Leader: Difference between revisions

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== Bard ==
== Bard ==
=== Baleful (Bard) ===
'''Prerequisite:''' [[Envoy#Biting Remarks|Biting Remarks]]<br>
'''Activation:''' Always Active<br>
''With a severe stare, you crack the resolve of all but the most composed adversaries.''<br>
To resist your influence, a character must spend additional focus equal to your tier.
=== Biting Remarks ===
'''Prerequisite:''' Leadership 2+; [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br>
'''Activation:''' Always Active<br>
You can use [[Leader#Decisive Command (Leader Key)|Decisive Command]] on enemies, reducing their result by the amount rolled instead of improving it.<br>
'''Leads to:''' [[Leader#Baleful (Bard)|Baleful]], [[Leader#Got 'Em Good|Got 'Em Good]]<br>
=== Collected (Bard) ===
'''Prerequisite:''' Finesse 2+; [[Leader#Well Dressed|Well Dressed]]<br>
'''Activation:''' Always Active<br>
''You’ve learned to be mindful of your immediate goals without losing sight of your deeper value, keeping you even-keeled amid chaos.''<br>
When you acquire this talent, increase your Mental and Spiritual defenses by 2.<br>
'''Leads to:''' [[Leader#Martyr's Boon|Martyr's Boon]]<br>
=== Commanding Presence ===
'''Prerequisite:''' Finesse 4+; [[Leader#Deceptive Command|Deceptive Command]]<br>
'''Activation:''' Special Activation<br>
As part of a performance, you can spend 3 focus to test Finesse against the Cognitive defense of all characters that can perceive that performance. On a success, or if a target is a willing ally, you can use [[Leader#Decisive Command (Leader Key)|Decisive Command]] as a Free Action on each character you succeeded against and each ally that was willing<br>
=== Deceptive Command ===
'''Prerequisite:''' Leadership 3+; [[Leader#Baleful (Bard)|Baleful]]<br>
'''Activation:''' Special Activation<br>
When an enemy you can influence rolls your command die as part of an action with a target, you can spend 1 focus as a Reaction to choose their target.<br>
Additionally, when you acquire this talent, increase the size of your command die by one size (such as from a d4 to a d6).<br>
'''Leads to:''' [[Leader#Commanding Presence|Commanding Presence]]<br>
GOT ‘EM GOOD!
Prerequisite: Biting Remarks talent
Activation: ↻
You patiently wait for your allies to best someone in a battle
of wits, then you further fluster the unfortunate soul by
cleverly pointing out their mistakes.
After an ally succeeds on a test against the Mental or
Spiritual defense of a target you can influence, you can
use this reaction to make a clever jab. The target loses 2
focus, and if they have 0 focus afterward, they also
become Disoriented until the start of your next turn.
MARTYR’S BOON
Prerequisite: Leadership 3+; Collected talent
Activation: ↻
When your enemies harm you, your inspiring presence
sparks indignation in others. In a rush of fervor, they find
renewed purpose to keep fighting the good fight.
Once per scene, after an enemy hits you with an attack,
choose a number of allies you can influence up to your
ranks in Leadership. These allies gain ↻, which they
can only use to gain the benefits of the Recover action.
WELL DRESSED
Prerequisite: [[Leader#Decisive Command (Leader Key)|Decisive Command key talent]]<br>
Activation: ★
You cleverly match your outfits to the occasion, always
making the perfect statement.
While visibly wearing Presentable armor or
fashionable clothing, you gain an advantage on the first
Deception, Leadership, or Persuasion test you make
during each scene.
Additionally, when you acquire this talent, gain a
cultural expertise in Fashion.


== Beacon ==
== Beacon ==