items like rations, tinderboxes, beds, etc. These are not always tracked, ask your DM if they are being used in the game.
'''Bedroll (1GP, 7lbs).''' This item must be used when you take a long rest in order to gain the full benefits of the rest. If you do not have a bed roll or item that fulfills a similar purpose, you do not recover levels of exhaustion and must make a DC15 Constitution Saving Throw or take a level of exhaustion.
'''Blanket (5SP, 3lbs).''' This item generally must be used when you take a long rest in order to gain the full benefits of the rest. If you do not have a blanket or item that fulfills a similar purpose, you only gain half of your missing health back after the rest.
'''Mess Kit (2SP, 1lbs).''' If you do not have a mess kit, you must expend two times the amount of rations in order to gain the full benefits as you mess or waste them.
Ration, One Day (5SP, 2lbs).''' You must consume one ration a day when traveling at a standard or slow pace, or twice as many while traveling as a fast pace. If you do not have any rations for three days you gain a level of exhaustion, and if you have less then the full amount of rations needed, every two days counts towards the level of exhaustion gained.
'''Tent, Two-Person (2SP, 20lbs).''' This item generally must be used when you take a long rest in order to gain the full benefits of the rest. If you do not have a tent or item that fulfills a similar purpose, you do not regain any Hit Dice at the end of the rest.
'''Tinderbox (5SP, 1lbs).''' This item allows you to start a fire. If you do not have a Tinderbox and attempt to start a fire you must spend one minute and make a DC13 Survival check, starting a fire on a successful check.